mirror of
https://github.com/360NENZ/Taiga74164-Akebi-GC.git
synced 2025-09-19 20:26:20 +08:00
244 lines
11 KiB
C++
244 lines
11 KiB
C++
#include "pch-il2cpp.h"
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#include "ProfileChanger.h"
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#include <helpers.h>
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#include <cheat/events.h>
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#include <misc/cpp/imgui_stdlib.h>
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#include <fstream>
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namespace cheat::feature
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{
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namespace GameObject {
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app::GameObject* WaterMark = nullptr;
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}
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namespace Components {
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app::Component_1* WaterMark = nullptr;
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app::Texture2D* CardTexture = nullptr;
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app::Texture2D* AvatarTexture = nullptr;
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app::Sprite* CardSprite = nullptr;
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app::Sprite* AvatarSprite = nullptr;
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app::Rect RectCard;
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app::Rect RectAvatar;
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}
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// Profile Page
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app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method);
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// Edit Player Info Page
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static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method);
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ProfileChanger::ProfileChanger() : Feature(),
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NF(f_Enabled, "Custom Profile", "Visuals", false),
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NF(f_UID, "UID", "Visuals", false),
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NF(f_NickName, "NickName", "Visuals", false),
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NF(f_Level, "Level", "Visuals", false),
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NF(f_Exp, "Exp", "Visuals", false),
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NF(f_CurExp, "CurExp", "Visuals", 1),
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NF(f_MaxExp, "MaxExp", "Visuals", 1),
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NF(f_ExpBar, "ExpBar", "Visuals", false),
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NF(f_ExpBarValue, "ExpBarValue", "Visuals", 20.0f),
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NF(f_WorldLevel, "WorldLevel", "Visuals", false),
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NF(f_Avatar, "AvatarImage", "Visuals", false),
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NF(f_Card, "CardImage", "Visuals", false),
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toBeUpdate(), nextUpdate(0)
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{
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HookManager::install(app::ProfilePage, ProfilePage);
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HookManager::install(app::ProfileEditPage, ProfileEditPage);
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events::GameUpdateEvent += MY_METHOD_HANDLER(ProfileChanger::OnGameUpdate);
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}
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const FeatureGUIInfo& ProfileChanger::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "CustomProfile", "Visuals", true };
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return info;
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}
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void ProfileChanger::DrawMain()
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{
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ConfigWidget(f_Enabled, "Custom Profile.");
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ConfigWidget(f_UID, "Changes the uid visually.");
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ConfigWidget(f_NickName, "Changes the nickname visually.");
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ConfigWidget(f_Level, "Changes the level visually.");
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ConfigWidget(f_Exp, "Changes the exp visually.");
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if (f_Exp) {
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ConfigWidget("CurExp", f_CurExp, 1, 2, 100000, "Changes the ExpBar visually.");
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ConfigWidget("MaxExp", f_MaxExp, 1, 2, 100000, "Changes the ExpBar visually.");
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ConfigWidget(f_ExpBar, "Changes the ExpBar visually.");
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if (f_ExpBar)
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ConfigWidget("ExpBarValue", f_ExpBarValue, 1, 2, 100, "Changes the ExpBar visually.");
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}
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ConfigWidget(f_WorldLevel, "Changes the world-level visually.");
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ConfigWidget(f_Avatar, "Changes the Avatar Image visually.\n" \
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"Note the size of the picture must be: 256x256.\n" \
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"Example path: C:\\Avatars.png");
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ConfigWidget(f_Card, "Changes the Card visually.\n" \
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"Note the size of the picture must be: 840x400.\n" \
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"Example path: C:\\Avatars.png");
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}
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bool ProfileChanger::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void ProfileChanger::DrawStatus()
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{
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ImGui::Text("Custom Profile");
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}
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ProfileChanger& ProfileChanger::GetInstance()
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{
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static ProfileChanger instance;
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return instance;
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}
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void ProfileChanger::OnGameUpdate()
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{
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if (!f_Enabled || !f_UID)
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return;
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auto currentTime = util::GetCurrentTimeMillisec();
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if (currentTime < nextUpdate)
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return;
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if (f_UID) {
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if (GameObject::WaterMark == nullptr)
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GameObject::WaterMark = app::GameObject_Find(string_to_il2cppi("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"), nullptr);
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if (GameObject::WaterMark != nullptr && Components::WaterMark == nullptr)
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Components::WaterMark = app::GameObject_GetComponentByName(GameObject::WaterMark, string_to_il2cppi("Text"), nullptr);
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if (Components::WaterMark != nullptr)
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app::Text_set_text(reinterpret_cast<app::Text*>(Components::WaterMark), string_to_il2cppi(f_UID), nullptr);
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}
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nextUpdate = currentTime + (int)f_DelayUpdate;
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}
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bool ProfileChanger::CheckFile(const std::string& Filename) {
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struct stat buffer;
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return (stat(Filename.c_str(), &buffer) == 0);
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}
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app::Button_1* ProfilePage(app::MonoInLevelPlayerProfilePage* __this, MethodInfo* method)
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{
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auto& profile = ProfileChanger::GetInstance();
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if (profile.f_Enabled) {
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if (profile.f_UID)
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app::Text_set_text(__this->fields._playerID, string_to_il2cppi(profile.f_UID), nullptr);
