Files
Akebi-GC3_0/cheat-library/src/user/cheat/visuals/ProfileChanger.h
CallowBlack c3a9f2a678 minor changes
`cheat-base` add x32 build
`manual map` and `load library` injection moved to `cheat-base`
removed unnecessary packet sniffer functionality
fixed several type conversionals
`cheat-library` now is startup by default
little changes in `Logger`, `PatternScanner`, `ProtoTransfer`
updated detours
2022-06-21 22:47:24 +03:00

44 lines
1.2 KiB
C++

#pragma once
#include <cheat-base/cheat/Feature.h>
#include <cheat-base/config/config.h>
#include <cheat-base/thread-safe.h>
namespace cheat::feature
{
class ProfileChanger : public Feature
{
public:
config::Field<config::Toggle<Hotkey>> f_Enabled;
config::Field<config::Toggle<std::string>> f_UID;
config::Field<config::Toggle<std::string>> f_NickName;
config::Field<config::Toggle<std::string>> f_Level;
config::Field<config::Toggle<Hotkey>> f_Exp;
config::Field<int> f_CurExp;
config::Field<int> f_MaxExp;
config::Field<config::Toggle<Hotkey>> f_ExpBar;
config::Field<float> f_ExpBarValue;
config::Field<config::Toggle<std::string>> f_WorldLevel;
config::Field<config::Toggle<std::string>> f_Avatar; // Avatar png size 256x256
config::Field<config::Toggle<std::string>> f_Card; // Card Name png size 840x400
static ProfileChanger& GetInstance();
const FeatureGUIInfo& GetGUIInfo() const override;
void DrawMain() override;
bool NeedStatusDraw() const override;
void DrawStatus() override;
bool CheckFile(const std::string& name);
private:
SafeQueue<uint32_t> toBeUpdate;
SafeValue<int64_t> nextUpdate;
int f_DelayUpdate = 100;
void OnGameUpdate();
ProfileChanger();
};
}