mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2025-07-18 17:37:53 +08:00
- Added "Lens Distortion" slider (Camera)
- Fixed options that make use of player variables not returning back to their original value after disabling them - Added tooltips to sliders as well
This commit is contained in:
@ -119,6 +119,18 @@ namespace ImGui {
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Hotkey(std::string(label + std::string("##ToggleKey")), v);
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Hotkey(std::string(label + std::string("##ToggleKey")), v);
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return checkbox;
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return checkbox;
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}
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}
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bool SliderInt(const char* label, const char* tooltip, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
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const bool sliderInt = SliderInt(label, v, v_min, v_max, format, flags);
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if (tooltip)
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SetItemTooltip(tooltip);
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return sliderInt;
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}
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bool SliderFloat(const char* label, const char* tooltip, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
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const bool sliderFloat = SliderFloat(label, v, v_min, v_max, format, flags);
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if (tooltip)
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SetItemTooltip(tooltip);
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return sliderFloat;
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}
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static const float CalculateIndentation(const float window_width, const float text_width, const float min_indentation) {
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static const float CalculateIndentation(const float window_width, const float text_width, const float min_indentation) {
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const float indentation = (window_width - text_width) * 0.5f;
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const float indentation = (window_width - text_width) * 0.5f;
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return (indentation > min_indentation ? indentation : min_indentation);
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return (indentation > min_indentation ? indentation : min_indentation);
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@ -10,6 +10,8 @@ namespace ImGui {
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extern bool Checkbox(const char* label, Option* v);
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extern bool Checkbox(const char* label, Option* v);
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extern bool Checkbox(const char* label, Option* v, const char* tooltip);
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extern bool Checkbox(const char* label, Option* v, const char* tooltip);
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extern bool CheckboxHotkey(const char* label, KeyBindOption* v, const char* tooltip = nullptr);
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extern bool CheckboxHotkey(const char* label, KeyBindOption* v, const char* tooltip = nullptr);
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extern bool SliderInt(const char* label, const char* tooltip, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
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extern bool SliderFloat(const char* label, const char* tooltip, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
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extern void TextCentered(const char* text, const bool calculateWithScrollbar = true);
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extern void TextCentered(const char* text, const bool calculateWithScrollbar = true);
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extern void TextCenteredColored(const char* text, const ImU32 col, const bool calculateWithScrollbar = true);
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extern void TextCenteredColored(const char* text, const ImU32 col, const bool calculateWithScrollbar = true);
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extern bool ButtonCentered(const char* label, const ImVec2 size = ImVec2(0.0f, 0.0f));
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extern bool ButtonCentered(const char* label, const ImVec2 size = ImVec2(0.0f, 0.0f));
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@ -58,21 +58,23 @@ Thank you everyone for the support <3)" },
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- Added "Unlimited Stamina" (Player)
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- Added "Unlimited Stamina" (Player)
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- Added "Invisible to Enemies" (Player)
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- Added "Invisible to Enemies" (Player)
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- Added "Disable Air Control" (Player)
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- Added "Disable Air Control" (Player)
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- Added "Disable Head Correction" (Player) - disables centering of the player's hands to the screen while jumping
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- Added "Allow Grapple Hook in Safezone" (Player)
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- Added "Allow Grapple Hook in Safezone" (Player)
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- Added "Lens Distortion" slider (Camera)
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- Added "Disable Head Correction" (Player) - disables centering of the player's hands to the center of the camera
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- Added "Increase Data PAKs Limit" (Misc; requires game restart to apply) - you can now add more than 8 data PAKs, e.g. data8.pak, data9.pak, data10.pak, etc, up to 200 PAKs in total
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- Added "Increase Data PAKs Limit" (Misc; requires game restart to apply) - you can now add more than 8 data PAKs, e.g. data8.pak, data9.pak, data10.pak, etc, up to 200 PAKs in total
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- Added "Disable Data PAKs CRC Check" (Misc; requires game restart to apply) - stops the game from scanning data PAKs, which allows you to use data PAK mods in multiplayer as well
