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vstdlib/xbox/___FirstModule.cpp
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vstdlib/xbox/___FirstModule.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// MUST BE THE FIRST MODULE IN THE LINK PROCESS TO ACHIEVE @1
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//
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// This is a 360 specific trick to force this import library and the new 360
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// link option /AUTODEF to put CreateInterface at @1 (360 lacks named exports) and
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// first in sequence. Otherwise, the valve interface techique that does a
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// GetProcAddress( @1 ) gets the wrong function pointer. All other exported
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// functions can appear in any order, but the oridnals should be autogened sequential.
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//===========================================================================//
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#include "tier1/tier1.h"
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// Should be the first function that the linker 'sees' as an export
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void* CreateInterfaceThunk( const char *pName, int *pReturnCode )
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{
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// descend into the real function
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return CreateInterface( pName, pReturnCode );
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}
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