1
This commit is contained in:
58
soundsystem/snd_audio_source.cpp
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58
soundsystem/snd_audio_source.cpp
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@ -0,0 +1,58 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <stdio.h>
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#include "soundsystem/snd_audio_source.h"
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#include "soundsystem/isoundsystem.h"
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#include "soundsystem.h"
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extern CAudioSource *Audio_CreateMemoryWave( const char *pName );
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//-----------------------------------------------------------------------------
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// Purpose: Simple wrapper to crack naming convention and create the proper wave source
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// Input : *pName - WAVE filename
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// Output : CAudioSource
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//-----------------------------------------------------------------------------
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CAudioSource *AudioSource_Create( const char *pName )
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{
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if ( !pName )
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return NULL;
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// if ( pName[0] == '!' ) // sentence
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;
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// Names that begin with "*" are streaming.
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// Skip over the * and create a streamed source
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if ( pName[0] == '*' )
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{
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return NULL;
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}
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// These are loaded into memory directly
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return Audio_CreateMemoryWave( pName );
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}
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CAudioSource::~CAudioSource( void )
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{
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CAudioMixer *mixer;
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while ( 1 )
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{
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mixer = g_pSoundSystem->FindMixer( this );
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if ( !mixer )
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break;
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g_pSoundSystem->StopSound( mixer );
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}
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}
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CAudioSource::CAudioSource( void )
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{
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}
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899
soundsystem/snd_dev_wave.cpp
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899
soundsystem/snd_dev_wave.cpp
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@ -0,0 +1,899 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "snd_dev_wave.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#pragma warning( disable: 4201 )
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#include <mmsystem.h>
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#pragma warning( default: 4201 )
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#include <stdio.h>
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#include <math.h>
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#include "soundsystem/snd_audio_source.h"
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#include "soundsystem.h"
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#include "soundsystem/snd_device.h"
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#include "tier1/utlvector.h"
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#include "filesystem.h"
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#include "sentence.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CAudioMixer;
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//-----------------------------------------------------------------------------
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// Important constants
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//-----------------------------------------------------------------------------
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// 64K is > 1 second at 16-bit, 22050 Hz
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// 44k: UNDONE - need to double buffers now that we're playing back at 44100?
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#define OUTPUT_CHANNEL_COUNT 2
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#define BYTES_PER_SAMPLE 2
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#define OUTPUT_SAMPLE_RATE SOUND_DMA_SPEED
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#define OUTPUT_BUFFER_COUNT 64
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#define OUTPUT_BUFFER_MASK 0x3F
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#define OUTPUT_BUFFER_SAMPLE_COUNT (OUTPUT_BUFFER_SIZE_BYTES / BYTES_PER_SAMPLE)
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#define OUTPUT_BUFFER_SIZE_BYTES 1024
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#define PAINTBUFFER_SIZE 1024
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#define MAX_CHANNELS 16
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//-----------------------------------------------------------------------------
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// Implementation of IAudioDevice for WAV files
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//-----------------------------------------------------------------------------
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class CAudioDeviceWave : public IAudioDevice
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{
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public:
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// Inherited from IAudioDevice
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virtual bool Init( void );
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virtual void Shutdown( void );
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virtual const char *DeviceName( void ) const;
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virtual int DeviceChannels( void ) const;
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virtual int DeviceSampleBits( void ) const;
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virtual int DeviceSampleBytes( void ) const;
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virtual int DeviceSampleRate( void ) const;
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virtual int DeviceSampleCount( void ) const;
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virtual void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true );
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virtual void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true );
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virtual void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true );
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virtual void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true );
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virtual int PaintBufferSampleCount( void ) const;
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virtual void MixBegin( void );
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// mix a buffer up to time (time is absolute)
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void Update( float time );
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void Flush( void );
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void TransferBufferStereo16( short *pOutput, int sampleCount );
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int GetOutputPosition( void );
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float GetAmountofTimeAhead( void );
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int GetNumberofSamplesAhead( void );
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void AddSource( CAudioMixer *pSource );
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void StopSounds( void );
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int FindSourceIndex( CAudioMixer *pSource );
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CAudioMixer *GetMixerForSource( CAudioSource *source );
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private:
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class CAudioMixerState
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{
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public:
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CAudioMixer *mixer;
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};
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class CAudioBuffer
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{
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public:
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WAVEHDR *hdr;
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bool submitted;
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int submit_sample_count;
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CUtlVector< CAudioMixerState > m_Referenced;
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};
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struct portable_samplepair_t
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{
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int left;
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int right;
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};
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void OpenWaveOut( void );
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void CloseWaveOut( void );
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void AllocateOutputBuffers();
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void FreeOutputBuffers();
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void* AllocOutputMemory( int nSize, HGLOBAL &hMemory );
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void FreeOutputMemory( HGLOBAL &hMemory );
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bool ValidWaveOut( void ) const;
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CAudioBuffer *GetEmptyBuffer( void );
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void SilenceBuffer( short *pSamples, int sampleCount );
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void SetChannel( int channelIndex, CAudioMixer *pSource );
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void FreeChannel( int channelIndex );
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void RemoveMixerChannelReferences( CAudioMixer *mixer );
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void AddToReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer );
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void RemoveFromReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer );
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bool IsSourceReferencedByActiveBuffer( CAudioMixer *mixer );
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bool IsSoundInReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer );
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// Compute how many samples we've mixed since most recent buffer submission
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void ComputeSampleAheadAmount( void );
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// This is a single allocation for all wave headers (there are OUTPUT_BUFFER_COUNT of them)
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HGLOBAL m_hWaveHdr;
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// This is a single allocation for all wave data (there are OUTPUT_BUFFER_COUNT of them)
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HANDLE m_hWaveData;
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HWAVEOUT m_waveOutHandle;
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float m_mixTime;
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float m_baseTime;
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int m_sampleIndex;
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CAudioBuffer m_buffers[ OUTPUT_BUFFER_COUNT ];
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CAudioMixer *m_sourceList[MAX_CHANNELS];
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int m_nEstimatedSamplesAhead;
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portable_samplepair_t m_paintbuffer[ PAINTBUFFER_SIZE ];
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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IAudioDevice *Audio_CreateWaveDevice( void )
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{
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return new CAudioDeviceWave;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CAudioDeviceWave::Init( void )
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{
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m_hWaveData = NULL;
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m_hWaveHdr = NULL;
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m_waveOutHandle = NULL;
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for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
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{
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CAudioBuffer *buffer = &m_buffers[ i ];
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Assert( buffer );
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buffer->hdr = NULL;
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buffer->submitted = false;
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buffer->submit_sample_count = false;
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}
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OpenWaveOut();
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m_mixTime = m_baseTime = -1;
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m_sampleIndex = 0;
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memset( m_sourceList, 0, sizeof(m_sourceList) );
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m_nEstimatedSamplesAhead = (int)( ( float ) OUTPUT_SAMPLE_RATE / 10.0f );
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return true;
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}
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void CAudioDeviceWave::Shutdown( void )
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{
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CloseWaveOut();
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}
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//-----------------------------------------------------------------------------
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// WAV out device
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//-----------------------------------------------------------------------------
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inline bool CAudioDeviceWave::ValidWaveOut( void ) const
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{
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return m_waveOutHandle != 0;
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}
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//-----------------------------------------------------------------------------
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// Opens the windows wave out device
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::OpenWaveOut( void )
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{
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WAVEFORMATEX waveFormat;
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memset( &waveFormat, 0, sizeof(waveFormat) );
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// Select a PCM, 16-bit stereo playback device
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waveFormat.cbSize = sizeof(waveFormat);
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nChannels = DeviceChannels();
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waveFormat.wBitsPerSample = DeviceSampleBits();
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waveFormat.nSamplesPerSec = DeviceSampleRate();
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waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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MMRESULT errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
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while ( errorCode != MMSYSERR_NOERROR )
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{
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if ( errorCode != MMSYSERR_ALLOCATED )
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{
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DWarning( "soundsystem", 1, "waveOutOpen failed\n" );
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m_waveOutHandle = 0;
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return;
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}
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int nRetVal = MessageBox( NULL,
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"The sound hardware is in use by another app.\n\n"
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"Select Retry to try to start sound again or Cancel to run with no sound.",
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"Sound not available",
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MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION);
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if ( nRetVal != IDRETRY )
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{
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DWarning( "soundsystem", 1, "waveOutOpen failure--hardware already in use\n" );
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m_waveOutHandle = 0;
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return;
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}
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errorCode = waveOutOpen( &m_waveOutHandle, WAVE_MAPPER, &waveFormat, 0, 0L, CALLBACK_NULL );
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}
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AllocateOutputBuffers();
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}
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//-----------------------------------------------------------------------------
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// Closes the windows wave out device
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::CloseWaveOut( void )
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{
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if ( ValidWaveOut() )
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{
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waveOutReset( m_waveOutHandle );
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FreeOutputBuffers();
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waveOutClose( m_waveOutHandle );
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m_waveOutHandle = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Alloc output memory
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//-----------------------------------------------------------------------------
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void* CAudioDeviceWave::AllocOutputMemory( int nSize, HGLOBAL &hMemory )
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{
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// Output memory for waveform data+hdrs must be
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// globally allocated with GMEM_MOVEABLE and GMEM_SHARE flags.
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hMemory = GlobalAlloc( GMEM_MOVEABLE | GMEM_SHARE, nSize );
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if ( !hMemory )
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{
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DWarning( "soundsystem", 1, "Sound: Out of memory.\n");
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CloseWaveOut();
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return NULL;
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}
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HPSTR lpData = (char *)GlobalLock( hMemory );
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if ( !lpData )
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{
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DWarning( "soundsystem", 1, "Sound: Failed to lock.\n");
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GlobalFree( hMemory );
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hMemory = NULL;
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CloseWaveOut();
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return NULL;
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}
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memset( lpData, 0, nSize );
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return lpData;
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}
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//-----------------------------------------------------------------------------
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// Free output memory
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::FreeOutputMemory( HGLOBAL &hMemory )
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{
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if ( hMemory )
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{
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GlobalUnlock( hMemory );
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GlobalFree( hMemory );
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hMemory = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Allocate, free output buffers
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//-----------------------------------------------------------------------------
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void CAudioDeviceWave::AllocateOutputBuffers()
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{
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// Allocate and lock memory for the waveform data.
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int nBufferSize = OUTPUT_BUFFER_SIZE_BYTES * OUTPUT_BUFFER_COUNT;
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HPSTR lpData = (char *)AllocOutputMemory( nBufferSize, m_hWaveData );
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if ( !lpData )
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return;
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// Allocate and lock memory for the waveform header
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int nHdrSize = sizeof( WAVEHDR ) * OUTPUT_BUFFER_COUNT;
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LPWAVEHDR lpWaveHdr = (LPWAVEHDR)AllocOutputMemory( nHdrSize, m_hWaveHdr );
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if ( !lpWaveHdr )
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return;
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// After allocation, set up and prepare headers.
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for ( int i=0 ; i < OUTPUT_BUFFER_COUNT; i++ )
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{
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LPWAVEHDR lpHdr = lpWaveHdr + i;
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lpHdr->dwBufferLength = OUTPUT_BUFFER_SIZE_BYTES;
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lpHdr->lpData = lpData + (i * OUTPUT_BUFFER_SIZE_BYTES);
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MMRESULT nResult = waveOutPrepareHeader( m_waveOutHandle, lpHdr, sizeof(WAVEHDR) );
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if ( nResult != MMSYSERR_NOERROR )
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{
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DWarning( "soundsystem", 1, "Sound: failed to prepare wave headers\n" );
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CloseWaveOut();
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return;
|
||||
}
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m_buffers[i].hdr = lpHdr;
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}
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||||
}
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||||
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||||
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void CAudioDeviceWave::FreeOutputBuffers()
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{
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// Unprepare headers.
