Files
Akebi-GC3_0/cheat-library/src/user/cheat/world/AutoChallenge.cpp
2022-08-09 12:22:11 +08:00

80 lines
2.1 KiB
C++

#include "pch-il2cpp.h"
#include "AutoChallenge.h"
#include <cheat/events.h>
#include <cheat/game/EntityManager.h>
#include <cheat/game/filters.h>
namespace cheat::feature
{
AutoChallenge::AutoChallenge() : Feature(),
NF(f_Enabled, "Auto challenge", "AutoChallenge", false),
NF(f_Delay, "Collect delay", "AutoChallenge", 1000),
NF(f_Range, "Collect range", "AutoChallenge", 20.f)
{
events::GameUpdateEvent += MY_METHOD_HANDLER(AutoChallenge::OnGameUpdate);
}
const FeatureGUIInfo& AutoChallenge::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "Auto Challenge", "World", true };
return info;
}
void AutoChallenge::DrawMain()
{
ConfigWidget("Enabled", f_Enabled, "Auto collect time challenge item");
ImGui::SetNextItemWidth(200.f);
ConfigWidget("Range", f_Range, 0.1f, 0.f, 300.f, "Collect range.");
ImGui::SameLine();
ImGui::SetNextItemWidth(200.f);
ConfigWidget("Delay", f_Delay, 1, 0, 2000, "Collect delay.");
}
bool AutoChallenge::NeedStatusDraw() const
{
return f_Enabled;
}
void AutoChallenge::DrawStatus()
{
ImGui::Text("Challenge [%.01fm]", f_Range.value());
}
AutoChallenge& AutoChallenge::GetInstance()
{
static AutoChallenge instance;
return instance;
}
void AutoChallenge::OnGameUpdate()
{
static uint64_t lastTime = 0;
auto timestamp = app::MoleMole_TimeUtil_get_NowTimeStamp(nullptr);
if (!f_Enabled || lastTime + f_Delay > timestamp)
return;
auto& entityManager = game::EntityManager::instance();
auto avatarEntity = entityManager.avatar();
for (auto& entity : entityManager.entities(game::filters::puzzle::TimeTrialChallengeCollection))
{
if (avatarEntity->distance(entity) > f_Range)
continue;
auto combat = entity->combat();
if (combat != nullptr)
{
auto combatProp = combat->fields._combatProperty_k__BackingField;
auto maxHP = app::MoleMole_SafeFloat_get_Value(combatProp->fields.maxHP, nullptr);
// so many entities named "SkillObj_EmptyGadget", but the collection's hp is 99999.f
if (maxHP > 99998 && maxHP < 99999.9)
{
entity->setRelativePosition(avatarEntity->relativePosition());
}
}
}
}
}