mirror of
https://github.com/EricPlayZ/EGameTools.git
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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
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#include <d3d11.h>
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#include <assert.h>
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#include "../../kiero.h"
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#include "../imgui.h"
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#include "../backends/imgui_impl_win32.h"
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#include "../backends/imgui_impl_dx11.h"
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#include "d3d11_impl.h"
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#include "win32_impl.h"
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#include "../../menu/menu.h"
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/*void SetStyle() {
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ImGuiStyle* style = &ImGui::GetStyle();
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style->Colors[ImGuiCol_WindowBg] = ImVec4(style->Colors[ImGuiCol_WindowBg].x, style->Colors[ImGuiCol_WindowBg].y, style->Colors[ImGuiCol_WindowBg].z, 0.98f);
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}*/
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HRESULT(__stdcall* oPresent)(IDXGISwapChain*, UINT, UINT);
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HRESULT __stdcall hkPresent11(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) {
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static bool init = false;
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if (!init)
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{
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DXGI_SWAP_CHAIN_DESC desc;
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pSwapChain->GetDesc(&desc);
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ID3D11Device* device = nullptr;
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pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&device);
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ID3D11DeviceContext* context = nullptr;
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device->GetImmediateContext(&context);
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impl::win32::init(desc.OutputWindow);
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ImGui::CreateContext();
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ImGui_ImplWin32_Init(desc.OutputWindow);
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ImGui_ImplDX11_Init(device, context);
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//SetStyle();
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init = true;
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}
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ImGui_ImplDX11_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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if (Menu::isOpen)
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Menu::Render();
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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return oPresent(pSwapChain, SyncInterval, Flags);
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}
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void impl::d3d11::init() {
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assert(kiero::bind(8, (void**)&oPresent, hkPresent11) == kiero::Status::Success);
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}
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