mirror of
https://github.com/SunsetMkt/Akebi-GC.git
synced 2025-09-19 12:06:04 +08:00
376 lines
31 KiB
C++
376 lines
31 KiB
C++
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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// Target Unity version: 2017.4.15 - 2017.4.40
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// ******************************************************************************
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// * IL2CPP application-specific method definition addresses and signatures
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// ******************************************************************************
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using namespace app;
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// Map hooks
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DO_APP_FUNC(0x0343C910, void, MoleMole_InLevelMapPageContext_OnMarkClicked, (InLevelMapPageContext* __this, MonoMapMark* mark, MethodInfo* method));
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DO_APP_FUNC(0x034539D0, void, MoleMole_InLevelMapPageContext_OnMapClicked, (InLevelMapPageContext* __this, Vector2 screenPos, MethodInfo* method));
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DO_APP_FUNC(0x0346A5C0, void, MoleMole_InLevelMapPageContext_ZoomMap, (InLevelMapPageContext* __this, float value, MethodInfo* method));
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DO_APP_FUNC(0x03474560, void, MoleMole_InLevelMapPageContext_UpdateView, (InLevelMapPageContext* __this, MethodInfo* method));
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DO_APP_FUNC(0x017865C0, bool, MoleMole_MapModule_IsAreaUnlock, (MoleMole_MapModule* __this, uint32_t sceneID, uint32_t areaID, MethodInfo* method));
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// should be 'op_Implicit' not 'get_value'
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DO_APP_FUNC(0x02C715C0, uint16_t, MoleMole_SimpleSafeUInt16_get_Value, (SimpleSafeUInt16 v, MethodInfo* method));
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DO_APP_FUNC(0x02E22650, uint32_t, MoleMole_SimpleSafeUInt32_get_Value, (SimpleSafeUInt32 v, MethodInfo* method));
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DO_APP_FUNC(0x053D2100, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
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// Map utility
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DO_APP_FUNC(0x010E56B0, Rect, MonoInLevelMapPage_get_mapRect, (MonoInLevelMapPage* __this, MethodInfo* method));
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DO_APP_FUNC(0x010E5680, Transform*, MonoInLevelMapPage_get_mapBackground, (MonoInLevelMapPage* __this, MethodInfo* method));
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// Teleport hooks
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DO_APP_FUNC(0x010A08C0, void, GameManager_Update, (GameManager* __this, MethodInfo* method));
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DO_APP_FUNC(0x00E04570, void, MoleMole_LoadingManager_SceneGoto, (MoleMole_LoadingManager* __this, PlayerEnterSceneNotify* notify, MethodInfo* method));
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DO_APP_FUNC(0x00E08C70, void, MoleMole_LoadingManager_PerformPlayerTransmit, (MoleMole_LoadingManager* __this, Vector3 targetPos, EnterType__Enum enterType, uint32_t token, EvtTransmitAvatar_EvtTransmitAvatar_TransmitType__Enum transType, uint32_t enterReason, MethodInfo* method));
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DO_APP_FUNC(0x00E087E0, void, MoleMole_LoadingManager_RequestSceneTransToPoint, (MoleMole_LoadingManager* __this, uint32_t sceneId, uint32_t pointId, void* finishCallBackInForceDrag, MethodInfo* method));
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DO_APP_FUNC(0x00E04290, bool, MoleMole_LoadingManager_NeedTransByServer, (MoleMole_LoadingManager* __this, uint32_t sceneId, Vector3 position, MethodInfo* method));
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DO_APP_FUNC(0x0341E6C0, Vector3, MoleMole_LocalEntityInfoData_get_initPos, (LocalEntityInfoData* __this, MethodInfo* method)); // shared offset
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// Unlimited stamina
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DO_APP_FUNC(0x01B8D640, void, MoleMole_LevelSyncCombatPlugin_RequestSceneEntityMoveReq, (LevelSyncCombatPlugin* __this, uint32_t entityId, MotionInfo* syncInfo, bool isReliable, uint32_t HAOCOEMOMBG, MethodInfo* method));
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DO_APP_FUNC(0x03D083D0, void, MoleMole_DataItem_HandleNormalProp, (DataItem* __this, uint32_t type, int64_t value, DataPropOp__Enum state, MethodInfo* method));
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// God mode
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DO_APP_FUNC(0x01743240, void, VCHumanoidMove_NotifyLandVelocity, (VCHumanoidMove* __this, Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method));
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DO_APP_FUNC(0x01A06C70, bool, Miscs_CheckTargetAttackable, (BaseEntity* attackerEntity, BaseEntity* targetEntity, MethodInfo* method));
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DO_APP_FUNC(0x01B38F60, void, MoleMole_LCBaseCombat_FireBeingHitEvent, (LCBaseCombat* __this, uint32_t attackeeRuntimeID, AttackResult* attackResult, MethodInfo* method));
