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https://github.com/originalnicodr/CinematicUnityExplorer.git
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Add Adjust ArrowSize (#101)
Co-authored-by: originalnicodr <niconavall@gmail.com>
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@ -1,6 +1,7 @@
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using HarmonyLib;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityExplorer.Config;
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#if UNHOLLOWER
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using IL2CPPUtils = UnhollowerBaseLib.UnhollowerUtils;
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#endif
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@ -12,8 +13,12 @@ namespace UnityExplorer
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{
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public class ArrowGenerator
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{
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public static GameObject CreateArrow(Vector3 arrowPosition, Quaternion arrowRotation, Color color){
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public static GameObject CreateArrow(Vector3 arrowPosition, Quaternion arrowRotation, Color color)
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{
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try {
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float arrowSizeValue = ConfigManager.Arrow_Size.Value;
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Vector3 arrowSize = new Vector3(Math.Max(arrowSizeValue, 0.1f), Math.Max(arrowSizeValue, 0.1f), Math.Max(arrowSizeValue, 0.1f));
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GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
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cylinder.GetComponent<Collider>().enabled = false;
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cylinder.GetComponent<MeshFilter>().mesh = CreateCylinderMesh(0.01f, 20, 2);
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@ -34,6 +39,7 @@ namespace UnityExplorer
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GameObject arrow = new GameObject("CUE-Arrow");
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cylinder.transform.SetParent(arrow.transform, true);
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arrow.transform.localScale = arrowSize;
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arrow.transform.position = arrowPosition;
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arrow.transform.rotation = arrowRotation;
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arrow.transform.position += 0.5f * arrow.transform.forward; // Move the arrow forward so the cylinder starts on the wanted position
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@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityExplorer.Config;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.UI.Widgets.ScrollView;
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@ -69,6 +70,9 @@ namespace UnityExplorer.UI.Panels
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private void ToggleVisualizer(){
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GameObject visualizer = light.transform.GetChild(0).gameObject;
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float arrowSize = ConfigManager.Arrow_Size.Value;
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Vector3 arrowSizeVec = new Vector3(Math.Max(arrowSize, 0.1f), Math.Max(arrowSize, 0.1f), Math.Max(arrowSize, 0.1f));
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light.transform.GetChild(0).localScale = arrowSizeVec;
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visualizer.SetActive(!visualizer.activeSelf);
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}
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@ -32,6 +32,7 @@ namespace UnityExplorer.Config
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public static ConfigElement<bool> Reflection_Hide_NativeInfoPtrs;
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public static ConfigElement<bool> Auto_Scale_UI;
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public static ConfigElement<bool> Reset_Camera_Transform;
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public static ConfigElement<float> Arrow_Size;
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public static ConfigElement<KeyCode> Pause;
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public static ConfigElement<KeyCode> Frameskip;
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@ -192,6 +193,10 @@ namespace UnityExplorer.Config
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"Reset the camera position and rotation between freecam sessions, so the freecam always starts from the gameplay position and rotation.",
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false);
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Arrow_Size = new("Visualizers arrows size",
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"Cam Paths nodes and Lights Manager lights visualizers' arrow size (must be positive) (needs visualizer toggled to reflect changes).",
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1f);
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Pause = new("Pause",
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"Toggle the pause of the game.",
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KeyCode.PageUp);
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@ -30,6 +30,7 @@ namespace UnityExplorer.Loader.Standalone
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public bool Auto_Scale_UI;
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public bool Reset_Camera_Transform;
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public FreeCamPanel.FreeCameraType Default_Freecam;
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public float Arrow_Size = 1f;
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public KeyCode Pause;
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public KeyCode Frameskip;
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@ -87,6 +88,7 @@ namespace UnityExplorer.Loader.Standalone
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ConfigManager.Auto_Scale_UI.Value = this.Auto_Scale_UI;
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ConfigManager.Reset_Camera_Transform.Value = this.Reset_Camera_Transform;
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ConfigManager.Default_Freecam.Value = this.Default_Freecam;
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ConfigManager.Arrow_Size.Value = this.Arrow_Size;
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ConfigManager.Pause.Value = this.Pause;
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ConfigManager.Frameskip.Value = this.Frameskip;
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