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for ( int i=0 ; i < OUTPUT_BUFFER_COUNT; i++ )
|
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{
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||||
if ( m_buffers[i].hdr )
|
||||
{
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||||
waveOutUnprepareHeader( m_waveOutHandle, m_buffers[i].hdr, sizeof(WAVEHDR) );
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m_buffers[i].hdr = NULL;
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||||
}
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||||
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||||
m_buffers[i].submitted = false;
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||||
m_buffers[i].submit_sample_count = 0;
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||||
m_buffers[i].m_Referenced.Purge();
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||||
}
|
||||
|
||||
FreeOutputMemory( m_hWaveData );
|
||||
FreeOutputMemory( m_hWaveHdr );
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||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
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// Device parameters
|
||||
//-----------------------------------------------------------------------------
|
||||
const char *CAudioDeviceWave::DeviceName( void ) const
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||||
{
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return "Windows WAVE";
|
||||
}
|
||||
|
||||
int CAudioDeviceWave::DeviceChannels( void ) const
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||||
{
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||||
return 2;
|
||||
}
|
||||
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||||
int CAudioDeviceWave::DeviceSampleBits( void ) const
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||||
{
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||||
return (BYTES_PER_SAMPLE * 8);
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||||
}
|
||||
|
||||
int CAudioDeviceWave::DeviceSampleBytes( void ) const
|
||||
{
|
||||
return BYTES_PER_SAMPLE;
|
||||
}
|
||||
|
||||
int CAudioDeviceWave::DeviceSampleRate( void ) const
|
||||
{
|
||||
return OUTPUT_SAMPLE_RATE;
|
||||
}
|
||||
|
||||
int CAudioDeviceWave::DeviceSampleCount( void ) const
|
||||
{
|
||||
return OUTPUT_BUFFER_SAMPLE_COUNT;
|
||||
}
|
||||
|
||||
int CAudioDeviceWave::PaintBufferSampleCount( void ) const
|
||||
{
|
||||
return PAINTBUFFER_SIZE;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Mixing routines
|
||||
//-----------------------------------------------------------------------------
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||||
void CAudioDeviceWave::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward )
|
||||
{
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||||
int sampleIndex = 0;
|
||||
fixedint sampleFrac = inputOffset;
|
||||
|
||||
int fixup = 0;
|
||||
int fixupstep = 1;
|
||||
|
||||
if ( !forward )
|
||||
{
|
||||
fixup = outCount - 1;
|
||||
fixupstep = -1;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < outCount; i++, fixup += fixupstep )
|
||||
{
|
||||
int dest = max( outputOffset + fixup, 0 );
|
||||
|
||||
m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex];
|
||||
m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex];
|
||||
sampleFrac += rateScaleFix;
|
||||
sampleIndex += FIX_INTPART(sampleFrac);
|
||||
sampleFrac = FIX_FRACPART(sampleFrac);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceWave::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward )
|
||||
{
|
||||
int sampleIndex = 0;
|
||||
fixedint sampleFrac = inputOffset;
|
||||
|
||||
int fixup = 0;
|
||||
int fixupstep = 1;
|
||||
|
||||
if ( !forward )
|
||||
{
|
||||
fixup = outCount - 1;
|
||||
fixupstep = -1;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < outCount; i++, fixup += fixupstep )
|
||||
{
|
||||
int dest = max( outputOffset + fixup, 0 );
|
||||
|
||||
m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex];
|
||||
m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex+1];
|
||||
sampleFrac += rateScaleFix;
|
||||
sampleIndex += FIX_INTPART(sampleFrac)<<1;
|
||||
sampleFrac = FIX_FRACPART(sampleFrac);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceWave::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward )
|
||||
{
|
||||
int sampleIndex = 0;
|
||||
fixedint sampleFrac = inputOffset;
|
||||
|
||||
int fixup = 0;
|
||||
int fixupstep = 1;
|
||||
|
||||
if ( !forward )
|
||||
{
|
||||
fixup = outCount - 1;
|
||||
fixupstep = -1;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < outCount; i++, fixup += fixupstep )
|
||||
{
|
||||
int dest = max( outputOffset + fixup, 0 );
|
||||
|
||||
m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8;
|
||||
m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex])>>8;
|
||||
sampleFrac += rateScaleFix;
|
||||
sampleIndex += FIX_INTPART(sampleFrac);
|
||||
sampleFrac = FIX_FRACPART(sampleFrac);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceWave::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward )
|
||||
{
|
||||
int sampleIndex = 0;
|
||||
fixedint sampleFrac = inputOffset;
|
||||
|
||||
int fixup = 0;
|
||||
int fixupstep = 1;
|
||||
|
||||
if ( !forward )
|
||||
{
|
||||
fixup = outCount - 1;
|
||||
fixupstep = -1;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < outCount; i++, fixup += fixupstep )
|
||||
{
|
||||
int dest = max( outputOffset + fixup, 0 );
|
||||
|
||||
m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8;
|
||||
m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex+1])>>8;
|
||||
|
||||
sampleFrac += rateScaleFix;
|
||||
sampleIndex += FIX_INTPART(sampleFrac)<<1;
|
||||
sampleFrac = FIX_FRACPART(sampleFrac);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceWave::MixBegin( void )
|
||||
{
|
||||
memset( m_paintbuffer, 0, sizeof(m_paintbuffer) );
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::TransferBufferStereo16( short *pOutput, int sampleCount )
|
||||
{
|
||||
for ( int i = 0; i < sampleCount; i++ )
|
||||
{
|
||||
if ( m_paintbuffer[i].left > 32767 )
|
||||
m_paintbuffer[i].left = 32767;
|
||||
else if ( m_paintbuffer[i].left < -32768 )
|
||||
m_paintbuffer[i].left = -32768;
|
||||
|
||||
if ( m_paintbuffer[i].right > 32767 )
|
||||
m_paintbuffer[i].right = 32767;
|
||||
else if ( m_paintbuffer[i].right < -32768 )
|
||||
m_paintbuffer[i].right = -32768;
|
||||
|
||||
*pOutput++ = (short)m_paintbuffer[i].left;
|
||||
*pOutput++ = (short)m_paintbuffer[i].right;
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::RemoveMixerChannelReferences( CAudioMixer *mixer )
|
||||
{
|
||||
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
|
||||
{
|
||||
RemoveFromReferencedList( mixer, &m_buffers[ i ] );
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::AddToReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer )
|
||||
{
|
||||
// Already in list
|
||||
for ( int i = 0; i < buffer->m_Referenced.Size(); i++ )
|
||||
{
|
||||
if ( buffer->m_Referenced[ i ].mixer == mixer )
|
||||
return;
|
||||
}
|
||||
|
||||
// Just remove it
|
||||
int idx = buffer->m_Referenced.AddToTail();
|
||||
|
||||
CAudioMixerState *state = &buffer->m_Referenced[ idx ];
|
||||
state->mixer = mixer;
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::RemoveFromReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer )
|
||||
{
|
||||
for ( int i = 0; i < buffer->m_Referenced.Size(); i++ )
|
||||
{
|
||||
if ( buffer->m_Referenced[ i ].mixer == mixer )
|
||||
{
|
||||
buffer->m_Referenced.Remove( i );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CAudioDeviceWave::IsSoundInReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer )
|
||||
{
|
||||
for ( int i = 0; i < buffer->m_Referenced.Size(); i++ )
|
||||
{
|
||||
if ( buffer->m_Referenced[ i ].mixer == mixer )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CAudioDeviceWave::IsSourceReferencedByActiveBuffer( CAudioMixer *mixer )
|
||||
{
|
||||
if ( !ValidWaveOut() )
|
||||
return false;
|
||||
|
||||
CAudioBuffer *buffer;
|
||||
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
|
||||
{
|
||||
buffer = &m_buffers[ i ];
|
||||
if ( !buffer->submitted )
|
||||
continue;
|
||||
|
||||
if ( buffer->hdr->dwFlags & WHDR_DONE )
|
||||
continue;
|
||||
|
||||
// See if it's referenced
|
||||
if ( IsSoundInReferencedList( mixer, buffer ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
CAudioDeviceWave::CAudioBuffer *CAudioDeviceWave::GetEmptyBuffer( void )
|
||||
{
|
||||
CAudioBuffer *pOutput = NULL;
|
||||
if ( ValidWaveOut() )
|
||||
{
|
||||
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
|
||||
{
|
||||
if ( !(m_buffers[ i ].submitted ) ||
|
||||
m_buffers[i].hdr->dwFlags & WHDR_DONE )
|
||||
{
|
||||
pOutput = &m_buffers[i];
|
||||
pOutput->submitted = true;
|
||||
pOutput->m_Referenced.Purge();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pOutput;
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::SilenceBuffer( short *pSamples, int sampleCount )
|
||||
{
|
||||
int i;
|
||||
|
||||
for ( i = 0; i < sampleCount; i++ )
|
||||
{
|
||||
// left
|
||||
*pSamples++ = 0;
|
||||
// right
|
||||
*pSamples++ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::Flush( void )
|
||||
{
|
||||
waveOutReset( m_waveOutHandle );
|
||||
}
|
||||
|
||||
// mix a buffer up to time (time is absolute)
|
||||
void CAudioDeviceWave::Update( float time )
|
||||
{
|
||||
if ( !ValidWaveOut() )
|
||||
return;
|
||||
|
||||
// reset the system
|
||||
if ( m_mixTime < 0 || time < m_baseTime )
|
||||
{
|
||||
m_baseTime = time;
|
||||
m_mixTime = 0;
|
||||
}
|
||||
|
||||
// put time in our coordinate frame
|
||||
time -= m_baseTime;
|
||||
|
||||
if ( time > m_mixTime )
|
||||
{
|
||||
CAudioBuffer *pBuffer = GetEmptyBuffer();
|
||||
|
||||
// no free buffers, mixing is ahead of the playback!
|
||||
if ( !pBuffer || !pBuffer->hdr )
|
||||
{
|
||||
//Con_Printf( "out of buffers\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
// UNDONE: These numbers are constants
|
||||
// calc number of samples (2 channels * 2 bytes per sample)
|
||||
int sampleCount = pBuffer->hdr->dwBufferLength >> 2;
|
||||
m_mixTime += sampleCount * (1.0f / OUTPUT_SAMPLE_RATE);
|
||||
|
||||
short *pSamples = reinterpret_cast<short *>(pBuffer->hdr->lpData);
|
||||
|
||||
SilenceBuffer( pSamples, sampleCount );
|
||||
|
||||
int tempCount = sampleCount;
|
||||
|
||||
while ( tempCount > 0 )
|
||||
{
|
||||
if ( tempCount > PaintBufferSampleCount() )
|
||||
{
|
||||
sampleCount = PaintBufferSampleCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
sampleCount = tempCount;
|
||||
}
|
||||
|
||||
MixBegin();
|
||||
for ( int i = 0; i < MAX_CHANNELS; i++ )
|
||||
{
|
||||
CAudioMixer *pSource = m_sourceList[i];
|
||||
if ( !pSource )
|
||||
continue;
|
||||
|
||||
int currentsample = pSource->GetSamplePosition();
|
||||
bool forward = pSource->GetDirection();
|
||||
|
||||
if ( pSource->GetActive() )
|
||||
{
|
||||
if ( !pSource->MixDataToDevice( this, pSource->GetChannel(), currentsample, sampleCount, DeviceSampleRate(), forward ) )
|
||||
{
|
||||
// Source becomes inactive when last submitted sample is finally
|
||||
// submitted. But it lingers until it's no longer referenced
|
||||
pSource->SetActive( false );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddToReferencedList( pSource, pBuffer );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !IsSourceReferencedByActiveBuffer( pSource ) )
|
||||
{
|
||||
if ( !pSource->GetAutoDelete() )
|
||||
{
|
||||
FreeChannel( i );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pSource->IncrementSamples( pSource->GetChannel(), currentsample, sampleCount, DeviceSampleRate(), forward );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TransferBufferStereo16( pSamples, sampleCount );
|
||||
|
||||
m_sampleIndex += sampleCount;
|
||||
tempCount -= sampleCount;
|
||||
pSamples += sampleCount * 2;
|
||||
}
|
||||
// if the buffers aren't aligned on sample boundaries, this will hard-lock the machine!