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DO_APP_FUNC(0x00F25AA0, bool, MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp, (ActorAbilityPlugin* __this, float delay, Object* arg, MethodInfo* method));
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// Cooldown cheats
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DO_APP_FUNC(0x00ACAB10, bool, MoleMole_HumanoidMoveFSM_CheckSprintCooldown, (/* HumanoidMoveFSM */void* __this, MethodInfo* method));
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DO_APP_FUNC(0x021A88A0, bool, MoleMole_LCAvatarCombat_IsEnergyMax, (void* __this, MethodInfo* method));
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DO_APP_FUNC(0x021A8580, void, MoleMole_LCAvatarCombat_ChangeEnergy_1, (LCAvatarCombat* __this, ElementType__Enum type, float value, DataPropOp__Enum state, MethodInfo* method));
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DO_APP_FUNC(0x021AB7A0, bool, MoleMole_LCAvatarCombat_OnSkillStart, (LCAvatarCombat* __this, uint32_t skillID, float cdMultipler, MethodInfo* method));
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DO_APP_FUNC(0x021AB500, bool, MoleMole_LCAvatarCombat_IsSkillInCD_1, (LCAvatarCombat* __this, LCAvatarCombat_LCAvatarCombat_SkillInfo* skillInfo, MethodInfo* method));
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DO_APP_FUNC(0x00F62A90, void, MoleMole_ActorAbilityPlugin_AddDynamicFloatWithRange, (MoleMole_ActorAbilityPlugin* __this, String* key, float value, float min, float max, bool forceDoAtRemote, MethodInfo* method));
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// Rapid fire
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DO_APP_FUNC(0x01B44A40, void, MoleMole_LCBaseCombat_DoHitEntity, (LCBaseCombat* __this, uint32_t targetID, AttackResult* attackResult, bool ignoreCheckCanBeHitInMP, MethodInfo* method));
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DO_APP_FUNC(0x03637630, void, MoleMole_Formula_CalcAttackResult, (CombatProperty* attackCombatProperty, CombatProperty* defenseCombatProperty, AttackResult* attackResult, BaseEntity* attackerEntity, BaseEntity* attackeeEntity, MethodInfo* method));
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DO_APP_FUNC(0x0217D7A0, void, MoleMole_VCAnimatorEvent_HandleProcessItem, (MoleMole_VCAnimatorEvent* __this, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_AnimatorEventPatternProcessItem* processItem, AnimatorStateInfo processStateInfo, MoleMole_VCAnimatorEvent_MoleMole_VCAnimatorEvent_TriggerMode__Enum mode, MethodInfo* method));
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// World cheats
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DO_APP_FUNC(0x0089FAF0, void, MoleMole_VCMonsterAIController_TryDoSkill, (/* VCMonsterAIController */ void* __this, uint32_t skillID, MethodInfo* method)); // Manual
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DO_APP_FUNC(0x00896770, void, MoleMole_LCSelectPickup_AddInteeBtnByID, (void* __this, BaseEntity* entity, MethodInfo* method));
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DO_APP_FUNC(0x00895130, bool, MoleMole_LCSelectPickup_IsInPosition, (void* __this, BaseEntity* entity, MethodInfo* method));
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DO_APP_FUNC(0x00895E00, bool, MoleMole_LCSelectPickup_IsOutPosition, (void* __this, BaseEntity* entity, MethodInfo* method));
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DO_APP_FUNC(0x03632490, void, MoleMole_ItemModule_PickItem, (MoleMole_ItemModule* __this, uint32_t entityID, MethodInfo* method));
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DO_APP_FUNC(0x00DED3C0, void, MoleMole_LevelSceneElementViewPlugin_Tick, (LevelSceneElementViewPlugin* __this, float inDeltaTime, MethodInfo* method));
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// Dialog skipping
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DO_APP_FUNC(0x01296CF0, bool, MoleMole_TalkDialogContext_get_canClick, (TalkDialogContext* __this, MethodInfo* method)); // delete
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DO_APP_FUNC(0x01296B00, bool, MoleMole_TalkDialogContext_get_canAutoClick, (TalkDialogContext* __this, MethodInfo* method));
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DO_APP_FUNC(0x0129ABE0, void, MoleMole_TalkDialogContext_OnDialogSelectItem, (TalkDialogContext* __this, Notify* notify, MethodInfo* method));
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DO_APP_FUNC(0x033A2E60, void, MoleMole_InLevelCutScenePageContext_OnFreeClick, (InLevelCutScenePageContext* __this, MethodInfo* method));
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DO_APP_FUNC(0x033A3670, void, MoleMole_InLevelCutScenePageContext_UpdateView, (InLevelCutScenePageContext* __this, MethodInfo* method));
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DO_APP_FUNC(0x0339FD20, void, MoleMole_InLevelCutScenePageContext_ClearView, (InLevelCutScenePageContext* __this, MethodInfo* method));
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//
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// Skip Cutscene | RyujinZX#6666
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DO_APP_FUNC(0x03242EF0, void, CriwareMediaPlayer_Update, (CriwareMediaPlayer* __this, MethodInfo* method));
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DO_APP_FUNC(0x03242CC0, void, CriwareMediaPlayer_Skip, (CriwareMediaPlayer* __this, MethodInfo* method));
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// Protection bypass
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DO_APP_FUNC(0x05C25E60, Byte__Array*, Application_RecordUserData, (int32_t nType, MethodInfo* method));
