mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2025-07-18 17:38:01 +08:00
Replaced Array.IndexOf by a manual iteration because it wasn't working for some reason. Also polished some vertical spaces.
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@ -138,10 +138,9 @@ namespace UnityExplorer.UI.Panels
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private static Camera GetTargetCamera()
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{
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Camera currentMain = Camera.main;
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if (!ConfigManager.Advanced_Freecam_Selection.Value && !targetCameraDropdown)
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{
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return currentMain;
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return Camera.main;
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}
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Camera[] cameras = GetAvailableCameras();
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@ -166,7 +165,14 @@ namespace UnityExplorer.UI.Panels
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// If couldn't find the user selected camera default to the main camera
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if (selectedCameraTargetIndex == -1)
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{
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selectedCameraTargetIndex = Array.IndexOf(cameras, Camera.main);
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for (int i = 0; i < cameras.Length; i++)
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{
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if (cameras[i] == Camera.main)
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{
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selectedCameraTargetIndex = i;
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break;
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}
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}
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}
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SetTargetDropdownValueWithoutNotify(selectedCameraTargetIndex);
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@ -327,12 +333,6 @@ namespace UnityExplorer.UI.Panels
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internal static void EndFreecam()
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{
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if (ourCamera == null)
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{
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ExplorerCore.LogWarning("EndFreecam called but ourCamera is null, returning.");
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return;
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}
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inFreeCamMode = false;
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connector?.UpdateFreecamStatus(false);
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@ -363,8 +363,8 @@ namespace UnityExplorer.UI.Panels
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MaybeToggleOrthographic(true);
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ToggleCustomComponents(true);
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MethodInfo resetCullingMatrixMethod = typeof(Camera).GetMethod("ResetCullingMatrix", new Type[] {});
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resetCullingMatrixMethod.Invoke(ourCamera, null);
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ourCamera.ResetWorldToCameraMatrix();
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ourCamera.ResetProjectionMatrix();
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ourCamera = null;
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@ -565,7 +565,6 @@ namespace UnityExplorer.UI.Panels
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UIFactory.SetLayoutElement(TargetCamLabel.gameObject, minWidth: 75, minHeight: 25);
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GameObject targetCameraDropdownObj = UIFactory.CreateDropdown(CameraModeRow, "TargetCamera_Dropdown", out targetCameraDropdown, null, 14, null);
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targetCameraDropdown.onValueChanged.AddListener(UpdateTargetCameraAction);
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try {
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