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Add project files.
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45
cheat-library/src/appdata/il2cpp-functions.h
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45
cheat-library/src/appdata/il2cpp-functions.h
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// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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// Target Unity version: 2017.4.15 - 2017.4.40
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// ******************************************************************************
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// * IL2CPP application-specific method definition addresses and signatures
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// ******************************************************************************
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using namespace app;
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DO_APP_FUNC(0x05CDB4C0, void, Object__ctor, (Object* __this, MethodInfo* method));
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DO_APP_FUNC(0x067D4FB0, bool, Object_Equals, (Object* __this, Object* obj, MethodInfo* method));
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DO_APP_FUNC(0x067D4F70, bool, Object_Equals_1, (void* __this, Object* objA, Object* objB, MethodInfo* method));
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DO_APP_FUNC(0x05CDB4C0, void, Object_Finalize, (Object* __this, MethodInfo* method));
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DO_APP_FUNC(0x067D4FC0, int32_t, Object_GetHashCode, (Object* __this, MethodInfo* method));
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DO_APP_FUNC(0x067D4FD0, Type*, Object_GetType, (Object* __this, MethodInfo* method));
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DO_APP_FUNC(0x067D4FF0, Object*, Object_MemberwiseClone, (Object* __this, MethodInfo* method));
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DO_APP_FUNC(0x067D5000, String*, Object_ToString, (Object* __this, MethodInfo* method));
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DO_APP_FUNC(0x079EA1F0, bool, Object_ReferenceEquals, (void* __this, Object* objA, Object* objB, MethodInfo* method));
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DO_APP_FUNC(0x067D4FE0, int32_t, Object_InternalGetHashCode, (void* __this, Object* o, MethodInfo* method));
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DO_APP_FUNC(0x067D5030, void*, Object_obj_address, (Object* __this, MethodInfo* method));
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DO_APP_FUNC(0x052CC900, Byte__Array*, LuaManager_LoadCustomLuaFile, (LuaManager* __this, String** filePath, bool* recycleBytes, MethodInfo* method));
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// ELIHHCKMPNE_ALEDHGAIDHN
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DO_APP_FUNC(0x0175BD10, void, GameLogin_CheckGameIntegrity, (GameLogin* __this, String* someString, uint32_t someInt, MethodInfo* method));
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DO_APP_FUNC(0x06C66FF0, String*, DateTime_ToLongDateString, (DateTime__Boxed* __this, MethodInfo* method));
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DO_APP_FUNC(0x06C67070, String*, DateTime_ToLongTimeString, (DateTime__Boxed* __this, MethodInfo* method));
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DO_APP_FUNC(0x06C671B0, double, DateTime_ToOADate, (DateTime__Boxed* __this, MethodInfo* method));
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DO_APP_FUNC(0x06C671C0, String*, DateTime_ToShortDateString, (DateTime__Boxed* __this, MethodInfo* method));
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DO_APP_FUNC(0x06C67200, String*, DateTime_ToShortTimeString, (DateTime__Boxed* __this, MethodInfo* method));
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DO_APP_FUNC(0x06C67500, String*, DateTime_ToString, (DateTime__Boxed* __this, MethodInfo* method));
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DO_APP_FUNC(0x037B8580, void, GameLogin_SendInfo_2, (GameLogin* __this, GKOJAICIOPA* info, MethodInfo* method));
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DO_APP_FUNC_METHODINFO(0x0B25C800, GameLogin_SendInfo_2__MethodInfo);
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DO_APP_FUNC(0x03747530, void, GKOJAICIOPA_JINHMKCMECH, (GKOJAICIOPA* __this, String* JOJAAEDKLKK, MethodInfo* method));
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DO_APP_FUNC(0x03743E30, String*, GKOJAICIOPA_GJLJLNPHKBA, (GKOJAICIOPA* __this, MethodInfo* method));
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DO_APP_FUNC(0x0705AB30, Array*, Array_CreateInstance, (void* __this, app::Type* elementType, int32_t length, MethodInfo* method));
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DO_APP_FUNC(0x0705E3C0, int32_t, Array_get_Length, (Array* __this, MethodInfo* method));
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DO_APP_FUNC(0x0705CC70, void, Array_SetValue_1, (Array* __this, Object* value, int64_t index, MethodInfo* method));
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DO_APP_FUNC_METHODINFO(0x0B1AA908, Array_SetValue_1__MethodInfo);
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DO_APP_FUNC(0x074AAAB0, Byte__Array*, Application_RecordUserData, (void* __this, int32_t nType, MethodInfo* method));
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DO_APP_FUNC(0x070598A0, Object*, Array_Clone, (Array* __this, MethodInfo* method));
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