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// Networking
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DO_APP_FUNC(0x015C1CF0, void, Kcp_KcpNative_kcp_packet_destroy, (KcpPacket_1* packet, MethodInfo* method));
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DO_APP_FUNC(0x015C1AE0, KcpPacket_1*, Kcp_KcpNative_kcp_packet_create, (uint8_t* data, int32_t len, MethodInfo* method));
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DO_APP_FUNC(0x015C2150, int32_t, Kcp_KcpNative_kcp_client_send_packet, (void* kcp_client, KcpPacket_1* packet, MethodInfo* method));
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DO_APP_FUNC(0x02CF33A0, bool, MoleMole_KcpClient_TryDequeueEvent, (void* __this, ClientKcpEvent* evt, MethodInfo* method));
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DO_APP_FUNC(0x02012D40, void, MoleMole_Packet_XorEncrypt, (Byte__Array** bytes, int32_t length, MethodInfo* method));
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// Lua functions
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DO_APP_FUNC(0x0355B5B0, Byte__Array*, LuaManager_LoadCustomLuaFile, (LuaManager* __this, String** filePath, bool* recycleBytes, MethodInfo* method));
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DO_APP_FUNC(0x042C61B0, void, Lua_xlua_pushasciistring, (void* L, String* str, MethodInfo* method));
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DO_APP_FUNC(0x02EE7610, void, MoleMole_LuaShellManager_DoString, (void* __this, Byte__Array* byteArray, MethodInfo* method));
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DO_APP_FUNC(0x051B0AE0, void*, LuaEnv_DoString, (void* __this, Byte__Array* chunk, String* chunkName, void* env, MethodInfo* method));
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DO_APP_FUNC(0x02EE6E60, void, MoleMole_LuaShellManager_ReportLuaShellResult, (void* __this, String* type, String* value, MethodInfo* method)); // Anticheat info
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// Debug hooks
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DO_APP_FUNC(0x01D2E820, AttackResult_1*, MoleMole_AttackResult_FillProtoAttackResult, (AttackResult* __this, uint32_t attackerID, uint32_t defenseId, AttackResult_1* protoAttackResult, MethodInfo* method));
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DO_APP_FUNC(0x01B8FF80, void, MoleMole_LevelSyncCombatPlugin_SendFaceToDir, (void* __this, uint32_t runtimeID, Vector3 forward, MethodInfo* method));
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DO_APP_FUNC(0x01EA9500, void, MoleMole_BaseEntity_FireEvent, (BaseEntity* __this, BaseEvent* e, bool immediately, MethodInfo* method));
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DO_APP_FUNC(0x00F5FB70, bool, MoleMole_ActorAbilityPlugin_OnEvent, (void* __this, BaseEvent* e, MethodInfo* method));
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// Kill aura
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DO_APP_FUNC(0x029455B0, void, MoleMole_EvtCrash_Init, (EvtCrash* __this, uint32_t targetID, MethodInfo* method)); // Manual offset
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DO_APP_FUNC(0x00A9DAB0, void, MoleMole_EventManager_FireEvent, (MoleMole_EventManager* __this, BaseEvent* e, bool immediately, MethodInfo* method));
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DO_APP_FUNC(0x05466DA0, bool, MoleMole_FixedBoolStack_get_value, (FixedBoolStack* __this, MethodInfo* method));
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// 3.0 changed to 'MoleMole_EventHelper_Allocate_5'
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DO_APP_FUNC(0x05D002C0, EvtCrash*, MoleMole_EventHelper_Allocate_103, (MethodInfo* method));
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DO_APP_FUNC_METHODINFO(0x09E8CAF8, MoleMole_EventHelper_Allocate_103__MethodInfo);
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DO_APP_FUNC(0x01FA7300, void, MoleMole_BaseMoveSyncPlugin_ConvertSyncTaskToMotionInfo, (BaseMoveSyncPlugin* __this, MethodInfo* method));
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// Fishing
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DO_APP_FUNC(0x01CA1CA0, void, MoleMole_FishingModule_RequestFishCastRod, (void* __this, uint32_t baitId, uint32_t rodId, Vector3 pos, uint32_t rodEntityId, MethodInfo* method));
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DO_APP_FUNC(0x01CA2E80, void, MoleMole_FishingModule_RequestFishBite, (void* __this, MethodInfo* method));
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DO_APP_FUNC(0x01CA4700, void, MoleMole_FishingModule_OnFishBiteRsp, (void* __this, FishBiteRsp* rsp, MethodInfo* method));
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DO_APP_FUNC(0x01CA2530, void, MoleMole_FishingModule_RequestFishBattleBegin, (void* __this, MethodInfo* method));
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DO_APP_FUNC(0x01CA44D0, void, MoleMole_FishingModule_OnFishBattleBeginRsp, (void* __this, FishBattleBeginRsp* rsp, MethodInfo* method));
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DO_APP_FUNC(0x01CA3AC0, void, MoleMole_FishingModule_RequestFishBattleEnd, (void* __this, FishBattleResult__Enum result, bool isAlwaysBonus, float mxBonusTime, MethodInfo* method));
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DO_APP_FUNC(0x01CA3050, void, MoleMole_FishingModule_OnFishBattleEndRsp, (void* __this, FishBattleEndRsp* rsp, MethodInfo* method));