|
||||
|
||||
pBuffer->submit_sample_count = GetOutputPosition();
|
||||
|
||||
waveOutWrite( m_waveOutHandle, pBuffer->hdr, sizeof(*(pBuffer->hdr)) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
int CAudioDeviceWave::GetNumberofSamplesAhead( void )
|
||||
{
|
||||
ComputeSampleAheadAmount();
|
||||
return m_nEstimatedSamplesAhead;
|
||||
}
|
||||
|
||||
float CAudioDeviceWave::GetAmountofTimeAhead( void )
|
||||
{
|
||||
ComputeSampleAheadAmount();
|
||||
return ( (float)m_nEstimatedSamplesAhead / (float)OUTPUT_SAMPLE_RATE );
|
||||
}
|
||||
|
||||
// Find the most recent submitted sample that isn't flagged as whdr_done
|
||||
void CAudioDeviceWave::ComputeSampleAheadAmount( void )
|
||||
{
|
||||
m_nEstimatedSamplesAhead = 0;
|
||||
|
||||
int newest_sample_index = -1;
|
||||
int newest_sample_count = 0;
|
||||
|
||||
CAudioBuffer *buffer;
|
||||
|
||||
if ( ValidDevice() )
|
||||
{
|
||||
|
||||
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
|
||||
{
|
||||
buffer = &m_buffers[ i ];
|
||||
if ( !buffer->submitted )
|
||||
continue;
|
||||
|
||||
if ( buffer->hdr->dwFlags & WHDR_DONE )
|
||||
continue;
|
||||
|
||||
if ( buffer->submit_sample_count > newest_sample_count )
|
||||
{
|
||||
newest_sample_index = i;
|
||||
newest_sample_count = buffer->submit_sample_count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( newest_sample_index == -1 )
|
||||
return;
|
||||
|
||||
|
||||
buffer = &m_buffers[ newest_sample_index ];
|
||||
int currentPos = GetOutputPosition() ;
|
||||
m_nEstimatedSamplesAhead = currentPos - buffer->submit_sample_count;
|
||||
}
|
||||
*/
|
||||
|
||||
int CAudioDeviceWave::FindSourceIndex( CAudioMixer *pSource )
|
||||
{
|
||||
for ( int i = 0; i < MAX_CHANNELS; i++ )
|
||||
{
|
||||
if ( pSource == m_sourceList[i] )
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
CAudioMixer *CAudioDeviceWave::GetMixerForSource( CAudioSource *source )
|
||||
{
|
||||
for ( int i = 0; i < MAX_CHANNELS; i++ )
|
||||
{
|
||||
if ( !m_sourceList[i] )
|
||||
continue;
|
||||
|
||||
if ( source == m_sourceList[i]->GetSource() )
|
||||
{
|
||||
return m_sourceList[i];
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::AddSource( CAudioMixer *pSource )
|
||||
{
|
||||
int slot = 0;
|
||||
for ( int i = 0; i < MAX_CHANNELS; i++ )
|
||||
{
|
||||
if ( !m_sourceList[i] )
|
||||
{
|
||||
slot = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_sourceList[slot] )
|
||||
{
|
||||
FreeChannel( slot );
|
||||
}
|
||||
SetChannel( slot, pSource );
|
||||
|
||||
pSource->SetActive( true );
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceWave::StopSounds( void )
|
||||
{
|
||||
for ( int i = 0; i < MAX_CHANNELS; i++ )
|
||||
{
|
||||
if ( m_sourceList[i] )
|
||||
{
|
||||
FreeChannel( i );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CAudioDeviceWave::SetChannel( int channelIndex, CAudioMixer *pSource )
|
||||
{
|
||||
if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS )
|
||||
return;
|
||||
|
||||
m_sourceList[channelIndex] = pSource;
|
||||
}
|
||||
|
||||
void CAudioDeviceWave::FreeChannel( int channelIndex )
|
||||
{
|
||||
if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS )
|
||||
return;
|
||||
|
||||
if ( m_sourceList[channelIndex] )
|
||||
{
|
||||
RemoveMixerChannelReferences( m_sourceList[channelIndex] );
|
||||
|
||||
delete m_sourceList[channelIndex];
|
||||
m_sourceList[channelIndex] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int CAudioDeviceWave::GetOutputPosition( void )
|
||||
{
|
||||
if ( !m_waveOutHandle )
|
||||
return 0;
|
||||
|
||||
MMTIME mmtime;
|
||||
mmtime.wType = TIME_SAMPLES;
|
||||
waveOutGetPosition( m_waveOutHandle, &mmtime, sizeof( MMTIME ) );
|
||||
|
||||
// Convert time to sample count
|
||||
return ( mmtime.u.sample );
|
||||
}
|
||||
|
27
soundsystem/snd_dev_wave.h
Normal file
27
soundsystem/snd_dev_wave.h
Normal file
@ -0,0 +1,27 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef SND_DEV_WAVE_H
|
||||
#define SND_DEV_WAVE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
class IAudioDevice;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Creates a device that mixes WAVs using windows
|
||||
//-----------------------------------------------------------------------------
|
||||
IAudioDevice *Audio_CreateWaveDevice( void );
|
||||
|
||||
|
||||
#endif // SND_DEV_WAVE_H
|
93
soundsystem/snd_io.cpp
Normal file
93
soundsystem/snd_io.cpp
Normal file
@ -0,0 +1,93 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "soundsystem.h"
|
||||
#include "tier2/riff.h"
|
||||
#include "filesystem.h"
|
||||
#include "tier1/strtools.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Implements Audio IO on the engine's COMMON filesystem
|
||||
//-----------------------------------------------------------------------------
|
||||
class COM_IOReadBinary : public IFileReadBinary
|
||||
{
|
||||
public:
|
||||
int open( const char *pFileName );
|
||||
int read( void *pOutput, int size, int file );
|
||||
void seek( int file, int pos );
|
||||
unsigned int tell( int file );
|
||||
unsigned int size( int file );
|
||||
void close( int file );
|
||||
};
|
||||
|
||||
|
||||
// prepend sound/ to the filename -- all sounds are loaded from the sound/ directory
|
||||
int COM_IOReadBinary::open( const char *pFileName )
|
||||
{
|
||||
char namebuffer[512];
|
||||
FileHandle_t hFile;
|
||||
|
||||
Q_strncpy(namebuffer, "sound", sizeof( namebuffer ) );
|
||||
|
||||
//HACK HACK HACK the server is sending back sound names with slashes in front...
|
||||
if (pFileName[0]!='/')
|
||||
{
|
||||
Q_strncat(namebuffer,"/", sizeof( namebuffer ), COPY_ALL_CHARACTERS );
|
||||
}
|
||||
|
||||
Q_strncat( namebuffer, pFileName, sizeof( namebuffer ), COPY_ALL_CHARACTERS );
|
||||
|
||||
hFile = g_pFullFileSystem->Open( namebuffer, "rb", "GAME" );
|
||||
|
||||
return (int)hFile;
|
||||
}
|
||||
|
||||
int COM_IOReadBinary::read( void *pOutput, int size, int file )
|
||||
{
|
||||
if ( !file )
|
||||
return 0;
|
||||
|
||||
return g_pFullFileSystem->Read( pOutput, size, (FileHandle_t)file );
|
||||
}
|
||||
|
||||
void COM_IOReadBinary::seek( int file, int pos )
|
||||
{
|
||||
if ( !file )
|
||||
return;
|
||||
|
||||
g_pFullFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
|
||||
}
|
||||
|
||||
unsigned int COM_IOReadBinary::tell( int file )
|
||||
{
|
||||
if ( !file )
|
||||
return 0;
|
||||
return g_pFullFileSystem->Tell( (FileHandle_t)file );
|
||||
}
|
||||
|
||||
unsigned int COM_IOReadBinary::size( int file )
|
||||
{
|
||||
if (!file)
|
||||
return 0;
|
||||
return g_pFullFileSystem->Size( (FileHandle_t)file );
|
||||
}
|
||||
|
||||
void COM_IOReadBinary::close( int file )
|
||||
{
|
||||
if (!file)
|
||||
return;
|
||||
|
||||
g_pFullFileSystem->Close( (FileHandle_t)file );
|
||||
}
|
||||
|
||||
static COM_IOReadBinary io;
|
||||
IFileReadBinary *g_pSndIO = &io;
|
||||
|
527
soundsystem/snd_wave_mixer.cpp
Normal file
527
soundsystem/snd_wave_mixer.cpp
Normal file
@ -0,0 +1,527 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
#include <stdio.h>
|
||||
|
||||
#include "snd_dev_wave.h"
|
||||
#include "snd_wave_source.h"
|
||||
#include "soundsystem/snd_audio_source.h"
|
||||
#include "snd_wave_mixer_private.h"
|
||||
#include "snd_wave_mixer_adpcm.h"
|
||||
#include "tier2/riff.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// These mixers provide an abstraction layer between the audio device and
|
||||
// mixing/decoding code. They allow data to be decoded and mixed using
|
||||
// optimized, format sensitive code by calling back into the device that
|
||||
// controls them.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: maps mixing to 8-bit mono mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioMixerWave8Mono : public CAudioMixerWave
|
||||
{
|
||||
public:
|
||||
CAudioMixerWave8Mono( CWaveData *data ) : CAudioMixerWave( data ) {}
|
||||
virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
|
||||
{
|
||||
pDevice->Mix8Mono( pChannel, (char *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: maps mixing to 8-bit stereo mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioMixerWave8Stereo : public CAudioMixerWave
|
||||
{
|
||||
public:
|
||||
CAudioMixerWave8Stereo( CWaveData *data ) : CAudioMixerWave( data ) {}
|
||||
virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
|
||||
{
|
||||
pDevice->Mix8Stereo( pChannel, (char *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: maps mixing to 16-bit mono mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioMixerWave16Mono : public CAudioMixerWave
|
||||
{
|
||||
public:
|
||||
CAudioMixerWave16Mono( CWaveData *data ) : CAudioMixerWave( data ) {}
|
||||
virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
|
||||
{
|
||||
pDevice->Mix16Mono( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: maps mixing to 16-bit stereo mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioMixerWave16Stereo : public CAudioMixerWave
|
||||
{
|
||||
public:
|
||||
CAudioMixerWave16Stereo( CWaveData *data ) : CAudioMixerWave( data ) {}
|
||||
virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
|
||||
{
|
||||
pDevice->Mix16Stereo( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Create an approprite mixer type given the data format
|
||||
// Input : *data - data access abstraction
|
||||
// format - pcm or adpcm (1 or 2 -- RIFF format)
|
||||
// channels - number of audio channels (1 = mono, 2 = stereo)
|
||||
// bits - bits per sample
|
||||
// Output : CAudioMixer * abstract mixer type that maps mixing to appropriate code
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioMixer *CreateWaveMixer( CWaveData *data, int format, int channels, int bits )
|
||||
{
|
||||
if ( format == WAVE_FORMAT_PCM )
|
||||
{
|
||||
if ( channels > 1 )
|
||||
{
|
||||
if ( bits == 8 )
|
||||
return new CAudioMixerWave8Stereo( data );
|
||||
else
|
||||
return new CAudioMixerWave16Stereo( data );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( bits == 8 )
|
||||
return new CAudioMixerWave8Mono( data );
|
||||
else
|
||||
return new CAudioMixerWave16Mono( data );
|
||||
}
|
||||
}
|
||||
else if ( format == WAVE_FORMAT_ADPCM )
|
||||
{
|
||||
return CreateADPCMMixer( data );
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Init the base WAVE mixer.