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if (profile.f_Level)
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app::Text_set_text(__this->fields._playerLv, string_to_il2cppi(profile.f_Level), nullptr);
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if (profile.f_Exp) {
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std::string CurExpStr = std::to_string(profile.f_CurExp);
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std::string MaxExpStr = std::to_string(profile.f_MaxExp);
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app::Text_set_text(__this->fields._playerExp, string_to_il2cppi(CurExpStr + "/" + MaxExpStr), nullptr);
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if (profile.f_ExpBar)
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{
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app::Slider_1_set_minValue(__this->fields._playerExpSlider, 1, nullptr);
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app::Slider_1_set_maxValue(__this->fields._playerExpSlider, 100, nullptr);
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app::Slider_1_set_value(__this->fields._playerExpSlider, profile.f_ExpBarValue, nullptr);
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}
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}
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if (profile.f_WorldLevel)
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app::Text_set_text(__this->fields._playerWorldLv, string_to_il2cppi(profile.f_WorldLevel), nullptr);
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if (profile.f_NickName){
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auto playerModule = GET_SINGLETON(MoleMole_PlayerModule);
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if (playerModule != nullptr && playerModule->fields._accountData_k__BackingField != nullptr) {
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auto& accountData = playerModule->fields._accountData_k__BackingField->fields;
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accountData.nickName = string_to_il2cppi(profile.f_NickName);
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}
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}
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// Card Name png size 840x400
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if (profile.f_Card){
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if (profile.CheckFile(profile.f_Card)) {
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Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
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// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
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if (Components::RectCard.m_Width == 0)
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Components::RectCard = app::Sprite_get_rect(__this->fields._nameCardPic->fields.m_Sprite, nullptr);
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app::Vector2 Vec2 = { 100, 100 };
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Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
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__this->fields._nameCardPic->fields.m_OverrideSprite = Components::CardSprite;
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}
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else {
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std::cout << "Card Image: \n" << "not found" << std::endl;
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}
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}
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// Avatar png size 256x256
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if (profile.f_Avatar) {
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if (profile.CheckFile(profile.f_Avatar)) {
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Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
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// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
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if (Components::RectAvatar.m_Width == 0)
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Components::RectAvatar = app::Sprite_get_rect(__this->fields.playerIconImage->fields.m_Sprite, nullptr);
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app::Vector2 Vec2Avatar = { 128, 128 };
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Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
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__this->fields.playerIconImage->fields.m_OverrideSprite = Components::AvatarSprite;
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}
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else {
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std::cout << "Avatar Image: \n" << "not found" << std::endl;
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}
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}
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}
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return CALL_ORIGIN(ProfilePage, __this, method);
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}
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static void ProfileEditPage(app::MonoFriendInformationDialog* __this, app::Sprite* value, MethodInfo* method) {
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auto& profile = ProfileChanger::GetInstance();
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if (profile.f_Enabled) {
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if (profile.f_UID)
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__this->fields._playerUID->fields.m_Text = string_to_il2cppi(profile.f_UID);
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if (profile.f_Level)
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__this->fields._playerLevel->fields.m_Text = string_to_il2cppi(profile.f_Level);
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if (profile.f_WorldLevel)
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__this->fields._worldLevel->fields.m_Text = string_to_il2cppi(profile.f_WorldLevel);
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// Card Name png size 840x400
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if (profile.f_Card) {
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if (profile.CheckFile(profile.f_Card)) {
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Components::CardTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Card), 100, false, false, false, nullptr);
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// If you don't do this check, then the UI will break after teleportation, I'm just too lazy to set up Rect manually
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if (Components::RectCard.m_Width == 0)
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Components::RectCard = app::Sprite_get_rect(__this->fields._cardImg->fields.m_Sprite, nullptr);
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app::Vector2 Vec2 = { 100, 100 };
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Components::CardSprite = app::Sprite_Create(Components::CardTexture, Components::RectCard, Vec2, 1, nullptr);
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__this->fields._cardImg->fields.m_OverrideSprite = Components::CardSprite;
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}
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else {
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std::cout << "Card Image: \n" << "not found" << std::endl;
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}
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}
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// Avatar png size 256x256
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if (profile.f_Avatar) {
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if (profile.CheckFile(profile.f_Avatar)) {
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Components::AvatarTexture = app::NativeGallery_LoadImageAtPath(string_to_il2cppi(profile.f_Avatar), 100, false, false, false, nullptr);
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if (Components::RectAvatar.m_Width == 0)
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Components::RectAvatar = app::Sprite_get_rect(__this->fields._icon->fields.m_Sprite, nullptr);
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app::Vector2 Vec2Avatar = { 128, 128 };
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Components::AvatarSprite = app::Sprite_Create(Components::AvatarTexture, Components::RectAvatar, Vec2Avatar, 1, nullptr);
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__this->fields._icon->fields.m_OverrideSprite = Components::AvatarSprite;
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}
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else {
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std::cout << "Card Image: \n" << "not found" << std::endl;
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}
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}
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}
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return CALL_ORIGIN(ProfileEditPage, __this, value, method);
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}
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} |