Files
Akebi-GC3_0/cheat-library/src/user/cheat/player/GodMode.cpp

122 lines
4.5 KiB
C++

#include "pch-il2cpp.h"
#include "GodMode.h"
#include <helpers.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
{
GodMode::GodMode() : Feature(),
NFEX(f_Enabled, "God mode", "m_GodMode", "Player", false, false)
{
HookManager::install(app::VCHumanoidMove_NotifyLandVelocity, VCHumanoidMove_NotifyLandVelocity_Hook);
HookManager::install(app::Miscs_CheckTargetAttackable, Miscs_CheckTargetAttackable_Hook);
//HookManager::install(app::MoleMole_LCBaseCombat_FireBeingHitEvent, LCBaseCombat_FireBeingHitEvent_Hook);
HookManager::install(app::MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp, MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook);
}
const FeatureGUIInfo& GodMode::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "Player", false };
return info;
}
void GodMode::DrawMain()
{
ConfigWidget("God Mode", f_Enabled, "Enables god mode, i.e. no incoming damage including environmental damage.\n");
}
bool GodMode::NeedStatusDraw() const
{
return f_Enabled;
}
void GodMode::DrawStatus()
{
ImGui::Text("God Mode");
}
GodMode& GodMode::GetInstance()
{
static GodMode instance;
return instance;
}
// Attack immunity (return false when target is avatar, that mean avatar entity isn't attackable)
bool GodMode::Miscs_CheckTargetAttackable_Hook(app::BaseEntity* attacker, app::BaseEntity* target, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
auto& manager = game::EntityManager::instance();
auto entity = manager.entity(target);
if (gm.f_Enabled && entity->isAvatar())
return false;
return CALL_ORIGIN(Miscs_CheckTargetAttackable_Hook, attacker, target, method);
}
// Raised when avatar fall on ground.
// Sending fall speed, and how many time pass from gain max fall speed (~30m/s).
// To disable fall damage reset reachMaxDownVelocityTime and decrease fall velocity.
void GodMode::VCHumanoidMove_NotifyLandVelocity_Hook(app::VCHumanoidMove* __this, app::Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
if (gm.f_Enabled && -velocity.y > 13)
{
float randAdd = (float)(std::rand() % 1000) / 1000;
velocity.y = -8 - randAdd;
reachMaxDownVelocityTime = 0;
}
// LOG_DEBUG("%s, %f", il2cppi_to_string(velocity).c_str(), reachMaxDownVelocityTime);
CALL_ORIGIN(VCHumanoidMove_NotifyLandVelocity_Hook, __this, velocity, reachMaxDownVelocityTime, method);
}
// Analog function for disable attack damage (Thanks to Taiga74164)
//void GodMode::LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method)
//{
// auto& gm = GodMode::GetInstance();
// auto& manager = game::EntityManager::instance();
// if (gm.f_AltGodMode && manager.avatar()->runtimeID() == attackeeRuntimeID)
// return;
// CALL_ORIGIN(LCBaseCombat_FireBeingHitEvent_Hook, __this, attackeeRuntimeID, attackResult, method);
//}
// Environmental damage immunity (Thanks to RELOADED#7236 / GitHub: @34736384)
bool GodMode::MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook(app::ActorAbilityPlugin* __this, float delay, app::Object* arg, MethodInfo* method)
{
if (GetInstance().NeedBlockHanlerModifierThinkTimeUp(arg))
return false;
return CALL_ORIGIN(MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook, __this, delay, arg, method);
}
bool GodMode::NeedBlockHanlerModifierThinkTimeUp(app::Object* arg)
{
if (!f_Enabled)
return false;
auto actorModifier = CastTo<app::MoleMole_ActorModifier>(arg, *app::MoleMole_ActorModifier__TypeInfo);
if (actorModifier == nullptr)
return false;
static std::vector<std::string> modifierBlacklist
{
"BlackMud",
"SERVER_ClimateAbility",
"ElectricWater",
"SeiraiThunder",
"UNIQUE_Monster_",
"Monster_Shougun",
"UNIQUE_Life_Point_Search",
"UNIQUE_DynamicAbility_DeathZone_LoseHp"
};
std::string modifierName = il2cppi_to_string(actorModifier->fields._config->fields._modifierName);
//LOG_DEBUG("modifierName = %s", modifierName.c_str());
for (auto& forbiddenModifierName : modifierBlacklist)
if (modifierName.find(forbiddenModifierName) != std::string::npos)
return true;
return false;
}
}