|
||||
// Input : *data - data access object
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioMixerWave::CAudioMixerWave( CWaveData *data ) : m_pData(data), m_pChannel(NULL)
|
||||
{
|
||||
m_loop = 0;
|
||||
m_sample = 0;
|
||||
m_absoluteSample = 0;
|
||||
m_scubSample = -1;
|
||||
m_fracOffset = 0;
|
||||
m_bActive = false;
|
||||
m_nModelIndex = -1;
|
||||
m_bForward = true;
|
||||
m_bAutoDelete = true;
|
||||
m_pChannel = new channel_t;
|
||||
m_pChannel->leftvol = 127;
|
||||
m_pChannel->rightvol = 127;
|
||||
m_pChannel->pitch = 1.0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Frees the data access object (we own it after construction)
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioMixerWave::~CAudioMixerWave( void )
|
||||
{
|
||||
delete m_pData;
|
||||
delete m_pChannel;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Decode and read the data
|
||||
// by default we just pass the request on to the data access object
|
||||
// other mixers may need to buffer or decode the data for some reason
|
||||
//
|
||||
// Input : **pData - dest pointer
|
||||
// sampleCount - number of samples needed
|
||||
// Output : number of samples available in this batch
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWave::GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward /*= true*/ )
|
||||
{
|
||||
if ( samplePosition != m_sample )
|
||||
{
|
||||
// Seek
|
||||
m_sample = samplePosition;
|
||||
m_absoluteSample = samplePosition;
|
||||
}
|
||||
|
||||
return m_pData->ReadSourceData( pData, m_sample, sampleCount, forward );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: calls through the wavedata to get the audio source
|
||||
// Output : CAudioSource
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioSource *CAudioMixerWave::GetSource( void )
|
||||
{
|
||||
if ( m_pData )
|
||||
return &m_pData->Source();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Gets the current sample location in playback
|
||||
// Output : int (samples from start of wave)
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWave::GetSamplePosition( void )
|
||||
{
|
||||
return m_sample;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Gets the current sample location in playback
|
||||
// Output : int (samples from start of wave)
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWave::GetScubPosition( void )
|
||||
{
|
||||
if (m_scubSample != -1)
|
||||
{
|
||||
return m_scubSample;
|
||||
}
|
||||
return m_sample;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : position -
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CAudioMixerWave::SetSamplePosition( int position, bool scrubbing )
|
||||
{
|
||||
position = max( 0, position );
|
||||
|
||||
m_sample = position;
|
||||
m_absoluteSample = position;
|
||||
m_startpos = m_sample;
|
||||
if (scrubbing)
|
||||
{
|
||||
m_scubSample = position;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scubSample = -1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : position -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioMixerWave::SetLoopPosition( int position )
|
||||
{
|
||||
m_loop = position;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Output : int
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWave::GetStartPosition( void )
|
||||
{
|
||||
return m_startpos;
|
||||
}
|
||||
|
||||
bool CAudioMixerWave::GetActive( void )
|
||||
{
|
||||
return m_bActive;
|
||||
}
|
||||
|
||||
void CAudioMixerWave::SetActive( bool active )
|
||||
{
|
||||
m_bActive = active;
|
||||
}
|
||||
|
||||
void CAudioMixerWave::SetModelIndex( int index )
|
||||
{
|
||||
m_nModelIndex = index;
|
||||
}
|
||||
|
||||
int CAudioMixerWave::GetModelIndex( void ) const
|
||||
{
|
||||
return m_nModelIndex;
|
||||
}
|
||||
|
||||
void CAudioMixerWave::SetDirection( bool forward )
|
||||
{
|
||||
m_bForward = forward;
|
||||
}
|
||||
|
||||
bool CAudioMixerWave::GetDirection( void ) const
|
||||
{
|
||||
return m_bForward;
|
||||
}
|
||||
|
||||
void CAudioMixerWave::SetAutoDelete( bool autodelete )
|
||||
{
|
||||
m_bAutoDelete = autodelete;
|
||||
}
|
||||
|
||||
bool CAudioMixerWave::GetAutoDelete( void ) const
|
||||
{
|
||||
return m_bAutoDelete;
|
||||
}
|
||||
|
||||
void CAudioMixerWave::SetVolume( float volume )
|
||||
{
|
||||
int ivolume = (int)( clamp( volume, 0.0f, 1.0f ) * 127.0f );
|
||||
|
||||
m_pChannel->leftvol = ivolume;
|
||||
m_pChannel->rightvol = ivolume;
|
||||
}
|
||||
|
||||
channel_t *CAudioMixerWave::GetChannel()
|
||||
{
|
||||
Assert( m_pChannel );
|
||||
return m_pChannel;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *pChannel -
|
||||
// sampleCount -
|
||||
// outputRate -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioMixerWave::IncrementSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward /*= true*/ )
|
||||
{
|
||||
int inputSampleRate = (int)(pChannel->pitch * m_pData->Source().SampleRate());
|
||||
float rate = (float)inputSampleRate / outputRate;
|
||||
|
||||
int startpos = startSample;
|
||||
|
||||
if ( !forward )
|
||||
{
|
||||
int requestedstart = startSample - (int)( sampleCount * rate );
|
||||
if ( requestedstart < 0 )
|
||||
return;
|
||||
|
||||
startpos = max( 0, requestedstart );
|
||||
SetSamplePosition( startpos );
|
||||
}
|
||||
|
||||
while ( sampleCount > 0 )
|
||||
{
|
||||
int inputSampleCount;
|
||||
int outputSampleCount = sampleCount;
|
||||
|
||||
if ( outputRate != inputSampleRate )
|
||||
{
|
||||
inputSampleCount = (int)(sampleCount * rate);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputSampleCount = sampleCount;
|
||||
}
|
||||
|
||||
sampleCount -= outputSampleCount;
|
||||
if ( forward )
|
||||
{
|
||||
m_sample += inputSampleCount;
|
||||
m_absoluteSample += inputSampleCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The device calls this to request data. The mixer must provide the
|
||||
// full amount of samples or have silence in its output stream.
|
||||
// Input : *pDevice - requesting device
|
||||
// sampleCount - number of samples at the output rate
|
||||
// outputRate - sampling rate of the request
|
||||
// Output : Returns true to keep mixing, false to delete this mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CAudioMixerWave::SkipSamples( IAudioDevice *pDevice, channel_t *pChannel,
|
||||
int startSample, int sampleCount, int outputRate, bool forward /*= true*/ )
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
int inputSampleRate = (int)(pChannel->pitch * m_pData->Source().SampleRate());
|
||||
float rate = (float)inputSampleRate / outputRate;
|
||||
|
||||
sampleCount = min( sampleCount, pDevice->PaintBufferSampleCount() );
|
||||
|
||||
int startpos = startSample;
|
||||
|
||||
if ( !forward )
|
||||
{
|
||||
int requestedstart = startSample - (int)( sampleCount * rate );
|
||||
if ( requestedstart < 0 )
|
||||
return false;
|
||||
|
||||
startpos = max( 0, requestedstart );
|
||||
SetSamplePosition( startpos );
|
||||
}
|
||||
|
||||
while ( sampleCount > 0 )
|
||||
{
|
||||
int availableSamples;
|
||||
int inputSampleCount;
|
||||
char *pData = NULL;
|
||||
int outputSampleCount = sampleCount;
|
||||
|
||||
if ( outputRate != inputSampleRate )
|
||||
{
|
||||
inputSampleCount = (int)(sampleCount * rate);
|
||||
if ( !forward )
|
||||
{
|
||||
startSample = max( 0, startSample - inputSampleCount );
|
||||
}
|
||||
int availableSamples = GetOutputData( (void **)&pData, startSample, inputSampleCount, forward );
|
||||
if ( !availableSamples )
|
||||
break;
|
||||
|
||||
if ( availableSamples < inputSampleCount )
|
||||
{
|
||||
outputSampleCount = (int)(availableSamples / rate);
|
||||
inputSampleCount = availableSamples;
|
||||
}
|
||||
|
||||
// compute new fraction part of sample index
|
||||
float offset = (m_fracOffset / FIX_SCALE) + (rate * outputSampleCount);
|
||||
offset = offset - (float)((int)offset);
|
||||
m_fracOffset = FIX_FLOAT(offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !forward )
|
||||
{
|
||||
startSample = max( 0, startSample - sampleCount );
|
||||
}
|
||||
availableSamples = GetOutputData( (void **)&pData, startSample, sampleCount, forward );
|
||||
if ( !availableSamples )
|
||||
break;
|
||||
outputSampleCount = availableSamples;
|
||||
inputSampleCount = availableSamples;
|
||||
|
||||
}
|
||||
offset += outputSampleCount;
|
||||
sampleCount -= outputSampleCount;
|
||||
if ( forward )
|
||||
{
|
||||
m_sample += inputSampleCount;
|
||||
m_absoluteSample += inputSampleCount;
|
||||
}
|
||||
|
||||
if ( m_loop != 0 && m_sample >= m_loop )
|
||||
{
|
||||
SetSamplePosition( m_startpos );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( sampleCount > 0 )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The device calls this to request data. The mixer must provide the
|
||||
// full amount of samples or have silence in its output stream.
|
||||
// Input : *pDevice - requesting device
|
||||
// sampleCount - number of samples at the output rate
|
||||
// outputRate - sampling rate of the request
|
||||
// Output : Returns true to keep mixing, false to delete this mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CAudioMixerWave::MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward /*= true*/ )
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
int inputSampleRate = (int)(pChannel->pitch * m_pData->Source().SampleRate());
|
||||
float rate = (float)inputSampleRate / outputRate;
|
||||
fixedint fracstep = FIX_FLOAT( rate );
|
||||
|
||||
sampleCount = min( sampleCount, pDevice->PaintBufferSampleCount() );
|
||||
|
||||
int startpos = startSample;
|
||||
|
||||
if ( !forward )
|
||||
{
|
||||
int requestedstart = startSample - (int)( sampleCount * rate );
|
||||
if ( requestedstart < 0 )
|
||||
return false;
|
||||
|
||||
startpos = max( 0, requestedstart );
|
||||
SetSamplePosition( startpos );
|
||||
}
|
||||
|
||||
while ( sampleCount > 0 )
|
||||
{
|
||||
int availableSamples;
|
||||
int inputSampleCount;
|
||||
char *pData = NULL;
|
||||
int outputSampleCount = sampleCount;
|
||||
|
||||
|
||||
if ( outputRate != inputSampleRate )
|
||||
{
|
||||
inputSampleCount = (int)(sampleCount * rate);
|
||||
|
||||
int availableSamples = GetOutputData( (void **)&pData, startpos, inputSampleCount, forward );
|
||||
if ( !availableSamples )
|
||||
break;
|
||||
|
||||
if ( availableSamples < inputSampleCount )
|
||||
{
|
||||
outputSampleCount = (int)(availableSamples / rate);
|
||||
inputSampleCount = availableSamples;
|
||||
}
|
||||
|
||||
Mix( pDevice, pChannel, pData, offset, m_fracOffset, fracstep, outputSampleCount, 0, forward );
|
||||
|
||||
// compute new fraction part of sample index
|
||||
float offset = (m_fracOffset / FIX_SCALE) + (rate * outputSampleCount);
|
||||
offset = offset - (float)((int)offset);
|
||||
m_fracOffset = FIX_FLOAT(offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
availableSamples = GetOutputData( (void **)&pData, startpos, sampleCount, forward );
|
||||
if ( !availableSamples )
|
||||
break;
|
||||
|
||||
outputSampleCount = availableSamples;
|
||||
inputSampleCount = availableSamples;
|
||||
|
||||
Mix( pDevice, pChannel, pData, offset, m_fracOffset, FIX(1), outputSampleCount, 0, forward );
|
||||
}
|
||||
offset += outputSampleCount;
|
||||
sampleCount -= outputSampleCount;
|
||||
|
||||
if ( forward )
|
||||
{
|
||||
m_sample += inputSampleCount;
|
||||
m_absoluteSample += inputSampleCount;
|
||||
}
|
||||
|
||||
if ( m_loop != 0 && m_sample >= m_loop )
|
||||
{
|
||||
SetSamplePosition( m_startpos );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( sampleCount > 0 )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
31
soundsystem/snd_wave_mixer.h
Normal file
31
soundsystem/snd_wave_mixer.h
Normal file
@ -0,0 +1,31 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef SND_WAVE_MIXER_H
|
||||
#define SND_WAVE_MIXER_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
class CWaveData;
|
||||
class CAudioMixer;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Wave mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioMixer *CreateWaveMixer( CWaveData *data, int format, int channels, int bits );
|
||||
|
||||
|
||||
#endif // SND_WAVE_MIXER_H
|
516
soundsystem/snd_wave_mixer_adpcm.cpp
Normal file
516
soundsystem/snd_wave_mixer_adpcm.cpp
Normal file
@ -0,0 +1,516 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
#pragma warning( disable: 4201 )
|
||||
#include <mmsystem.h>
|
||||
#pragma warning( default: 4201 )
|
||||
|
||||
#include <mmreg.h>
|
||||
#include "snd_wave_source.h"
|
||||
#include "snd_wave_mixer_adpcm.h"
|
||||
#include "snd_wave_mixer_private.h"
|
||||
#include "soundsystem.h"
|
||||
|
||||
// max size of ADPCM block in bytes
|
||||
#define MAX_BLOCK_SIZE 4096
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Mixer for ADPCM encoded audio
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioMixerWaveADPCM : public CAudioMixerWave
|
||||
{
|
||||
public:
|
||||
CAudioMixerWaveADPCM( CWaveData *data );
|
||||
~CAudioMixerWaveADPCM( void );
|
||||
|
||||
virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true );
|
||||
virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true );
|
||||
|
||||
virtual bool SetSamplePosition( int position, bool scrubbing = false );
|
||||
|
||||
private:
|
||||
bool DecodeBlock( void );
|
||||
int NumChannels( void );
|
||||
void DecompressBlockMono( short *pOut, const char *pIn, int count );
|
||||
void DecompressBlockStereo( short *pOut, const char *pIn, int count );
|
||||
|
||||
void SetCurrentBlock( int block );
|
||||
int GetCurrentBlock( void ) const;
|
||||
int GetBlockNumberForSample( int samplePosition );
|
||||
bool IsSampleInCurrentBlock( int samplePosition );
|
||||
int GetFirstSampleForBlock( int blocknum ) const;
|
||||
|
||||
const ADPCMWAVEFORMAT *m_pFormat;
|
||||
const ADPCMCOEFSET *m_pCoefficients;
|
||||
|
||||
short *m_pSamples;
|
||||
int m_sampleCount;
|
||||
int m_samplePosition;
|
||||
|
||||
int m_blockSize;
|
||||
int m_offset;
|
||||
|
||||
int m_currentBlock;
|
||||
};
|
||||
|
||||
|
||||
CAudioMixerWaveADPCM::CAudioMixerWaveADPCM( CWaveData *data ) : CAudioMixerWave( data )
|
||||
{
|
||||
m_currentBlock = -1;
|
||||
m_pSamples = NULL;
|
||||
m_sampleCount = 0;
|
||||
m_samplePosition = 0;
|
||||
m_offset = 0;
|
||||
|
||||
m_pFormat = (const ADPCMWAVEFORMAT *)m_pData->Source().GetHeader();
|
||||
if ( m_pFormat )
|
||||
{
|
||||
m_pCoefficients = (ADPCMCOEFSET *)((char *)m_pFormat + sizeof(WAVEFORMATEX) + 4);
|
||||
|
||||
// create the decode buffer
|
||||
m_pSamples = new short[m_pFormat->wSamplesPerBlock * m_pFormat->wfx.nChannels];
|
||||
|
||||
// number of bytes for samples
|
||||
m_blockSize = ((m_pFormat->wSamplesPerBlock - 2) * m_pFormat->wfx.nChannels ) / 2;
|
||||
// size of channel header
|
||||
m_blockSize += 7 * m_pFormat->wfx.nChannels;
|
||||
// Assert(m_blockSize < MAX_BLOCK_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CAudioMixerWaveADPCM::~CAudioMixerWaveADPCM( void )
|
||||
{
|
||||
delete[] m_pSamples;
|
||||
}
|
||||
|
||||
|
||||
int CAudioMixerWaveADPCM::NumChannels( void )
|
||||
{
|
||||
if ( m_pFormat )
|
||||
{
|
||||
return m_pFormat->wfx.nChannels;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CAudioMixerWaveADPCM::Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward /*= true*/ )
|
||||
{
|
||||
if ( NumChannels() == 1 )
|
||||
pDevice->Mix16Mono( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
|
||||
else
|
||||
pDevice->Mix16Stereo( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
|
||||
}
|
||||
|
||||
|
||||
static int error_sign_lut[] = { 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1 };
|
||||
static int error_coefficients_lut[] = { 230, 230, 230, 230, 307, 409, 512, 614,
|
||||
768, 614, 512, 409, 307, 230, 230, 230 };
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: ADPCM decompress a single block of 1-channel audio
|
||||
// Input : *pOut - output buffer 16-bit
|
||||
// *pIn - input block
|
||||
// count - number of samples to decode (to support partial blocks)
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioMixerWaveADPCM::DecompressBlockMono( short *pOut, const char *pIn, int count )
|
||||
{
|
||||
|
||||
int pred = *pIn++;
|
||||
int co1 = m_pCoefficients[pred].iCoef1;
|
||||
int co2 = m_pCoefficients[pred].iCoef2;
|
||||
|
||||
// read initial delta
|
||||
int delta = *((short *)pIn);
|
||||
pIn += 2;
|
||||
|
||||
// read initial samples for prediction
|
||||
int samp1 = *((short *)pIn);
|
||||
pIn += 2;
|
||||
|
||||
int samp2 = *((short *)pIn);
|
||||
pIn += 2;
|
||||
|
||||
// write out the initial samples (stored in reverse order)
|
||||
*pOut++ = (short)samp2;
|
||||
*pOut++ = (short)samp1;
|
||||
|
||||
// subtract the 2 samples in the header
|
||||
count -= 2;
|
||||
|
||||
// this is a toggle to read nibbles, first nibble is high
|
||||
int high = 1;
|
||||
|
||||
int error = 0, sample = 0;
|
||||
|
||||
// now process the block
|
||||
while ( count )
|
||||
{
|
||||
// read the error nibble from the input stream
|
||||
if ( high )
|
||||
{
|
||||
sample = (unsigned char) (*pIn++);
|
||||
// high nibble
|
||||
error = sample >> 4;
|
||||
// cache low nibble for next read
|
||||
sample = sample & 0xf;
|
||||
// Next read is from cache, not stream
|
||||
high = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// stored in previous read (low nibble)
|
||||
error = sample;
|
||||
// next read is from stream
|
||||
high = 1;
|
||||
}
|
||||
// convert to signed with LUT
|
||||
int errorSign = error_sign_lut[error];
|
||||
|
||||
// interpolate the new sample
|
||||
int predSample = (samp1 * co1) + (samp2 * co2);
|
||||
// coefficients are fixed point 8-bit, so shift back to 16-bit integer
|
||||
predSample >>= 8;
|
||||
|
||||
// Add in current error estimate
|
||||
predSample += (errorSign * delta);
|
||||
|
||||
// Correct error estimate
|
||||
delta = (delta * error_coefficients_lut[error]) >> 8;
|
||||
// Clamp error estimate
|
||||
if ( delta < 16 )
|
||||
delta = 16;
|
||||
|
||||
// clamp
|
||||
if ( predSample > 32767L )
|
||||
predSample = 32767L;
|
||||
else if ( predSample < -32768L )
|
||||
predSample = -32768L;
|
||||
|
||||
// output
|
||||
*pOut++ = (short)predSample;
|
||||
// move samples over
|
||||
samp2 = samp1;
|
||||
samp1 = predSample;
|
||||
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Decode a single block of stereo ADPCM audio
|
||||
// Input : *pOut - 16-bit output buffer
|
||||
// *pIn - ADPCM encoded block data
|
||||
// count - number of sample pairs to decode
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioMixerWaveADPCM::DecompressBlockStereo( short *pOut, const char *pIn, int count )
|
||||
{
|
||||
int pred[2], co1[2], co2[2];
|
||||
int i;
|
||||
|
||||
for ( i = 0; i < 2; i++ )
|
||||
{
|
||||
pred[i] = *pIn++;
|
||||
co1[i] = m_pCoefficients[pred[i]].iCoef1;
|
||||
co2[i] = m_pCoefficients[pred[i]].iCoef2;
|
||||
}
|
||||
|
||||
int delta[2], samp1[2], samp2[2];
|
||||
|
||||
for ( i = 0; i < 2; i++, pIn += 2 )
|
||||
{
|
||||
// read initial delta
|
||||
delta[i] = *((short *)pIn);
|
||||
}
|
||||
|
||||
// read initial samples for prediction
|
||||
for ( i = 0; i < 2; i++, pIn += 2 )
|
||||
{
|
||||
samp1[i] = *((short *)pIn);
|
||||
}
|
||||
for ( i = 0; i < 2; i++, pIn += 2 )
|
||||
{
|
||||
samp2[i] = *((short *)pIn);
|
||||
}
|
||||
|
||||
// write out the initial samples (stored in reverse order)
|
||||
*pOut++ = (short)samp2[0]; // left
|
||||
*pOut++ = (short)samp2[1]; // right
|
||||
*pOut++ = (short)samp1[0]; // left
|
||||
*pOut++ = (short)samp1[1]; // right
|
||||
|
||||
// subtract the 2 samples in the header
|
||||
count -= 2;
|
||||
|
||||
// this is a toggle to read nibbles, first nibble is high
|
||||
int high = 1;
|
||||
|
||||
int error, sample = 0;
|
||||
|
||||
// now process the block
|
||||
while ( count )
|
||||
{
|
||||
for ( i = 0; i < 2; i++ )
|
||||
{
|
||||
// read the error nibble from the input stream
|
||||
if ( high )
|
||||
{
|
||||
sample = (unsigned char) (*pIn++);
|
||||
// high nibble
|
||||
error = sample >> 4;
|
||||
// cache low nibble for next read
|
||||
sample = sample & 0xf;
|
||||
// Next read is from cache, not stream
|
||||
high = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// stored in previous read (low nibble)
|
||||
error = sample;
|
||||
// next read is from stream
|
||||
high = 1;
|
||||
}
|
||||
// convert to signed with LUT
|
||||
int errorSign = error_sign_lut[error];
|
||||
|
||||
// interpolate the new sample
|
||||
int predSample = (samp1[i] * co1[i]) + (samp2[i] * co2[i]);
|
||||
// coefficients are fixed point 8-bit, so shift back to 16-bit integer
|
||||
predSample >>= 8;
|
||||
|
||||
// Add in current error estimate
|
||||
predSample += (errorSign * delta[i]);
|
||||
|
||||
// Correct error estimate
|
||||
delta[i] = (delta[i] * error_coefficients_lut[error]) >> 8;
|
||||
// Clamp error estimate
|
||||
if ( delta[i] < 16 )
|
||||
delta[i] = 16;
|
||||
|
||||
// clamp
|
||||
if ( predSample > 32767L )
|
||||
predSample = 32767L;
|
||||
else if ( predSample < -32768L )
|
||||
predSample = -32768L;
|
||||
|
||||
// output
|
||||
*pOut++ = (short)predSample;
|
||||
// move samples over
|
||||
samp2[i] = samp1[i];
|
||||
samp1[i] = predSample;
|
||||
}
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool CAudioMixerWaveADPCM::DecodeBlock( void )
|
||||
{
|
||||
char tmpBlock[MAX_BLOCK_SIZE];
|
||||
char *pData;
|
||||
|
||||
int available = m_pData->ReadSourceData( (void **) (&pData), m_offset, m_blockSize );
|
||||
if ( available < m_blockSize )
|
||||
{
|
||||
int total = 0;
|
||||
while ( available && total < m_blockSize )
|
||||
{
|
||||
memcpy( tmpBlock + total, pData, available );
|
||||
total += available;
|
||||
available = m_pData->ReadSourceData( (void **) (&pData), m_offset + total, m_blockSize - total );
|
||||
}
|
||||
pData = tmpBlock;
|
||||
available = total;
|
||||
}
|
||||
|
||||
Assert( m_blockSize > 0 );
|
||||
|
||||
// Current block number is based on starting offset
|
||||
int blockNumber = m_offset / m_blockSize;
|
||||
SetCurrentBlock( blockNumber );
|
||||
|
||||
if ( !available )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// advance the file pointer
|
||||
m_offset += available;
|
||||
|
||||
int channelCount = NumChannels();
|
||||
|
||||
// this is sample pairs for stereo, samples for mono
|
||||
m_sampleCount = m_pFormat->wSamplesPerBlock;
|
||||
|
||||
// short block?, fixup sample count (2 samples per byte, divided by number of channels per sample set)
|
||||
m_sampleCount -= ((m_blockSize - available) * 2) / channelCount;
|
||||
|
||||
// new block, start at the first sample
|
||||
m_samplePosition = 0;
|
||||
|
||||
// no need to subclass for different channel counts...
|
||||
if ( channelCount == 1 )
|
||||
{
|
||||
DecompressBlockMono( m_pSamples, pData, m_sampleCount );
|
||||
}
|
||||
else
|
||||
{
|
||||
DecompressBlockStereo( m_pSamples, pData, m_sampleCount );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : block -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioMixerWaveADPCM::SetCurrentBlock( int block )
|
||||
{
|
||||
m_currentBlock = block;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Output : int
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWaveADPCM::GetCurrentBlock( void ) const
|
||||
{
|
||||
return m_currentBlock;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : samplePosition -
|
||||
// Output : int
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWaveADPCM::GetBlockNumberForSample( int samplePosition )
|
||||
{
|
||||
int blockNum = samplePosition / m_pFormat->wSamplesPerBlock;
|
||||
return blockNum;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : samplePosition -
|
||||
// Output : Returns true on success, false on failure.
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CAudioMixerWaveADPCM::IsSampleInCurrentBlock( int samplePosition )
|
||||
{
|
||||
int currentBlock = GetCurrentBlock();
|
||||
|
||||
int startSample = currentBlock * m_pFormat->wSamplesPerBlock;
|
||||
int endSample = startSample + m_pFormat->wSamplesPerBlock - 1;
|
||||
|
||||
if ( samplePosition >= startSample &&
|
||||
samplePosition <= endSample )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : blocknum -
|
||||
// Output : int
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWaveADPCM::GetFirstSampleForBlock( int blocknum ) const
|
||||
{
|
||||
return m_pFormat->wSamplesPerBlock * blocknum;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Read existing buffer or decompress a new block when necessary
|
||||
// Input : **pData - output data pointer
|
||||
// sampleCount - number of samples (or pairs)
|
||||
// Output : int - available samples (zero to stop decoding)
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioMixerWaveADPCM::GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward /*= true*/ )
|
||||
{
|
||||
int requestedBlock = GetBlockNumberForSample( samplePosition );
|
||||
if ( requestedBlock != GetCurrentBlock() )
|
||||
{
|
||||
// Ran out of data!!!
|
||||
if ( !SetSamplePosition( samplePosition ) )
|
||||
return 0;
|
||||
}
|
||||
|
||||
Assert( requestedBlock == GetCurrentBlock() );
|
||||
|
||||
if ( m_samplePosition >= m_sampleCount )
|
||||
{
|
||||
if ( !DecodeBlock() )
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( m_samplePosition < m_sampleCount )
|
||||
{
|
||||
*pData = (void *)(m_pSamples + m_samplePosition * NumChannels());
|
||||
int available = m_sampleCount - m_samplePosition;
|
||||
if ( available > sampleCount )
|
||||
available = sampleCount;
|
||||
|
||||
m_samplePosition += available;
|
||||
return available;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : position -
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CAudioMixerWaveADPCM::SetSamplePosition( int position, bool scrubbing )
|
||||
{
|
||||
position = max( 0, position );
|
||||
|
||||
CAudioMixerWave::SetSamplePosition( position, scrubbing );
|
||||
|
||||
int requestedBlock = GetBlockNumberForSample( position );
|
||||
int firstSample = GetFirstSampleForBlock( requestedBlock );
|
||||
|
||||
if ( firstSample >= m_pData->Source().SampleCount() )
|
||||
{
|
||||
// Read past end of file!!!
