diff --git a/EGameTools/source/changelog.h b/EGameTools/source/changelog.h index 4ca1ced..07ba123 100644 --- a/EGameTools/source/changelog.h +++ b/EGameTools/source/changelog.h @@ -57,7 +57,7 @@ Thank you everyone for the support <3)" }, - Added "Old World Money" slider (Player) - Added "Unlimited Immunity" (Player) - Added "Unlimited Stamina" (Player) -- Added "Unlimited Items" (Player) - Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and even money; WARNING: Dropping the entire amount of an item will remove the item from your inventory, whilst also being dropped +- Added "Unlimited Items" (Player) - Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and other items; WARNING: This will not stop the item from getting removed from your inventory if you drop the entire amount - Added "One-Hit Kill" (Player) - Added "Invisible to Enemies" (Player) - Added "Allow Grapple Hook in Safezone" (Player) diff --git a/EGameTools/source/menu/player.cpp b/EGameTools/source/menu/player.cpp index 8fb5646..f49118a 100644 --- a/EGameTools/source/menu/player.cpp +++ b/EGameTools/source/menu/player.cpp @@ -6963,7 +6963,7 @@ namespace Menu { ImGui::CheckboxHotkey("Unlimited Immunity", &unlimitedImmunity, "Stops immunity from draining"); ImGui::SameLine(); ImGui::CheckboxHotkey("Unlimited Stamina", &unlimitedStamina, "Stops stamina from draining"); - ImGui::CheckboxHotkey("Unlimited Items", &unlimitedItems, "Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and even money\nWARNING: Dropping the entire amount of an item will remove the item from your inventory, whilst also being dropped"); + ImGui::CheckboxHotkey("Unlimited Items", &unlimitedItems, "Stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and other items;\nWARNING: This will not stop the item from getting removed from your inventory if you drop the entire amount"); ImGui::SameLine(); ImGui::CheckboxHotkey("One-Hit Kill", &oneHitKill, "Makes the player one-hit kill EVERYTHING and EVERYONE RAWRRR"); ImGui::CheckboxHotkey("Invisible to Enemies", &invisibleToEnemies, "Makes the player invisible to the enemies");