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DO_APP_FUNC(0x01CA1FE0, void, MoleMole_FishingModule_OnExitFishingRsp, (void* __this, void* rsp, MethodInfo* method));
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DO_APP_FUNC(0x01CA4DB0, void, MoleMole_FishingModule_onFishChosenNotify, (void* __this, void* notify, MethodInfo* method));
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// Visuals
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DO_APP_FUNC(0x02F624E0, void, MoleMole_SCameraModuleInitialize_SetWarningLocateRatio, (SCameraModuleInitialize* __this, double deltaTime, CameraShareData* data, MethodInfo* method));
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DO_APP_FUNC(0x0260AB80, void, MoleMole_VCBaseSetDitherValue_set_ManagerDitherAlphaValue, (MoleMole_VCBaseSetDitherValue* __this, float value, MethodInfo* method));
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// Chest Indicator | RyujinZX#6666
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DO_APP_FUNC(0x03620070, bool, MoleMole_LCIndicatorPlugin_DoCheck, (LCIndicatorPlugin* __this, MethodInfo* method));
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DO_APP_FUNC(0x03621080, void, MoleMole_LCIndicatorPlugin_ShowIcon, (LCIndicatorPlugin* __this, MethodInfo* method));
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DO_APP_FUNC(0x03621CD0, void, MoleMole_LCIndicatorPlugin_HideIcon, (LCIndicatorPlugin* __this, MethodInfo* method));
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// Auto Cooking | RyujinZX#6666
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DO_APP_FUNC(0x014BF6D0, void, MoleMole_PlayerModule_RequestPlayerCook, (MoleMole_PlayerModule* __this, uint32_t recipeId, uint32_t avatarId, uint32_t qteQuality, uint32_t count, MethodInfo* method));
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DO_APP_FUNC(0x014E23F0, void, MoleMole_PlayerModule_OnPlayerCookRsp, (MoleMole_PlayerModule* __this, PlayerCookRsp* rsp, MethodInfo* method));
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DO_APP_FUNC(0x01A6ECA0, void, MoleMole_CookingQtePageContext_UpdateProficiency, (CookingQtePageContext* __this, MethodInfo* method));
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DO_APP_FUNC(0x01A6F5E0, void, MoleMole_CookingQtePageContext_CloseItemGotPanel, (CookingQtePageContext* __this, MethodInfo* method));
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DO_APP_FUNC(0x009FA430, uint32_t, MoleMole_Config_CookRecipeExcelConfig_CheckCookFoodMaxNum, (uint32_t UpdateCookRecipeDic, MethodInfo* method));
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// Profile Changer | RyujinZX#6666
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DO_APP_FUNC(0x029A6160, Button_1*, ProfilePage, (MonoInLevelPlayerProfilePage* __this, MethodInfo* method)); // MonoInLevelPlayerProfilePage_get_logoutButton
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DO_APP_FUNC(0x025A4670, void, ProfileEditPage, (MonoFriendInformationDialog* __this, Sprite* value, MethodInfo* method)); // MonoFriendInformationDialog_set_icon
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// Custom Weather | RyujinZX#6666
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DO_APP_FUNC(0x0325BC80, bool, EnviroSky_ChangeWeather, (void* /*app::EnviroSky*/ __this, String* weatherPath, float transTime, float ratio, MethodInfo* method));
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DO_APP_FUNC(0x007F1090, void* /*app::EnviroSky*/, EnviroSky_get_Instance, (MethodInfo* method));
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// Free Camera
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DO_APP_FUNC(0x05B9B870, float, Camera_get_fieldOfView, (Camera* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B9BCE0, void, Camera_set_fieldOfView, (Camera* __this, float value, MethodInfo* method));
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DO_APP_FUNC(0x05B9B000, void, Camera_CopyFrom, (Camera* __this, Camera* other, MethodInfo* method));
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// Game Object, Component, Transform Utility
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DO_APP_FUNC(0x05C3E9F0, GameObject*, GameObject_Find, (String* name, MethodInfo* method));
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DO_APP_FUNC(0x05C3EA50, Component_1*, GameObject_GetComponentByName, (GameObject* __this, String* type, MethodInfo* method));
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DO_APP_FUNC(0x05C3EF30, bool, GameObject_get_active, (GameObject* __this, MethodInfo* method));
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DO_APP_FUNC(0x05C3EFF0, void, GameObject_set_active, (GameObject* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x05C3EDF0, void, GameObject_SetActive, (GameObject* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x05B6C6A0, Transform*, Transform_GetChild, (Transform* __this, int32_t index, MethodInfo* method));
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DO_APP_FUNC(0x05B4DED0, Component_1*, Component_1_GetComponent_1, (Component_1* __this, String* type, MethodInfo* method));
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DO_APP_FUNC(0x05C3E9C0, GameObject*, GameObject_CreatePrimitive, (PrimitiveType__Enum type, MethodInfo* method));
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DO_APP_FUNC(0x05C3EFD0, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DA40, Quaternion, Transform_get_localRotation, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DEE0, void, Transform_set_localRotation, (Transform* __this, Quaternion value, MethodInfo* method));