|
||||
return false;
|
||||
}
|
||||
|
||||
int currentSample = ( position - firstSample );
|
||||
|
||||
if ( requestedBlock != GetCurrentBlock() )
|
||||
{
|
||||
// Rewind file to beginning of block
|
||||
m_offset = requestedBlock * m_blockSize;
|
||||
if ( !DecodeBlock() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_samplePosition = currentSample;
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Abstract factory function for ADPCM mixers
|
||||
// Input : *data - wave data access object
|
||||
// channels -
|
||||
// Output : CAudioMixer
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioMixer *CreateADPCMMixer( CWaveData *data )
|
||||
{
|
||||
return new CAudioMixerWaveADPCM( data );
|
||||
}
|
24
soundsystem/snd_wave_mixer_adpcm.h
Normal file
24
soundsystem/snd_wave_mixer_adpcm.h
Normal file
@ -0,0 +1,24 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// $Log: $
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef SND_WAVE_MIXER_ADPCM_H
|
||||
#define SND_WAVE_MIXER_ADPCM_H
|
||||
#pragma once
|
||||
|
||||
|
||||
class CAudioMixer;
|
||||
class CWaveData;
|
||||
|
||||
CAudioMixer *CreateADPCMMixer( CWaveData *data );
|
||||
|
||||
#endif // SND_WAVE_MIXER_ADPCM_H
|
103
soundsystem/snd_wave_mixer_private.h
Normal file
103
soundsystem/snd_wave_mixer_private.h
Normal file
@ -0,0 +1,103 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef SND_WAVE_MIXER_PRIVATE_H
|
||||
#define SND_WAVE_MIXER_PRIVATE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "soundsystem/snd_audio_source.h"
|
||||
#include "soundsystem/snd_device.h"
|
||||
#include "snd_wave_mixer.h"
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Linear iterator over source data.
|
||||
// Keeps track of position in source, and maintains necessary buffers
|
||||
//-----------------------------------------------------------------------------
|
||||
class CWaveData
|
||||
{
|
||||
public:
|
||||
virtual ~CWaveData( void ) {}
|
||||
virtual CAudioSourceWave &Source( void ) = 0;
|
||||
virtual int ReadSourceData( void **pData, int sampleIndex, int sampleCount, bool forward = true ) = 0;
|
||||
};
|
||||
|
||||
class CAudioMixerWave : public CAudioMixer
|
||||
{
|
||||
public:
|
||||
CAudioMixerWave( CWaveData *data );
|
||||
virtual ~CAudioMixerWave( void );
|
||||
|
||||
virtual bool MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward = true );
|
||||
virtual void IncrementSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true );
|
||||
virtual bool SkipSamples( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true );
|
||||
virtual void Mix( IAudioDevice *pDevice,
|
||||
channel_t *pChannel,
|
||||
void *pData,
|
||||
int outputOffset,
|
||||
int inputOffset,
|
||||
fixedint fracRate,
|
||||
int outCount,
|
||||
int timecompress,
|
||||
bool forward = true ) = 0;
|
||||
|
||||
virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true );
|
||||
|
||||
virtual CAudioSource *GetSource( void );
|
||||
|
||||
virtual int GetSamplePosition( void );
|
||||
virtual int GetScubPosition( void );
|
||||
|
||||
virtual bool SetSamplePosition( int position, bool scrubbing = false );
|
||||
virtual void SetLoopPosition( int position );
|
||||
virtual int GetStartPosition( void );
|
||||
|
||||
virtual bool GetActive( void );
|
||||
virtual void SetActive( bool active );
|
||||
|
||||
virtual void SetModelIndex( int index );
|
||||
virtual int GetModelIndex( void ) const;
|
||||
|
||||
virtual void SetDirection( bool forward );
|
||||
virtual bool GetDirection( void ) const;
|
||||
|
||||
virtual void SetAutoDelete( bool autodelete );
|
||||
virtual bool GetAutoDelete( void ) const;
|
||||
|
||||
virtual void SetVolume( float volume );
|
||||
virtual channel_t *GetChannel();
|
||||
|
||||
protected:
|
||||
int m_sample;
|
||||
int m_absoluteSample;
|
||||
int m_scubSample;
|
||||
int m_startpos;
|
||||
int m_loop;
|
||||
int m_fracOffset;
|
||||
CWaveData *m_pData;
|
||||
|
||||
int m_absoluteStartPos;
|
||||
|
||||
bool m_bActive;
|
||||
// Associated playback model in faceposer
|
||||
int m_nModelIndex;
|
||||
|
||||
bool m_bForward;
|
||||
|
||||
bool m_bAutoDelete;
|
||||
|
||||
channel_t *m_pChannel;
|
||||
};
|
||||
|
||||
|
||||
#endif // SND_WAVE_MIXER_PRIVATE_H
|
602
soundsystem/snd_wave_source.cpp
Normal file
602
soundsystem/snd_wave_source.cpp
Normal file
@ -0,0 +1,602 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//===========================================================================//
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <windows.h>
|
||||
#include "tier2/riff.h"
|
||||
#include "snd_wave_source.h"
|
||||
#include "snd_wave_mixer_private.h"
|
||||
#include "soundsystem/snd_audio_source.h"
|
||||
#include <mmsystem.h> // wave format
|
||||
#include <mmreg.h> // adpcm format
|
||||
#include "soundsystem.h"
|
||||
#include "filesystem.h"
|
||||
#include "tier1/utlbuffer.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Implements the RIFF i/o interface on stdio
|
||||
//-----------------------------------------------------------------------------
|
||||
class StdIOReadBinary : public IFileReadBinary
|
||||
{
|
||||
public:
|
||||
int open( const char *pFileName )
|
||||
{
|
||||
return (int)g_pFullFileSystem->Open( pFileName, "rb", "GAME" );
|
||||
}
|
||||
|
||||
int read( void *pOutput, int size, int file )
|
||||
{
|
||||
if ( !file )
|
||||
return 0;
|
||||
|
||||
return g_pFullFileSystem->Read( pOutput, size, (FileHandle_t)file );
|
||||
}
|
||||
|
||||
void seek( int file, int pos )
|
||||
{
|
||||
if ( !file )
|
||||
return;
|
||||
|
||||
g_pFullFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
|
||||
}
|
||||
|
||||
unsigned int tell( int file )
|
||||
{
|
||||
if ( !file )
|
||||
return 0;
|
||||
|
||||
return g_pFullFileSystem->Tell( (FileHandle_t)file );
|
||||
}
|
||||
|
||||
unsigned int size( int file )
|
||||
{
|
||||
if ( !file )
|
||||
return 0;
|
||||
|
||||
return g_pFullFileSystem->Size( (FileHandle_t)file );
|
||||
}
|
||||
|
||||
void close( int file )
|
||||
{
|
||||
if ( !file )
|
||||
return;
|
||||
|
||||
g_pFullFileSystem->Close( (FileHandle_t)file );
|
||||
}
|
||||
};
|
||||
|
||||
static StdIOReadBinary io;
|
||||
|
||||
#define RIFF_WAVE MAKEID('W','A','V','E')
|
||||
#define WAVE_FMT MAKEID('f','m','t',' ')
|
||||
#define WAVE_DATA MAKEID('d','a','t','a')
|
||||
#define WAVE_FACT MAKEID('f','a','c','t')
|
||||
#define WAVE_CUE MAKEID('c','u','e',' ')
|
||||
|
||||
void ChunkError( unsigned int id )
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Init to empty wave
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioSourceWave::CAudioSourceWave( void )
|
||||
{
|
||||
m_bits = 0;
|
||||
m_rate = 0;
|
||||
m_channels = 0;
|
||||
m_format = 0;
|
||||
m_pHeader = NULL;
|
||||
// no looping
|
||||
m_loopStart = -1;
|
||||
m_sampleSize = 1;
|
||||
m_sampleCount = 0;
|
||||
}
|
||||
|
||||
|
||||
CAudioSourceWave::~CAudioSourceWave( void )
|
||||
{
|
||||
// for non-standard waves, we store a copy of the header in RAM
|
||||
delete[] m_pHeader;
|
||||
// m_pWords points into m_pWordBuffer, no need to delete
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Init the wave data.
|
||||
// Input : *pHeaderBuffer - the RIFF fmt chunk
|
||||
// headerSize - size of that chunk
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioSourceWave::Init( const char *pHeaderBuffer, int headerSize )
|
||||
{
|
||||
const WAVEFORMATEX *pHeader = (const WAVEFORMATEX *)pHeaderBuffer;
|
||||
|
||||
// copy the relevant header data
|
||||
m_format = pHeader->wFormatTag;
|
||||
m_bits = pHeader->wBitsPerSample;
|
||||
m_rate = pHeader->nSamplesPerSec;
|
||||
m_channels = pHeader->nChannels;
|
||||
|
||||
m_sampleSize = (m_bits * m_channels) / 8;
|
||||
|
||||
// this can never be zero -- other functions divide by this.
|
||||
// This should never happen, but avoid crashing
|
||||
if ( m_sampleSize <= 0 )
|
||||
m_sampleSize = 1;
|
||||
|
||||
// For non-standard waves (like ADPCM) store the header, it has some useful data
|
||||
if ( m_format != WAVE_FORMAT_PCM )
|
||||
{
|
||||
m_pHeader = new char[headerSize];
|
||||
memcpy( m_pHeader, pHeader, headerSize );
|
||||
if ( m_format == WAVE_FORMAT_ADPCM )
|
||||
{
|
||||
// treat ADPCM sources as a file of bytes. They are decoded by the mixer
|
||||
m_sampleSize = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Output : float
|
||||
//-----------------------------------------------------------------------------
|
||||
float CAudioSourceWave::TrueSampleSize( void )
|
||||
{
|
||||
if ( m_format == WAVE_FORMAT_ADPCM )
|
||||
{
|
||||
return 0.5f;
|
||||
}
|
||||
return (float)m_sampleSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Total number of samples in this source
|
||||
// Output : int
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioSourceWave::SampleCount( void )
|
||||
{
|
||||
if ( m_format == WAVE_FORMAT_ADPCM )
|
||||
{
|
||||
ADPCMWAVEFORMAT *pFormat = (ADPCMWAVEFORMAT *)m_pHeader;
|
||||
int blockSize = ((pFormat->wSamplesPerBlock - 2) * pFormat->wfx.nChannels ) / 2;
|
||||
blockSize += 7 * pFormat->wfx.nChannels;
|
||||
|
||||
int blockCount = m_sampleCount / blockSize;
|
||||
int blockRem = m_sampleCount % blockSize;
|
||||
|
||||
// total samples in complete blocks
|
||||
int sampleCount = blockCount * pFormat->wSamplesPerBlock;
|
||||
|
||||
// add remaining in a short block
|
||||
if ( blockRem )
|
||||
{
|
||||
sampleCount += pFormat->wSamplesPerBlock - (((blockSize - blockRem) * 2) / m_channels);
|
||||
}
|
||||
return sampleCount;
|
||||
}
|
||||
return m_sampleCount;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Do any sample conversion
|
||||
// For 8 bit PCM, convert to signed because the mixing routine assumes this
|
||||
// Input : *pData - pointer to sample data
|
||||
// sampleCount - number of samples
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioSourceWave::ConvertSamples( char *pData, int sampleCount )
|
||||
{
|
||||
if ( m_format == WAVE_FORMAT_PCM )
|
||||
{
|
||||
if ( m_bits == 8 )
|
||||
{
|
||||
for ( int i = 0; i < sampleCount; i++ )
|
||||
{
|
||||
for ( int j = 0; j < m_channels; j++ )
|
||||
{
|
||||
*pData = (unsigned char)((int)((unsigned)*pData) - 128);
|
||||
pData++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : &walk -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioSourceWave::ParseSentence( IterateRIFF &walk )
|
||||
{
|
||||
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
||||
|
||||
buf.EnsureCapacity( walk.ChunkSize() );
|
||||
walk.ChunkRead( buf.Base() );
|
||||
buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
|
||||
|
||||
m_Sentence.InitFromDataChunk( buf.Base(), buf.TellPut() );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Parse base chunks
|
||||
// Input : &walk - riff file to parse
|
||||
// : chunkName - name of the chunk to parse
|
||||
//-----------------------------------------------------------------------------
|
||||
// UNDONE: Move parsing loop here and drop each chunk into a virtual function
|
||||
// instead of this being virtual.
