mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2025-07-18 17:38:01 +08:00
Add Adjust ArrowSize (#101)
Co-authored-by: originalnicodr <niconavall@gmail.com>
This commit is contained in:
Binary file not shown.
@ -1,6 +1,7 @@
|
|||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityExplorer.Config;
|
||||||
#if UNHOLLOWER
|
#if UNHOLLOWER
|
||||||
using IL2CPPUtils = UnhollowerBaseLib.UnhollowerUtils;
|
using IL2CPPUtils = UnhollowerBaseLib.UnhollowerUtils;
|
||||||
#endif
|
#endif
|
||||||
@ -12,8 +13,12 @@ namespace UnityExplorer
|
|||||||
{
|
{
|
||||||
public class ArrowGenerator
|
public class ArrowGenerator
|
||||||
{
|
{
|
||||||
public static GameObject CreateArrow(Vector3 arrowPosition, Quaternion arrowRotation, Color color){
|
public static GameObject CreateArrow(Vector3 arrowPosition, Quaternion arrowRotation, Color color)
|
||||||
|
{
|
||||||
try {
|
try {
|
||||||
|
float arrowSizeValue = ConfigManager.Arrow_Size.Value;
|
||||||
|
Vector3 arrowSize = new Vector3(Math.Max(arrowSizeValue, 0.1f), Math.Max(arrowSizeValue, 0.1f), Math.Max(arrowSizeValue, 0.1f));
|
||||||
|
|
||||||
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||||
cylinder.GetComponent<Collider>().enabled = false;
|
cylinder.GetComponent<Collider>().enabled = false;
|
||||||
cylinder.GetComponent<MeshFilter>().mesh = CreateCylinderMesh(0.01f, 20, 2);
|
cylinder.GetComponent<MeshFilter>().mesh = CreateCylinderMesh(0.01f, 20, 2);
|
||||||
@ -34,6 +39,7 @@ namespace UnityExplorer
|
|||||||
|
|
||||||
GameObject arrow = new GameObject("CUE-Arrow");
|
GameObject arrow = new GameObject("CUE-Arrow");
|
||||||
cylinder.transform.SetParent(arrow.transform, true);
|
cylinder.transform.SetParent(arrow.transform, true);
|
||||||
|
arrow.transform.localScale = arrowSize;
|
||||||
arrow.transform.position = arrowPosition;
|
arrow.transform.position = arrowPosition;
|
||||||
arrow.transform.rotation = arrowRotation;
|
arrow.transform.rotation = arrowRotation;
|
||||||
arrow.transform.position += 0.5f * arrow.transform.forward; // Move the arrow forward so the cylinder starts on the wanted position
|
arrow.transform.position += 0.5f * arrow.transform.forward; // Move the arrow forward so the cylinder starts on the wanted position
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityExplorer.Config;
|
||||||
using UniverseLib.UI;
|
using UniverseLib.UI;
|
||||||
using UniverseLib.UI.Models;
|
using UniverseLib.UI.Models;
|
||||||
using UniverseLib.UI.Widgets.ScrollView;
|
using UniverseLib.UI.Widgets.ScrollView;
|
||||||
@ -69,6 +70,9 @@ namespace UnityExplorer.UI.Panels
|
|||||||
|
|
||||||
private void ToggleVisualizer(){
|
private void ToggleVisualizer(){
|
||||||
GameObject visualizer = light.transform.GetChild(0).gameObject;
|
GameObject visualizer = light.transform.GetChild(0).gameObject;
|
||||||
|
float arrowSize = ConfigManager.Arrow_Size.Value;
|
||||||
|
Vector3 arrowSizeVec = new Vector3(Math.Max(arrowSize, 0.1f), Math.Max(arrowSize, 0.1f), Math.Max(arrowSize, 0.1f));
|
||||||
|
light.transform.GetChild(0).localScale = arrowSizeVec;
|
||||||
visualizer.SetActive(!visualizer.activeSelf);
|
visualizer.SetActive(!visualizer.activeSelf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,6 +32,7 @@ namespace UnityExplorer.Config
|
|||||||
public static ConfigElement<bool> Reflection_Hide_NativeInfoPtrs;
|
public static ConfigElement<bool> Reflection_Hide_NativeInfoPtrs;
|
||||||
public static ConfigElement<bool> Auto_Scale_UI;
|
public static ConfigElement<bool> Auto_Scale_UI;
|
||||||
public static ConfigElement<bool> Reset_Camera_Transform;
|
public static ConfigElement<bool> Reset_Camera_Transform;
|
||||||
|
public static ConfigElement<float> Arrow_Size;
|
||||||
|
|
||||||
public static ConfigElement<KeyCode> Pause;
|
public static ConfigElement<KeyCode> Pause;
|
||||||
public static ConfigElement<KeyCode> Frameskip;
|
public static ConfigElement<KeyCode> Frameskip;
|
||||||
@ -167,7 +168,7 @@ namespace UnityExplorer.Config
|
|||||||
"Optional keybind to begin a UI-mode Mouse Inspect.",
|
"Optional keybind to begin a UI-mode Mouse Inspect.",
|
||||||
KeyCode.None);
|
KeyCode.None);
|
||||||
|
|
||||||
CSConsole_Assembly_Blacklist = new("CSharp Console Assembly Blacklist",
|
CSConsole_Assembly_Blacklist = new("CSharp Console Assembly Blacklist",
|
||||||
"Use this to blacklist Assembly names from being referenced by the C# Console. Requires a Reset of the C# Console.\n" +
|
"Use this to blacklist Assembly names from being referenced by the C# Console. Requires a Reset of the C# Console.\n" +