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DO_APP_FUNC(0x05B6DA80, Vector3, Transform_get_localScale, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6C880, void, Transform_set_localScale, (Transform* __this, Vector3 value, MethodInfo* method));
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DO_APP_FUNC(0x05B6DA00, Vector3, Transform_get_localPosition, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DED0, void, Transform_set_localPosition, (Transform* __this, Vector3 value, MethodInfo* method));
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DO_APP_FUNC(0x05C3E960, Component_1*, GameObject_AddComponentInternal, (GameObject* __this, String* className, MethodInfo* method));
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DO_APP_FUNC(0x05C3ED10, Component_1*, GameObject_AddComponent, (GameObject* __this, Type* componentType, MethodInfo* method));
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DO_APP_FUNC(0x05B68BB0, Object_1*, Object_1_Instantiate_2, (Object_1* original, MethodInfo* method));
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DO_APP_FUNC(0x05E47BE0, Object*, Object_1_Instantiate_5, (Object* original, MethodInfo* method));
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DO_APP_FUNC(0x05E47BE0, GameObject*, Object_1_Instantiate_10, (GameObject* original, MethodInfo* method));
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DO_APP_FUNC(0x05B6D840, int32_t, Transform_get_childCount, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B4E080, GameObject*, Component_1_get_gameObject, (Component_1* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B68FE0, String*, Object_1_get_name, (Object_1* __this, MethodInfo* method));
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DO_APP_FUNC(0x05C694D0, Material__Array*, Renderer_GetMaterialArray, (Renderer* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B4F050, void, Material_set_mainTexture, (Material* __this, Texture* value, MethodInfo* method));
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DO_APP_FUNC(0x05C5CBA0, Vector3, Vector3_Lerp, (Vector3 a, Vector3 b, float t, MethodInfo* method));
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DO_APP_FUNC(0x05B6D870, Vector3, Transform_get_eulerAngles, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DDC0, void, Transform_set_eulerAngles, (Transform* __this, Vector3 value, MethodInfo* method));
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DO_APP_FUNC(0x05B6DBC0, Vector3, Transform_get_right, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DF70, void, Transform_set_right, (Transform* __this, Vector3 value, MethodInfo* method));
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DO_APP_FUNC(0x05B6DCA0, Vector3, Transform_get_up, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DFE0, void, Transform_set_up, (Transform* __this, Vector3 value, MethodInfo* method));
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DO_APP_FUNC(0x05B6D8E0, Vector3, Transform_get_forward, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DE10, void, Transform_set_forward, (Transform* __this, Vector3 value, MethodInfo* method));
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DO_APP_FUNC(0x05B6DC50, Quaternion, Transform_get_rotation, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6C890, void, Transform_set_rotation, (Transform* __this, Quaternion value, MethodInfo* method));
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DO_APP_FUNC(0x05B688B0, void, Object_1_Destroy_1, (Object_1* obj, MethodInfo* method));
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DO_APP_FUNC(0x05B68860, void, Object_1_DestroyImmediate_1, (Object_1* obj, MethodInfo* method));
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DO_APP_FUNC(0x05BF07F0, float, Mathf_Lerp, (float a, float b, float t, MethodInfo* method));
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DO_APP_FUNC(0x05C07270, float, Input_GetAxis, (String* axisName, MethodInfo* method));
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// Utility
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DO_APP_FUNC(0x02DA4760, String*, Text_get_text, (Text* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B760E0, void, Text_set_text, (Text* __this, String* value, MethodInfo* method));
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DO_APP_FUNC(0x05B93960, void, Slider_1_set_minValue, (Slider_1* __this, float value, MethodInfo* method));
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DO_APP_FUNC(0x05B938E0, void, Slider_1_set_maxValue, (Slider_1* __this, float value, MethodInfo* method));
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DO_APP_FUNC(0x05B93A20, void, Slider_1_set_value, (Slider_1* __this, float value, MethodInfo* method));
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DO_APP_FUNC(0x05C07DD0, Rect, Sprite_get_rect, (Sprite* __this, MethodInfo* method));
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DO_APP_FUNC(0x05C915E0, Texture2D*, NativeGallery_LoadImageAtPath, (String* imagePath, int32_t maxSize, bool markTextureNonReadable, bool generateMipmaps, bool linearColorSpace, MethodInfo* method));
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DO_APP_FUNC(0x05C07BD0, Sprite*, Sprite_Create, (Texture2D* texture, Rect rect, Vector2 pivot, float pixelsPerUnit, MethodInfo* method));
