diff --git a/cheat-library/src/user/cheat/world/VacuumLoot.cpp b/cheat-library/src/user/cheat/world/VacuumLoot.cpp index 2792ab3..08e0271 100644 --- a/cheat-library/src/user/cheat/world/VacuumLoot.cpp +++ b/cheat-library/src/user/cheat/world/VacuumLoot.cpp @@ -12,7 +12,7 @@ namespace cheat::feature NF(f_Enabled, "Vacuum Loot", "VacuumLoot", false), NF(f_DelayTime, "Delay time (in ms)", "VacuumLoot", 1000), NF(f_Distance, "Distance", "VacuumLoot", 1.5f), - NF(f_MobDropRadius, "Mob Drop Radius", "VacuumLoot", 1.5f), + NF(f_MobDropRadius, "Mob Drop Radius", "VacuumLoot", 20.0f), NF(f_Radius, "Radius", "VacuumLoot", 20.0f), nextTime(0) { @@ -32,7 +32,7 @@ namespace cheat::feature ConfigWidget("Enabled", f_Enabled, "Vacuum Loot drops"); ImGui::SameLine(); ImGui::SetNextItemWidth(100.0f); ConfigWidget("Delay Time (ms)", f_DelayTime, 1, 0, 1000, "Delay (in ms) between loot vacuum."); ConfigWidget("Radius (m)", f_Radius, 0.1f, 5.0f, 100.0f, "Radius of common loot vacuum."); - ConfigWidget("Mob Drop Radius (m)", f_MobDropRadius, 0.1f, 5.0f, 150.0f, "Radius of mob drop vacuum.\n" + ConfigWidget("Mob Drop Radius (m)", f_MobDropRadius, 0.1f, 5.0f, 100.0f, "Radius of mob drop vacuum.\n" "(Item Drops and Equipments)"); ConfigWidget("Distance (m)", f_Distance, 0.1f, 1.0f, 10.0f, "Distance between the player and the loot.\n" "Values under 1.5 may be too intruding."); @@ -83,7 +83,7 @@ namespace cheat::feature auto& manager = game::EntityManager::instance(); auto distance = manager.avatar()->distance(entity); - return distance <= isMobDrop ? f_MobDropRadius : f_Radius; + return distance <= (isMobDrop ? f_MobDropRadius : f_Radius); } void VacuumLoot::OnGameUpdate()