Files
Akebi-GC3_0/cheat-library/src/user/cheat/player/GodMode.cpp
2022-06-21 04:45:44 -06:00

157 lines
8.1 KiB
C++

#include "pch-il2cpp.h"
#include "GodMode.h"
#include <helpers.h>
#include <cheat/game/EntityManager.h>
namespace cheat::feature
{
static bool Miscs_CheckTargetAttackable_Hook(app::BaseEntity* attacker, app::BaseEntity* target, MethodInfo* method);
static void VCHumanoidMove_NotifyLandVelocity_Hook(app::VCHumanoidMove* __this, app::Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method);
static void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method);
static bool MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook(app::ActorAbilityPlugin* __this, float delay, app::Object* arg, MethodInfo* method);
std::vector<std::string> v{
"BlackMud",
"SERVER_ClimateAbility",
"ElectricWater",
"SeiraiThunder",
"UNIQUE_Monster_",
"Monster_Shougun"};
GodMode::GodMode() : Feature(),
NFEX(f_Enabled, "God mode", "m_GodMode", "Player", false, false),
NF(f_AltGodMode, "Alternative God Mode", "Player", false)
{
HookManager::install(app::VCHumanoidMove_NotifyLandVelocity, VCHumanoidMove_NotifyLandVelocity_Hook);
HookManager::install(app::Miscs_CheckTargetAttackable, Miscs_CheckTargetAttackable_Hook);
HookManager::install(app::MoleMole_LCBaseCombat_FireBeingHitEvent, LCBaseCombat_FireBeingHitEvent_Hook);
HookManager::install(app::MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp, MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook);
}
const FeatureGUIInfo& GodMode::GetGUIInfo() const
{
static const FeatureGUIInfo info{ "", "Player", false };
return info;
}
void GodMode::DrawMain()
{
ConfigWidget("God Mode", f_Enabled,
"Enables god mode, i.e. no incoming damage.\n" \
"May not work with some types of damage.");
ImGui::Indent();
ConfigWidget("Alternative God Mode", f_AltGodMode,
"Alternative god mode that ignores incoming damage\n" \
"including environmental damage.");
ImGui::Unindent();
}
bool GodMode::NeedStatusDraw() const
{
return f_Enabled || f_AltGodMode;
}
void GodMode::DrawStatus()
{
ImGui::Text("God Mode%s", f_AltGodMode ? "+Alt " : " ");
}
GodMode& GodMode::GetInstance()
{
static GodMode instance;
return instance;
}
// Attack immunity (return false when target is avatar, that mean avatar entity isn't attackable)
static bool Miscs_CheckTargetAttackable_Hook(app::BaseEntity* attacker, app::BaseEntity* target, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
auto& manager = game::EntityManager::instance();
auto entity = manager.entity(target);
if (gm.f_Enabled && entity->isAvatar())
return false;
return CALL_ORIGIN(Miscs_CheckTargetAttackable_Hook, attacker, target, method);
}
// Raised when avatar fall on ground.
// Sending fall speed, and how many time pass from gain max fall speed (~30m/s).
// To disable fall damage reset reachMaxDownVelocityTime and decrease fall velocity.
static void VCHumanoidMove_NotifyLandVelocity_Hook(app::VCHumanoidMove* __this, app::Vector3 velocity, float reachMaxDownVelocityTime, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
if ((gm.f_Enabled || gm.f_AltGodMode) && -velocity.y > 13)
{
float randAdd = (float)(std::rand() % 1000) / 1000;
velocity.y = -8 - randAdd;
reachMaxDownVelocityTime = 0;
}
// LOG_DEBUG("%s, %f", il2cppi_to_string(velocity).c_str(), reachMaxDownVelocityTime);
CALL_ORIGIN(VCHumanoidMove_NotifyLandVelocity_Hook, __this, velocity, reachMaxDownVelocityTime, method);
}
// Analog function for disable attack damage (Thanks to Taiga74164)
static void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
auto& manager = game::EntityManager::instance();
if (gm.f_AltGodMode && manager.avatar()->runtimeID() == attackeeRuntimeID)
return;
CALL_ORIGIN(LCBaseCombat_FireBeingHitEvent_Hook, __this, attackeeRuntimeID, attackResult, method);
}
// Environmental damage immunity (Thanks to RELOADED#7236 / GitHub: @34736384)
static bool MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook(app::ActorAbilityPlugin* __this, float delay, app::Object* arg, MethodInfo* method)
{
auto& gm = GodMode::GetInstance();
auto actorModifer = reinterpret_cast<app::MoleMole_ActorModifier*>(arg);
auto argStr = actorModifer->fields._config->fields._modifierName;
std::string name;
if ((uintptr_t)actorModifer->klass == *(uintptr_t*)app::MoleMole_ActorModifier__TypeInfo)
{
uintptr_t MoleMole_ActorModifier = (uintptr_t)arg;
uintptr_t ConfigAbilityModifier = *(uintptr_t*)(MoleMole_ActorModifier + 0x68);
if (ConfigAbilityModifier)
{
//app::String* modifierName = actorModifer->fields._config->fields._modifierName;
app::String* modifierName = *(app::String**)(ConfigAbilityModifier + 0x28);
if (modifierName)
name = il2cppi_to_string(modifierName).c_str();
}
}
if (gm.f_AltGodMode)
for (auto& v : v)
if (name.find(v) != std::string::npos)
return false;
//LOG_DEBUG("%s", name.c_str());
return CALL_ORIGIN(MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook, __this, delay, arg, method);
}
}
// ____________________________________________________________________________________________________________
// | Name | Description |
// |------------------------------------------------------------------------|-----------------------------------|
// | SERVER_ClimateAbility_Cold_Area | Sheer cold |
// | SERVER_ClimateAbility_Cold_Lv1 | Sheer cold |
// | SERVER_ClimateAbility_Cold_Lv2 | Sheer cold |
// | SERVER_ClimateAbility_TsurumiMist_Area | Electric debuff |
// | SERVER_ClimateAbility_TatariRegion_Area | Electric debuff |
// | SERVER_ClimateAbility_TatariRegion_Lv1 | Electric debuff |
// | SERVER_ClimateAbility_TatariRegion_Lv2 | Electric debuff |
// | SERVER_ClimateAbility_SeiraiStorm_Area | Serai Island |
// | SERVER_ClimateAbility_SeiraiStorm_Lv1 | Serai Island |
// | SERVER_ClimateAbility_SeiraiStorm_Lv2 | Serai Island |
// | SERVER_ClimateAbility_TsurumiMist_Area | Tsurumi Island |
// | ElectricWaterAreaModifier | All electric water in inazuma |
// | BlackMudAreaBuff_Avatar | |
// | BlackMudAreaBuff_Avatar02 | |
// | WaterAreaModifier | |
// | SeiraiThunder_Manager | |
// | UNIQUE_Monster_Shougun_Mitakenarukami_BurstAtk02_NotInShieldPredicated | |
// | Monster_Shougun_Mitakenarukami_BurstAtk02_NotInShieldAtk | |
// |------------------------------------------------------------------------|-----------------------------------|