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DO_APP_FUNC(0x05B75BF0, void, Text_set_alignment, (Text* __this, TextAnchor__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x05B75E90, void, Text_set_horizontalOverflow, (Text* __this, HorizontalWrapMode__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x05B76190, void, Text_set_verticalOverflow, (Text* __this, VerticalWrapMode__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x05B75B00, bool, Text_get_resizeTextForBestFit, (Text* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B75F60, void, Text_set_resizeTextForBestFit, (Text* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x05B754D0, int32_t, Text_get_fontSize, (Text* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B75D40, void, Text_set_fontSize, (Text* __this, int32_t value, MethodInfo* method));
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DO_APP_FUNC(0x01A034F0, float, Miscs_CalcCurrentGroundWaterHeight, (float x, float z, MethodInfo* method));
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DO_APP_FUNC(0x01A02D20, float, Miscs_CalcCurrentGroundHeight, (float x, float z, MethodInfo* method));
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DO_APP_FUNC(0x01A02E30, float, Miscs_CalcCurrentGroundHeight_1, (float x, float z, float rayStartHeight, float rayDetectLength, int32_t layer, MethodInfo* method));
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DO_APP_FUNC(0x01A03090, Vector3, Miscs_CalcCurrentGroundNorm, (Vector3 pos, MethodInfo* method));
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DO_APP_FUNC(0x01A0D290, Vector3, Miscs_GenWorldPos, (Vector2 levelMapPos, MethodInfo* method));
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DO_APP_FUNC(0x01A0CC40, Vector2, Miscs_GenLevelPos_1, (Vector3 worldPos, MethodInfo* method));
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DO_APP_FUNC(0x01A21C10, int32_t, Miscs_GetSceneGroundLayerMask, (MethodInfo* method));
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DO_APP_FUNC(0x05116510, Vector3, WorldShiftManager_GetAbsolutePosition, (Vector3 pos, MethodInfo* method));
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DO_APP_FUNC(0x051166C0, Vector3, WorldShiftManager_GetRelativePosition, (Vector3 pos, MethodInfo* method));
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DO_APP_FUNC(0x01DBE180, Vector3, ActorUtils_GetAvatarPos, (MethodInfo* method));
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DO_APP_FUNC(0x01DC6670, void, ActorUtils_SetAvatarPos, (Vector3 pos, MethodInfo* method));
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DO_APP_FUNC(0x01DCC760, void, ActorUtils_SyncAvatarMotion, (int32_t state, MethodInfo* method));
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DO_APP_FUNC(0x02569440, Notify, Notify_CreateNotify_1, (MoleMole_NotifyTypes__Enum type, Object* body, MethodInfo* method));
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// should be 'op_Implicit' not 'get_value'
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DO_APP_FUNC(0x02AF4E90, float, MoleMole_SafeFloat_get_Value, (SafeFloat safeFloat, MethodInfo* method));
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// should be 'op_Implicit' not 'set_value'
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DO_APP_FUNC(0x02AF4D10, SafeFloat, MoleMole_SafeFloat_set_Value, (float value, MethodInfo* method));
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DO_APP_FUNC(0x05D025D0, LCBaseCombat*, MoleMole_BaseEntity_GetLogicCombatComponent_1, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC_METHODINFO(0x09E89BC0, MoleMole_BaseEntity_GetLogicCombatComponent_1__MethodInfo);
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DO_APP_FUNC(0x01EA9290, String*, MoleMole_BaseEntity_ToStringRelease, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EB6690, void, MoleMole_BaseEntity_SetRelativePosition, (BaseEntity* __this, Vector3 position, bool forceSyncToRigidbody, MethodInfo* method));
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DO_APP_FUNC(0x01EAABD0, void, MoleMole_BaseEntity_SetAbsolutePosition, (BaseEntity* __this, Vector3 abpos, bool forceSyncToRigidbody, MethodInfo* method));
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DO_APP_FUNC(0x01ECBDB0, Vector3, MoleMole_BaseEntity_GetAbsolutePosition, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EACE10, Vector3, MoleMole_BaseEntity_GetRelativePosition, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01ED1070, Vector3, MoleMole_BaseEntity_GetForward, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01ECFED0, Vector3, MoleMole_BaseEntity_GetForwardFast, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EC9BA0, Vector3, MoleMole_BaseEntity_GetRight, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EC83D0, Vector3, MoleMole_BaseEntity_GetUp, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EB7A00, bool, MoleMole_BaseEntity_IsActive, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EA39E0, Rigidbody*, MoleMole_BaseEntity_GetRigidbody, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EC0780, Animator*, MoleMole_BaseEntity_get_animator, (BaseEntity* __this, MethodInfo* method));
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// type should be 'MoleMole_VCCharacterCombat' not 'MoleMole_VCBaseMove'
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// function name should be 'GetVisualCombatComponent_1' not 'GetMoveComponent_1'