|
||||||
"Separate each Assembly with a semicolon ';'." +
|
"Separate each Assembly with a semicolon ';'." +
|
||||||
"For example, to blacklist Assembly-CSharp, you would add 'Assembly-CSharp;'",
|
"For example, to blacklist Assembly-CSharp, you would add 'Assembly-CSharp;'",
|
||||||
@ -178,7 +179,7 @@ namespace UnityExplorer.Config
|
|||||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||||
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
||||||
"");
|
"");
|
||||||
|
|
||||||
Reflection_Hide_NativeInfoPtrs = new("Hide NativeMethodInfoPtr_s and NativeFieldInfoPtr_s",
|
Reflection_Hide_NativeInfoPtrs = new("Hide NativeMethodInfoPtr_s and NativeFieldInfoPtr_s",
|
||||||
"Use this to blacklist NativeMethodPtr_s and NativeFieldInfoPtrs_s from the class inspector, mainly to reduce clutter.\r\n" +
|
"Use this to blacklist NativeMethodPtr_s and NativeFieldInfoPtrs_s from the class inspector, mainly to reduce clutter.\r\n" +
|
||||||
"For example, this will hide 'Class.NativeFieldInfoPtr_value' for the field 'Class.value'.",
|
"For example, this will hide 'Class.NativeFieldInfoPtr_value' for the field 'Class.value'.",
|
||||||
@ -187,15 +188,19 @@ namespace UnityExplorer.Config
|
|||||||
Auto_Scale_UI = new("Make the mod UI automatically scale with resolution",
|
Auto_Scale_UI = new("Make the mod UI automatically scale with resolution",
|
||||||
"Especially useful when running games in high resolutions and you are having a hard time reading the mods menu (requires restart).",
|
"Especially useful when running games in high resolutions and you are having a hard time reading the mods menu (requires restart).",
|
||||||
true);
|
true);
|
||||||
|
|
||||||
Reset_Camera_Transform = new("Reset Camera transform on freecam disable",
|
Reset_Camera_Transform = new("Reset Camera transform on freecam disable",
|
||||||
"Reset the camera position and rotation between freecam sessions, so the freecam always starts from the gameplay position and rotation.",
|
"Reset the camera position and rotation between freecam sessions, so the freecam always starts from the gameplay position and rotation.",
|
||||||
false);
|
false);
|
||||||
|
|
||||||
|
Arrow_Size = new("Visualizers arrows size",
|
||||||
|
"Cam Paths nodes and Lights Manager lights visualizers' arrow size (must be positive) (needs visualizer toggled to reflect changes).",
|
||||||
|
1f);
|
||||||
|
|
||||||
Pause = new("Pause",
|
Pause = new("Pause",
|
||||||
"Toggle the pause of the game.",
|
"Toggle the pause of the game.",
|
||||||
KeyCode.PageUp);
|
KeyCode.PageUp);
|
||||||
|
|
||||||
Frameskip = new("Frameskip",
|
Frameskip = new("Frameskip",
|
||||||
"Skip a frame when the game is paused.",
|
"Skip a frame when the game is paused.",
|
||||||
KeyCode.PageDown);
|
KeyCode.PageDown);
|
||||||
@ -249,7 +254,7 @@ namespace UnityExplorer.Config
|
|||||||
Left_1 = new("Left 1",
|
Left_1 = new("Left 1",
|
||||||
"Move the freecam to the left.",
|
"Move the freecam to the left.",
|
||||||
KeyCode.A);
|
KeyCode.A);
|
||||||
|
|
||||||
Left_2 = new("Left 2",
|
Left_2 = new("Left 2",
|
||||||
"Move the freecam to the left, alt key.",
|
"Move the freecam to the left, alt key.",
|
||||||
KeyCode.LeftArrow);
|
KeyCode.LeftArrow);
|
||||||
|
@ -30,6 +30,7 @@ namespace UnityExplorer.Loader.Standalone
|
|||||||
public bool Auto_Scale_UI;
|
public bool Auto_Scale_UI;
|
||||||
public bool Reset_Camera_Transform;
|
public bool Reset_Camera_Transform;
|
||||||
public FreeCamPanel.FreeCameraType Default_Freecam;
|
public FreeCamPanel.FreeCameraType Default_Freecam;
|
||||||
|
public float Arrow_Size = 1f;
|
||||||
|
|
||||||
public KeyCode Pause;
|
public KeyCode Pause;
|
||||||
public KeyCode Frameskip;
|
public KeyCode Frameskip;
|
||||||
@ -87,6 +88,7 @@ namespace UnityExplorer.Loader.Standalone
|
|||||||
ConfigManager.Auto_Scale_UI.Value = this.Auto_Scale_UI;
|
ConfigManager.Auto_Scale_UI.Value = this.Auto_Scale_UI;
|
||||||
ConfigManager.Reset_Camera_Transform.Value = this.Reset_Camera_Transform;
|
ConfigManager.Reset_Camera_Transform.Value = this.Reset_Camera_Transform;
|
||||||
ConfigManager.Default_Freecam.Value = this.Default_Freecam;
|
ConfigManager.Default_Freecam.Value = this.Default_Freecam;
|
||||||
|
ConfigManager.Arrow_Size.Value = this.Arrow_Size;
|
||||||
|
|
||||||
ConfigManager.Pause.Value = this.Pause;
|
ConfigManager.Pause.Value = this.Pause;
|
||||||
ConfigManager.Frameskip.Value = this.Frameskip;
|
ConfigManager.Frameskip.Value = this.Frameskip;
|
||||||
|
Reference in New Issue
Block a user