|
||||
void CAudioSourceWave::ParseChunk( IterateRIFF &walk, int chunkName )
|
||||
{
|
||||
switch( chunkName )
|
||||
{
|
||||
case WAVE_CUE:
|
||||
{
|
||||
m_loopStart = ParseCueChunk( walk );
|
||||
}
|
||||
break;
|
||||
case WAVE_VALVEDATA:
|
||||
{
|
||||
ParseSentence( walk );
|
||||
}
|
||||
break;
|
||||
// unknown/don't care
|
||||
default:
|
||||
{
|
||||
ChunkError( walk.ChunkName() );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Output : CSentence
|
||||
//-----------------------------------------------------------------------------
|
||||
CSentence *CAudioSourceWave::GetSentence( void )
|
||||
{
|
||||
return &m_Sentence;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Bastardized construction routine. This is just to avoid complex
|
||||
// constructor functions so code can be shared more easily by sub-classes
|
||||
// Input : *pFormatBuffer - RIFF header
|
||||
// formatSize - header size
|
||||
// &walk - RIFF file
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioSourceWave::Setup( const char *pFormatBuffer, int formatSize, IterateRIFF &walk )
|
||||
{
|
||||
Init( pFormatBuffer, formatSize );
|
||||
|
||||
while ( walk.ChunkAvailable() )
|
||||
{
|
||||
ParseChunk( walk, walk.ChunkName() );
|
||||
walk.ChunkNext();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Wave file that is completely in memory
|
||||
// UNDONE: Implement Lock/Unlock and caching
|
||||
//-----------------------------------------------------------------------------
|
||||
class CAudioSourceMemWave : public CAudioSourceWave
|
||||
{
|
||||
public:
|
||||
CAudioSourceMemWave( void );
|
||||
~CAudioSourceMemWave( void );
|
||||
|
||||
// Create an instance (mixer) of this audio source
|
||||
virtual CAudioMixer *CreateMixer( void );
|
||||
|
||||
virtual void ParseChunk( IterateRIFF &walk, int chunkName );
|
||||
void ParseDataChunk( IterateRIFF &walk );
|
||||
|
||||
virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true );
|
||||
virtual float GetRunningLength( void ) { return CAudioSourceWave::GetRunningLength(); };
|
||||
|
||||
virtual int GetNumChannels();
|
||||
|
||||
private:
|
||||
char *m_pData; // wave data
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Iterator for wave data (this is to abstract streaming/buffering)
|
||||
//-----------------------------------------------------------------------------
|
||||
class CWaveDataMemory : public CWaveData
|
||||
{
|
||||
public:
|
||||
CWaveDataMemory( CAudioSourceWave &source ) : m_source(source) {}
|
||||
~CWaveDataMemory( void ) {}
|
||||
CAudioSourceWave &Source( void ) { return m_source; }
|
||||
|
||||
// this file is in memory, simply pass along the data request to the source
|
||||
virtual int ReadSourceData( void **pData, int sampleIndex, int sampleCount, bool forward /*= true*/ )
|
||||
{
|
||||
return m_source.GetOutputData( pData, sampleIndex, sampleCount, forward );
|
||||
}
|
||||
private:
|
||||
CAudioSourceWave &m_source; // pointer to source
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: NULL the wave data pointer (we haven't loaded yet)
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioSourceMemWave::CAudioSourceMemWave( void )
|
||||
{
|
||||
m_pData = NULL;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Free any wave data we've allocated
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioSourceMemWave::~CAudioSourceMemWave( void )
|
||||
{
|
||||
delete[] m_pData;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Creates a mixer and initializes it with an appropriate mixer
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioMixer *CAudioSourceMemWave::CreateMixer( void )
|
||||
{
|
||||
return CreateWaveMixer( new CWaveDataMemory(*this), m_format, m_channels, m_bits );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: parse chunks with unique processing to in-memory waves
|
||||
// Input : &walk - RIFF file
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioSourceMemWave::ParseChunk( IterateRIFF &walk, int chunkName )
|
||||
{
|
||||
switch( chunkName )
|
||||
{
|
||||
// this is the audio data
|
||||
case WAVE_DATA:
|
||||
{
|
||||
ParseDataChunk( walk );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
CAudioSourceWave::ParseChunk( walk, chunkName );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: reads the actual sample data and parses it
|
||||
// Input : &walk - RIFF file
|
||||
//-----------------------------------------------------------------------------
|
||||
void CAudioSourceMemWave::ParseDataChunk( IterateRIFF &walk )
|
||||
{
|
||||
int size = walk.ChunkSize();
|
||||
|
||||
// create a buffer for the samples
|
||||
m_pData = new char[size];
|
||||
|
||||
// load them into memory
|
||||
walk.ChunkRead( m_pData );
|
||||
|
||||
if ( m_format == WAVE_FORMAT_PCM )
|
||||
{
|
||||
// number of samples loaded
|
||||
m_sampleCount = size / m_sampleSize;
|
||||
|
||||
// some samples need to be converted
|
||||
ConvertSamples( m_pData, m_sampleCount );
|
||||
}
|
||||
else if ( m_format == WAVE_FORMAT_ADPCM )
|
||||
{
|
||||
// The ADPCM mixers treat the wave source as a flat file of bytes.
|
||||
m_sampleSize = 1;
|
||||
// Since each "sample" is a byte (this is a flat file), the number of samples is the file size
|
||||
m_sampleCount = size;
|
||||
|
||||
// file says 4, output is 16
|
||||
m_bits = 16;
|
||||
}
|
||||
}
|
||||
|
||||
int CAudioSourceMemWave::GetNumChannels()
|
||||
{
|
||||
return m_channels;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: parses loop information from a cue chunk
|
||||
// Input : &walk - RIFF iterator
|
||||
// Output : int loop start position
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioSourceWave::ParseCueChunk( IterateRIFF &walk )
|
||||
{
|
||||
// Cue chunk as specified by RIFF format
|
||||
// see $/research/jay/sound/riffnew.htm
|
||||
struct
|
||||
{
|
||||
unsigned int dwName;
|
||||
unsigned int dwPosition;
|
||||
unsigned int fccChunk;
|
||||
unsigned int dwChunkStart;
|
||||
unsigned int dwBlockStart;
|
||||
unsigned int dwSampleOffset;
|
||||
} cue_chunk;
|
||||
|
||||
int cueCount;
|
||||
|
||||
// assume that the cue chunk stored in the wave is the start of the loop
|
||||
// assume only one cue chunk, UNDONE: Test this assumption here?
|
||||
cueCount = walk.ChunkReadInt();
|
||||
|
||||
walk.ChunkReadPartial( &cue_chunk, sizeof(cue_chunk) );
|
||||
return cue_chunk.dwSampleOffset;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get the wave header
|
||||
//-----------------------------------------------------------------------------
|
||||
void *CAudioSourceWave::GetHeader( void )
|
||||
{
|
||||
return m_pHeader;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: wrap the position wrt looping
|
||||
// Input : samplePosition - absolute position
|
||||
// Output : int - looped position
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioSourceWave::ConvertLoopedPosition( int samplePosition )
|
||||
{
|
||||
// if the wave is looping and we're past the end of the sample
|
||||
// convert to a position within the loop
|
||||
// At the end of the loop, we return a short buffer, and subsequent call
|
||||
// will loop back and get the rest of the buffer
|
||||
if ( m_loopStart >= 0 )
|
||||
{
|
||||
if ( samplePosition >= m_sampleCount )
|
||||
{
|
||||
// size of loop
|
||||
int loopSize = m_sampleCount - m_loopStart;
|
||||
// subtract off starting bit of the wave
|
||||
samplePosition -= m_loopStart;
|
||||
|
||||
if ( loopSize )
|
||||
{
|
||||
// "real" position in memory (mod off extra loops)
|
||||
samplePosition = m_loopStart + (samplePosition % loopSize);
|
||||
}
|
||||
// ERROR? if no loopSize
|
||||
}
|
||||
}
|
||||
|
||||
return samplePosition;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : **pData - output pointer to samples
|
||||
// samplePosition - position (in samples not bytes)
|
||||
// sampleCount - number of samples (not bytes)
|
||||
// Output : int - number of samples available
|
||||
//-----------------------------------------------------------------------------
|
||||
int CAudioSourceMemWave::GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward /*= true*/ )
|
||||
{
|
||||
// handle position looping
|
||||
samplePosition = ConvertLoopedPosition( samplePosition );
|
||||
|
||||
// how many samples are available (linearly not counting looping)
|
||||
int availableSampleCount = m_sampleCount - samplePosition;
|
||||
if ( !forward )
|
||||
{
|
||||
if ( samplePosition >= m_sampleCount )
|
||||
{
|
||||
availableSampleCount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
availableSampleCount = samplePosition;
|
||||
}
|
||||
}
|
||||
|
||||
// may be asking for a sample out of range, clip at zero
|
||||
if ( availableSampleCount < 0 )
|
||||
availableSampleCount = 0;
|
||||
|
||||
// clip max output samples to max available
|
||||
if ( sampleCount > availableSampleCount )
|
||||
sampleCount = availableSampleCount;
|
||||
|
||||
// byte offset in sample database
|
||||
samplePosition *= m_sampleSize;
|
||||
|
||||
// if we are returning some samples, store the pointer
|
||||
if ( sampleCount )
|
||||
{
|
||||
*pData = m_pData + samplePosition;
|
||||
}
|
||||
|
||||
return sampleCount;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Create a wave audio source (streaming or in memory)
|
||||
// Input : *pName - file name
|
||||
// streaming - if true, don't load, stream each instance
|
||||
// Output : CAudioSource * - a new source
|
||||
//-----------------------------------------------------------------------------
|
||||
// UNDONE : Pool these and check for duplicates?