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DO_APP_FUNC(0x05D02600, VCBaseMove*, MoleMole_BaseEntity_GetMoveComponent_1, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC_METHODINFO(0x09E8C980, MoleMole_BaseEntity_GetMoveComponent_1__MethodInfo);
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DO_APP_FUNC(0x01EAD910, List_1_MoleMole_BaseComponent_*, MoleMole_BaseEntity_GetAllLogicComponents, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x01EAB790, GameObject*, MoleMole_BaseEntity_get_gameObject, (BaseEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x02A56E10, GameObject*, MoleMole_BaseEntity_get_rootGameObject, (BaseEntity* __this, MethodInfo* method));
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// type should be 'MoleMole_AvatarEntity' not 'MoleMole_BaseEntity'
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DO_APP_FUNC(0x02A58120, BaseEntity*, MoleMole_EntityManager_GetLocalAvatarEntity, (MoleMole_EntityManager* __this, MethodInfo* method));
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DO_APP_FUNC(0x02A51C20, CameraEntity*, MoleMole_EntityManager_GetMainCameraEntity, (MoleMole_EntityManager* __this, MethodInfo* method));
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DO_APP_FUNC(0x02A52B10, BaseEntity*, MoleMole_EntityManager_GetValidEntity, (MoleMole_EntityManager* __this, uint32_t runtimeID, MethodInfo* method));
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DO_APP_FUNC(0x02A6CAE0, bool, MoleMole_EntityManager_RemoveEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, uint32_t specifiedRuntimeID, MethodInfo* method));
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DO_APP_FUNC(0x02A5D6D0, bool, MoleMole_EntityManager_IsCachedEntity, (MoleMole_EntityManager* __this, BaseEntity* entity, MethodInfo* method));
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DO_APP_FUNC(0x02A56B90, List_1_MoleMole_BaseEntity_*, MoleMole_EntityManager_GetEntities, (MoleMole_EntityManager* __this, MethodInfo* method));
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|
DO_APP_FUNC(0x049DF960, Bounds, Utils_4_GetBounds, (GameObject* go, MethodInfo* method));
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// Modify | RyujinZX#6666
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DO_APP_FUNC(0x00AD39B0, void, MoleMole_HumanoidMoveFSM_LateTick, (HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method));
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DO_APP_FUNC(0x03B99600, bool, MoleMole_ScenePropManager_GetTreeTypeByPattern, (MoleMole_ScenePropManager* __this, String* pattern, MoleMole_Config_TreeType__Enum* treeType, MethodInfo* method));
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DO_APP_FUNC(0x01EF2190, void, MoleMole_NetworkManager_RequestHitTreeDropNotify, (MoleMole_NetworkManager* __this, Vector3 position, Vector3 hitPostion, MoleMole_Config_TreeType__Enum treeType, MethodInfo* method));
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DO_APP_FUNC(0x05CAEC30, uint64_t, MoleMole_TimeUtil_get_LocalNowMsTimeStamp, (MethodInfo* method));
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DO_APP_FUNC(0x00E06690, bool, MoleMole_LoadingManager_IsLoaded, (MoleMole_LoadingManager* __this, MethodInfo* method));
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// Thanks to | RyujinZX
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DO_APP_FUNC(0x0143BF90, void, MoleMole_LCAbilityElement_ReduceModifierDurability, (LCAbilityElement* __this, int32_t modifierDurabilityIndex, float reduceDurability, Nullable_1_Single_ deltaTime, MethodInfo* method));
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DO_APP_FUNC(0x0218C660, BaseEntity*, MoleMole_GadgetEntity_GetOwnerEntity, (GadgetEntity* __this, MethodInfo* method));
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DO_APP_FUNC(0x027385E0, bool, MoleMole_UIManager_HasEnableMapCamera, (MoleMole_UIManager* __this, MethodInfo* method));
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DO_APP_FUNC(0x010ED540, void, MonoMiniMap_Update, (MonoMiniMap* __this, MethodInfo* method));
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DO_APP_FUNC(0x02DA4B00, MonoMiniMap*, MonoInLevelMainPage_get_miniMap, (void* __this, MethodInfo* method));
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DO_APP_FUNC(0x02F999C0, void, MoleMole_GadgetModule_OnGadgetInteractRsp, (void* __this, GadgetInteractRsp* notify, MethodInfo* method));
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DO_APP_FUNC(0x00CEB450, float, MoleMole_InLevelMainPageContext_get_miniMapScale, (InLevelMainPageContext* __this, MethodInfo* method));
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// UnityEngine
|
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DO_APP_FUNC(0x05BF6770, void, RenderSettings_set_fog, (bool value, MethodInfo* method));
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DO_APP_FUNC(0x05C264E0, int32_t, Application_get_targetFrameRate, (MethodInfo* method));
|
|
DO_APP_FUNC(0x05C26900, void, Application_set_targetFrameRate, (int32_t value, MethodInfo* method));
|
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DO_APP_FUNC(0x05C8C420, bool, RectTransformUtility_ScreenPointToLocalPointInRectangle, (void* rect, Vector2 screenPoint, void* cam, Vector2* localPoint, MethodInfo* method));
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DO_APP_FUNC(0x05B6DB80, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B6DF60, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method));
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DO_APP_FUNC(0x05C5C740, float, Vector3_Distance, (Vector3 a, Vector3 b, MethodInfo* method));
