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WaterMark fix missing "UID"
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@ -113,7 +113,7 @@ namespace cheat::feature
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Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
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Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
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if (Components::WaterMark != nullptr)
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if (Components::WaterMark != nullptr)
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app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID), nullptr);
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app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID.value().value.empty() ? "" : std::string("UID: " + f_UID.value().value)), nullptr);
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}
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}
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nextUpdate = currentTime + (int)f_DelayUpdate;
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nextUpdate = currentTime + (int)f_DelayUpdate;
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