|
||||
CAudioSource *CreateWave( const char *pName )
|
||||
{
|
||||
char formatBuffer[1024];
|
||||
InFileRIFF riff( pName, io );
|
||||
|
||||
if ( riff.RIFFName() != RIFF_WAVE )
|
||||
{
|
||||
Warning("Bad RIFF file type %s\n", pName );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// set up the iterator for the whole file (root RIFF is a chunk)
|
||||
IterateRIFF walk( riff, riff.RIFFSize() );
|
||||
|
||||
int format = 0;
|
||||
int formatSize = 0;
|
||||
|
||||
// This chunk must be first as it contains the wave's format
|
||||
// break out when we've parsed it
|
||||
while ( walk.ChunkAvailable() && format == 0 )
|
||||
{
|
||||
switch( walk.ChunkName() )
|
||||
{
|
||||
case WAVE_FMT:
|
||||
{
|
||||
if ( walk.ChunkSize() <= 1024 )
|
||||
{
|
||||
walk.ChunkRead( formatBuffer );
|
||||
formatSize = walk.ChunkSize();
|
||||
format = ((WAVEFORMATEX *)formatBuffer)->wFormatTag;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
ChunkError( walk.ChunkName() );
|
||||
}
|
||||
break;
|
||||
}
|
||||
walk.ChunkNext();
|
||||
}
|
||||
|
||||
// Not really a WAVE file or no format chunk, bail
|
||||
if ( !format )
|
||||
return NULL;
|
||||
|
||||
CAudioSourceWave *pWave;
|
||||
|
||||
// create the source from this file
|
||||
pWave = new CAudioSourceMemWave();
|
||||
|
||||
// init the wave source
|
||||
pWave->Setup( formatBuffer, formatSize, walk );
|
||||
|
||||
return pWave;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Wrapper for CreateWave()
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioSource *Audio_CreateMemoryWave( const char *pName )
|
||||
{
|
||||
return CreateWave( pName );
|
||||
}
|
76
soundsystem/snd_wave_source.h
Normal file
76
soundsystem/snd_wave_source.h
Normal file
@ -0,0 +1,76 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef SND_WAVE_SOURCE_H
|
||||
#define SND_WAVE_SOURCE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "soundsystem/snd_audio_source.h"
|
||||
#include "sentence.h"
|
||||
|
||||
class IterateRIFF;
|
||||
|
||||
class CAudioSourceWave : public CAudioSource
|
||||
{
|
||||
public:
|
||||
CAudioSourceWave( void );
|
||||
~CAudioSourceWave( void );
|
||||
|
||||
void Setup( const char *pFormat, int formatSize, IterateRIFF &walk );
|
||||
|
||||
virtual int SampleRate( void ) { return m_rate; }
|
||||
inline int SampleSize( void ) { return m_sampleSize; }
|
||||
virtual float TrueSampleSize( void );
|
||||
|
||||
void *GetHeader( void );
|
||||
|
||||
// Legacy
|
||||
virtual void ParseChunk( IterateRIFF &walk, int chunkName );
|
||||
|
||||
virtual void ParseSentence( IterateRIFF &walk );
|
||||
|
||||
void ConvertSamples( char *pData, int sampleCount );
|
||||
bool IsLooped( void ) { return (m_loopStart >= 0) ? true : false; }
|
||||
bool IsStreaming( void ) { return false; }
|
||||
int ConvertLoopedPosition( int samplePosition );
|
||||
|
||||
int SampleCount( void );
|
||||
|
||||
virtual float GetRunningLength( void )
|
||||
{
|
||||
if ( m_rate > 0.0 )
|
||||
{
|
||||
return (float)SampleCount() / m_rate;
|
||||
}
|
||||
return 0.0f; }
|
||||
|
||||
CSentence *GetSentence( void );
|
||||
|
||||
protected:
|
||||
// returns the loop start from a cue chunk
|
||||
int ParseCueChunk( IterateRIFF &walk );
|
||||
void Init( const char *pHeaderBuffer, int headerSize );
|
||||
|
||||
int m_bits;
|
||||
int m_rate;
|
||||
int m_channels;
|
||||
int m_format;
|
||||
int m_sampleSize;
|
||||
int m_loopStart;
|
||||
int m_sampleCount;
|
||||
|
||||
private:
|
||||
char *m_pHeader;
|
||||
CSentence m_Sentence;
|
||||
};
|
||||
|
||||
#endif // SND_WAVE_SOURCE_H
|
279
soundsystem/soundsystem.cpp
Normal file
279
soundsystem/soundsystem.cpp
Normal file
@ -0,0 +1,279 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: DLL interface for low-level sound utilities
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "soundsystem/isoundsystem.h"
|
||||
#include "filesystem.h"
|
||||
#include "tier1/strtools.h"
|
||||
#include "tier1/convar.h"
|
||||
#include "mathlib/mathlib.h"
|
||||
#include "soundsystem/snd_device.h"
|
||||
#include "datacache/idatacache.h"
|
||||
#include "soundchars.h"
|
||||
#include "tier1/utldict.h"
|
||||
#include "snd_wave_source.h"
|
||||
#include "snd_dev_wave.h"
|
||||
#include "tier2/tier2.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// External interfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
IAudioDevice *g_pAudioDevice = NULL;
|
||||
ISoundSystem *g_pSoundSystem = NULL;
|
||||
IDataCache *g_pDataCache = NULL;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Globals
|
||||
//-----------------------------------------------------------------------------
|
||||
int g_nSoundFrameCount = 0;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: DLL interface for low-level sound utilities
|
||||
//-----------------------------------------------------------------------------
|
||||
class CSoundSystem : public CTier2AppSystem< ISoundSystem >
|
||||
{
|
||||
typedef CTier2AppSystem< ISoundSystem > BaseClass;
|
||||
|
||||
public:
|
||||
// Inherited from IAppSystem
|
||||
virtual bool Connect( CreateInterfaceFn factory );
|
||||
virtual void Disconnect();
|
||||
virtual void *QueryInterface( const char *pInterfaceName );
|
||||
virtual InitReturnVal_t Init();
|
||||
virtual void Shutdown();
|
||||
|
||||
void Update( float dt );
|
||||
void Flush( void );
|
||||
|
||||
CAudioSource *FindOrAddSound( const char *filename );
|
||||
CAudioSource *LoadSound( const char *wavfile );
|
||||
void PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer );
|
||||
|
||||
bool IsSoundPlaying( CAudioMixer *pMixer );
|
||||
CAudioMixer *FindMixer( CAudioSource *source );
|
||||
|
||||
void StopAll( void );
|
||||
void StopSound( CAudioMixer *mixer );
|
||||
|
||||
private:
|
||||
struct CSoundFile
|
||||
{
|
||||
char filename[ 512 ];
|
||||
CAudioSource *source;
|
||||
long filetime;
|
||||
};
|
||||
|
||||
IAudioDevice *m_pAudioDevice;
|
||||
float m_flElapsedTime;
|
||||
CUtlVector < CSoundFile > m_ActiveSounds;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Singleton interface
|
||||
//-----------------------------------------------------------------------------
|
||||
static CSoundSystem s_SoundSystem;
|
||||
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CSoundSystem, ISoundSystem, SOUNDSYSTEM_INTERFACE_VERSION, s_SoundSystem );
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Connect, disconnect
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CSoundSystem::Connect( CreateInterfaceFn factory )
|
||||
{
|
||||
if ( !BaseClass::Connect( factory ) )
|
||||
return false;
|
||||
|
||||
g_pDataCache = (IDataCache*)factory( DATACACHE_INTERFACE_VERSION, NULL );
|
||||
g_pSoundSystem = this;
|
||||
return (g_pFullFileSystem != NULL) && (g_pDataCache != NULL);
|
||||
}
|
||||
|
||||
void CSoundSystem::Disconnect()
|
||||
{
|
||||
g_pSoundSystem = NULL;
|
||||
g_pDataCache = NULL;
|
||||
BaseClass::Disconnect();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Query interface
|
||||
//-----------------------------------------------------------------------------
|
||||
void *CSoundSystem::QueryInterface( const char *pInterfaceName )
|
||||
{
|
||||
if (!Q_strncmp( pInterfaceName, SOUNDSYSTEM_INTERFACE_VERSION, Q_strlen(SOUNDSYSTEM_INTERFACE_VERSION) + 1))
|
||||
return (ISoundSystem*)this;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Init, shutdown
|
||||
//-----------------------------------------------------------------------------
|
||||
InitReturnVal_t CSoundSystem::Init()
|
||||
{
|
||||
InitReturnVal_t nRetVal = BaseClass::Init();
|
||||
if ( nRetVal != INIT_OK )
|
||||
return nRetVal;
|
||||
|
||||
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
||||
m_flElapsedTime = 0.0f;
|
||||
m_pAudioDevice = Audio_CreateWaveDevice();
|
||||
if ( !m_pAudioDevice->Init() )
|
||||
return INIT_FAILED;
|
||||
|
||||
return INIT_OK;
|
||||
}
|
||||
|
||||
void CSoundSystem::Shutdown()
|
||||
{
|
||||
Msg( "Removing %i sounds\n", m_ActiveSounds.Size() );
|
||||
for ( int i = 0 ; i < m_ActiveSounds.Size(); i++ )
|
||||
{
|
||||
CSoundFile *p = &m_ActiveSounds[ i ];
|
||||
Msg( "Removing sound: %s\n", p->filename );
|
||||
delete p->source;
|
||||
}
|
||||
|
||||
m_ActiveSounds.RemoveAll();
|
||||
|
||||
if ( m_pAudioDevice )
|
||||
{
|
||||
m_pAudioDevice->Shutdown();
|
||||
delete m_pAudioDevice;
|
||||
}
|
||||
|
||||
BaseClass::Shutdown();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
CAudioSource *CSoundSystem::FindOrAddSound( const char *filename )
|
||||
{
|
||||
CSoundFile *s;
|
||||
|
||||
int i;
|
||||
for ( i = 0; i < m_ActiveSounds.Size(); i++ )
|
||||
{
|
||||
s = &m_ActiveSounds[ i ];
|
||||
Assert( s );
|
||||
if ( !stricmp( s->filename, filename ) )
|
||||
{
|
||||
long filetime = g_pFullFileSystem->GetFileTime( filename );
|
||||
if ( filetime != s->filetime )
|
||||
{
|
||||
Msg( "Reloading sound %s\n", filename );
|
||||
delete s->source;
|
||||
s->source = LoadSound( filename );
|
||||
s->filetime = filetime;
|
||||
}
|
||||
return s->source;
|
||||
}
|
||||
}
|
||||
|
||||
i = m_ActiveSounds.AddToTail();
|
||||
s = &m_ActiveSounds[ i ];
|
||||
strcpy( s->filename, filename );
|
||||
s->source = LoadSound( filename );
|
||||
s->filetime = g_pFullFileSystem->GetFileTime( filename );
|
||||
|
||||
return s->source;
|
||||
}
|
||||
|
||||
CAudioSource *CSoundSystem::LoadSound( const char *wavfile )
|
||||
{
|
||||
if ( !m_pAudioDevice )
|
||||
return NULL;
|
||||
|
||||
CAudioSource *wave = AudioSource_Create( wavfile );
|
||||
return wave;
|
||||
}
|
||||
|
||||
void CSoundSystem::PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer )
|
||||
{
|
||||
if ( ppMixer )
|
||||
{
|
||||
*ppMixer = NULL;
|
||||
}
|
||||
|
||||
if ( m_pAudioDevice )
|
||||
{
|
||||
CAudioMixer *mixer = source->CreateMixer();
|
||||
if ( ppMixer )
|
||||
{
|
||||
*ppMixer = mixer;
|
||||
}
|
||||
mixer->SetVolume( volume );
|
||||
m_pAudioDevice->AddSource( mixer );
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundSystem::Update( float dt )
|
||||
{
|
||||
// closecaptionmanager->PreProcess( g_nSoundFrameCount );
|
||||
|
||||
if ( m_pAudioDevice )
|
||||
{
|
||||
m_pAudioDevice->Update( m_flElapsedTime );
|
||||
}
|
||||
|
||||
// closecaptionmanager->PostProcess( g_nSoundFrameCount, dt );
|
||||
|
||||
m_flElapsedTime += dt;
|
||||
g_nSoundFrameCount++;
|
||||
}
|
||||
|
||||
void CSoundSystem::Flush( void )
|
||||
{
|
||||
if ( m_pAudioDevice )
|
||||
{
|
||||
m_pAudioDevice->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundSystem::StopAll( void )
|
||||
{
|
||||
if ( m_pAudioDevice )
|
||||
{
|
||||
m_pAudioDevice->StopSounds();
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundSystem::StopSound( CAudioMixer *mixer )
|
||||
{
|
||||
int idx = m_pAudioDevice->FindSourceIndex( mixer );
|
||||
if ( idx != -1 )
|
||||
{
|
||||
m_pAudioDevice->FreeChannel( idx );
|
||||
}
|
||||
}
|
||||
|
||||
bool CSoundSystem::IsSoundPlaying( CAudioMixer *pMixer )
|
||||
{
|
||||
if ( !m_pAudioDevice || !pMixer )
|
||||
return false;
|
||||
|
||||
//
|
||||
int index = m_pAudioDevice->FindSourceIndex( pMixer );
|
||||
if ( index != -1 )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
CAudioMixer *CSoundSystem::FindMixer( CAudioSource *source )
|
||||
{
|
||||
if ( !m_pAudioDevice )
|
||||
return NULL;
|
||||
|
||||
return m_pAudioDevice->GetMixerForSource( source );
|
||||
}
|
35
soundsystem/soundsystem.h
Normal file
35
soundsystem/soundsystem.h
Normal file
@ -0,0 +1,35 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: DLL interface for low-level sound utilities
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef SOUNDSYSTEM_H
|
||||
#define SOUNDSYSTEM_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#include "tier2/tier2.h"
|
||||
#include "tier3/tier3.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISoundSystem;
|
||||
class ISoundSystemServices;
|
||||
class IAudioDevice;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Singleton interface
|
||||
//-----------------------------------------------------------------------------
|
||||
extern ISoundSystem *g_pSoundSystem;
|
||||
extern ISoundSystemServices *g_pSoundServices;
|
||||
extern IAudioDevice *g_pAudioDevice;
|
||||
|
||||
|
||||
#endif // SOUNDSYSTEM_H
|
64
soundsystem/soundsystem.vpc
Normal file
64
soundsystem/soundsystem.vpc
Normal file
@ -0,0 +1,64 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// SOUNDSYSTEM.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR ".."
|
||||
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
||||
|
||||
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
|
||||
|
||||
$Configuration
|
||||
{
|
||||
$Compiler
|
||||
{
|
||||
$PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS"
|
||||
}
|
||||
|
||||
$Linker
|
||||
{
|
||||
$AdditionalDependencies "$BASE winmm.lib"
|
||||
}
|
||||
}
|
||||
|
||||
$Project "Soundsystem"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "$SRCDIR\public\sentence.cpp"
|
||||
$File "snd_audio_source.cpp"
|
||||
$File "snd_dev_wave.cpp"
|
||||
$File "snd_io.cpp"
|
||||
$File "snd_wave_mixer.cpp"
|
||||
$File "snd_wave_mixer_adpcm.cpp"
|
||||
$File "snd_wave_source.cpp"
|
||||
$File "soundsystem.cpp"
|
||||
}
|
||||
|
||||
$Folder "Header Files"
|
||||
{
|
||||
$File "snd_dev_wave.h"
|
||||
$File "snd_wave_mixer.h"
|
||||
$File "snd_wave_mixer_adpcm.h"
|
||||
$File "snd_wave_mixer_private.h"
|
||||
$File "snd_wave_source.h"
|
||||
$File "soundsystem.h"
|
||||
}
|
||||
|
||||
$Folder "Interface"
|
||||
{
|
||||
$File "$SRCDIR\public\soundsystem\isoundsystem.h"
|
||||
$File "$SRCDIR\public\soundsystem\snd_audio_source.h"
|
||||
$File "$SRCDIR\public\soundsystem\snd_device.h"
|
||||
}
|
||||
|
||||
$Folder "Link Libraries"
|
||||
{
|
||||
$Lib mathlib
|
||||
$Lib tier2
|
||||
$File "$SRCDIR\dx9sdk\lib\dsound.lib"
|
||||
$File "$SRCDIR\dx9sdk\lib\dxguid.lib"
|
||||
$File "$SRCDIR\lib\common\mss32.lib"
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user