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DO_APP_FUNC(0x05B54490, float, Vector2_Distance, (Vector2 a, Vector2 b, MethodInfo* method));
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DO_APP_FUNC(0x05B95CD0, bool, Cursor_get_visible, (MethodInfo* method));
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DO_APP_FUNC(0x05B95CF0, void, Cursor_set_visible, (bool value, MethodInfo* method));
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DO_APP_FUNC(0x05B95CE0, void, Cursor_set_lockState, (CursorLockMode__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x05AC9870, RigidbodyConstraints__Enum, Rigidbody_get_constraints, (Rigidbody* __this, MethodInfo* method));
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DO_APP_FUNC(0x05AC9A40, void, Rigidbody_set_constraints, (Rigidbody* __this, RigidbodyConstraints__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x05AC9A30, void, Rigidbody_set_collisionDetectionMode, (Rigidbody* __this, CollisionDetectionMode__Enum value, MethodInfo* method));
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DO_APP_FUNC(0x05AC9A50, void, Rigidbody_set_detectCollisions, (Rigidbody* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x05AC9AA0, void, Rigidbody_set_isKinematic, (Rigidbody* __this, bool value, MethodInfo* method));
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DO_APP_FUNC(0x05AC99A0, Vector3, Rigidbody_get_velocity, (Rigidbody* __this, MethodInfo* method));
|
|
DO_APP_FUNC(0x05AC9B00, void, Rigidbody_set_velocity, (Rigidbody* __this, Vector3 value, MethodInfo* method));
|
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DO_APP_FUNC(0x05C40A80, float, Time_get_timeScale, (MethodInfo* method));
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|
DO_APP_FUNC(0x05C40B30, void, Time_set_timeScale, (float value, MethodInfo* method));
|
|
DO_APP_FUNC(0x05C409A0, float, Time_get_deltaTime, (MethodInfo* method));
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|
DO_APP_FUNC(0x05B9B560, Vector3, Camera_WorldToScreenPoint, (Camera* __this, Vector3 position, MethodInfo* method));
|
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DO_APP_FUNC(0x05B9B890, Camera*, Camera_get_main, (MethodInfo* method));
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|
DO_APP_FUNC(0x05B9B9D0, int32_t, Camera_get_pixelWidth, (Camera* __this, MethodInfo* method));
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DO_APP_FUNC(0x05B9B980, int32_t, Camera_get_pixelHeight, (Camera* __this, MethodInfo* method));
|
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DO_APP_FUNC(0x05B53150, int32_t, Screen_get_width, (MethodInfo* method));
|
|
DO_APP_FUNC(0x05B530E0, int32_t, Screen_get_height, (MethodInfo* method));
|
|
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|
DO_APP_FUNC(0x05BD9F90, void, Animator_Play, (Animator* __this, String* stateName, int32_t layer, float normalizedTime, MethodInfo* method));
|
|
DO_APP_FUNC(0x05BDA110, void, Animator_Rebind, (Animator* __this, MethodInfo* method));
|
|
DO_APP_FUNC(0x05BDA640, float, Animator_get_speed, (Animator* __this, MethodInfo* method));
|
|
DO_APP_FUNC(0x05BDA770, void, Animator_set_speed, (Animator* __this, float value, MethodInfo* method));
|
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|
DO_APP_FUNC(0x05C5B3D0, bool, Behaviour_get_isActiveAndEnabled, (Behaviour* __this, MethodInfo* method));
|
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|
DO_APP_FUNC(0x05C401A0, Vector3, Quaternion_ToEulerAngles, (Quaternion rotation, MethodInfo* method));
|
|
DO_APP_FUNC(0x05C40290, Vector3, Quaternion_get_eulerAngles, (Quaternion__Boxed* __this, MethodInfo* method));
|
|
DO_APP_FUNC(0x05B6AF20, Rect, RectTransform_get_rect, (RectTransform* __this, MethodInfo* method));
|
|
DO_APP_FUNC(0x05C8B870, float, Canvas_get_scaleFactor, (/*Canvas**/void* __this, MethodInfo* method));
|
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DO_APP_FUNC(0x03066EB0, void, LevelTimeManager_SetInternalTimeOfDay, (/*LevelTimeManager**/void* __this, float inHours, bool force, bool refreshEnviroTime, MethodInfo* method));
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// Singletons
|
|
DO_APP_FUNC(0x061A8830, void*, Singleton_GetInstance, (MethodInfo* method));
|
|
DO_APP_FUNC_METHODINFO(0x09E89110, Singleton_1_MoleMole_UIManager__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E89310, Singleton_1_InteractionManager__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E89398, Singleton_1_MoleMole_EntityManager__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E895B8, Singleton_1_MoleMole_ItemModule__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E89C48, Singleton_1_MoleMole_MapModule__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E89F60, Singleton_1_MoleMole_PlayerModule__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E8A1F0, Singleton_1_MoleMole_NetworkManager__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E8A218, Singleton_1_MoleMole_LoadingManager__get_Instance__MethodInfo);
|
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DO_APP_FUNC_METHODINFO(0x09E8A810, Singleton_1_MoleMole_MapManager__get_Instance__MethodInfo);
|
|
DO_APP_FUNC_METHODINFO(0x09E8C3A0, Singleton_1_MoleMole_EventManager__get_Instance__MethodInfo);
|
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DO_APP_FUNC_METHODINFO(0x09E8CA18, Singleton_1_MoleMole_ScenePropManager__get_Instance__MethodInfo);
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