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utils/vgui_panel_zoo/ButtonDemo.cpp
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81
utils/vgui_panel_zoo/ButtonDemo.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include <VGUI/IVGui.h>
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#include <vgui_controls/Controls.h>
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#include <Keyvalues.h>
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#include <vgui_controls/Button.h>
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using namespace vgui;
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class ButtonDemo: public DemoPage
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{
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public:
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ButtonDemo(Panel *parent, const char *name);
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~ButtonDemo();
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void OnButtonClicked();
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private:
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Button *m_pButton;
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DECLARE_PANELMAP();
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ButtonDemo::ButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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// Create a button.
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m_pButton = new Button(this, "AButton", "ClickMe");
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// Set its position.
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m_pButton->SetPos(100, 100);
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// Install a command that will be executed when the button is pressed
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// Here we use a KeyValues command, this is mapped using the Message map
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// below to a function.
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m_pButton->SetCommand(new KeyValues ("ButtonClicked"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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ButtonDemo::~ButtonDemo()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Respond to a message based action signal
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//-----------------------------------------------------------------------------
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void ButtonDemo::OnButtonClicked()
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{
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ivgui()->DPrintf("Button was clicked.\n");
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}
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MessageMapItem_t ButtonDemo::m_MessageMap[] =
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{
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MAP_MESSAGE( ButtonDemo, "ButtonClicked", OnButtonClicked ),
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};
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IMPLEMENT_PANELMAP(ButtonDemo, DemoPage);
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Panel* ButtonDemo_Create(Panel *parent)
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{
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return new ButtonDemo(parent, "ButtonDemo");
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}
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