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- Added "Disable Data PAKs CRC Check" (Misc; requires game restart to apply) - stops the game from scanning data PAKs, which allows you to use data PAK mods in multiplayer as well
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- Added "Disable Savegame CRC Check" (Misc; requires game restart to apply) - stops the game from falsely saying your savegame is corrupt whenever you modify it
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- Added "Disable Savegame CRC Check" (Misc; requires game restart to apply) - stops the game from falsely saying your savegame is corrupt whenever you modify it
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- Added tooltips when hovering over buttons inside the mod menu
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- Added tooltips when hovering over buttons and sliders inside the mod menu
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- Fixed "God Mode" (Player) staying enabled after toggling FreeCam off
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- Fixed "God Mode" (Player) staying enabled after toggling FreeCam off
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- Fixed player variables saving and loading using old version of player_variables.scr (which made Max Health drop to negative infinite)
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- Fixed long paths to mods inside UserModFiles causing a game crash or causing the mods to not load at all
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- Fixed "God Mode" (Player) not working properly or at all in multiplayer
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- Fixed "God Mode" (Player) not working properly or at all in multiplayer
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- Fixed blood overlay still displaying after falling from a great height with "God Mode" (Player) enabled
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- Fixed volatiles still being able to kill you when they jump on top of you while "God Mode" (Player) is enabled
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- Fixed volatiles still being able to kill you when they jump on top of you while "God Mode" (Player) is enabled
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- Fixed "Disable Out of Bounds Timer" (Player) not working in missions
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- Fixed "Disable Out of Bounds Timer" (Player) not working in missions
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- Fixed player variables saving and loading using old version of player_variables.scr (which made Max Health drop to negative infinite)
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- Fixed options that make use of player variables not returning back to their original value after disabling them
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- Fixed immunity drastically being lowered while rapidly changing the time forward with the "Time" slider (World) at night or while in a dark zone
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- Fixed immunity drastically being lowered while rapidly changing the time forward with the "Time" slider (World) at night or while in a dark zone
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- Fixed blood overlay still displaying after falling from a great height with "God Mode" (Player) enabled
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- Fixed long paths to mods inside UserModFiles causing a game crash or causing the mods to not load at all
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- Changed the config system to only write to the config file whenever there's a change in the mod menu
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- Changed the config system to only write to the config file whenever there's a change in the mod menu
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- Changed the way the mod menu gets the list of player variables, meaning the player variables list should self-update, with no manual intervention required even after a game update
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- Changed the way the mod menu gets the list of player variables, meaning the player variables list should self-update, with no manual intervention required even after a game update
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@ -4351,13 +4351,13 @@ namespace Config {
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{ "Menu:Keybinds", "OneHandedModeToggleKey", std::string("VK_NONE"), &Menu::Player::oneHandedMode, String},
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{ "Menu:Keybinds", "OneHandedModeToggleKey", std::string("VK_NONE"), &Menu::Player::oneHandedMode, String},
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{ "Menu:Keybinds", "AllowGrappleHookInSafezoneToggleKey", std::string("VK_NONE"), &Menu::Player::allowGrappleHookInSafezone, String},
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{ "Menu:Keybinds", "AllowGrappleHookInSafezoneToggleKey", std::string("VK_NONE"), &Menu::Player::allowGrappleHookInSafezone, String},
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{ "Menu:Keybinds", "DisableAirControlToggleKey", std::string("VK_NONE"), &Menu::Player::disableAirControl, String },
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{ "Menu:Keybinds", "DisableAirControlToggleKey", std::string("VK_NONE"), &Menu::Player::disableAirControl, String },
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{ "Menu:Keybinds", "DisableHeadCorrectionToggleKey", std::string("VK_NONE"), &Menu::Player::disableHeadCorrection, String },
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{ "Menu:Keybinds", "FreeCamToggleKey", std::string("VK_F3"), &Menu::Camera::freeCam, String},
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{ "Menu:Keybinds", "FreeCamToggleKey", std::string("VK_F3"), &Menu::Camera::freeCam, String},
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{ "Menu:Keybinds", "TeleportPlayerToCameraToggleKey", std::string("VK_F4"), &Menu::Camera::teleportPlayerToCamera, String},
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{ "Menu:Keybinds", "TeleportPlayerToCameraToggleKey", std::string("VK_F4"), &Menu::Camera::teleportPlayerToCamera, String},
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{ "Menu:Keybinds", "ThirdPersonToggleKey", std::string("VK_F1"), &Menu::Camera::thirdPersonCamera, String},
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{ "Menu:Keybinds", "ThirdPersonToggleKey", std::string("VK_F1"), &Menu::Camera::thirdPersonCamera, String},
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{ "Menu:Keybinds", "UseTPPModelToggleKey", std::string("VK_F2"), &Menu::Camera::tpUseTPPModel, String},
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{ "Menu:Keybinds", "UseTPPModelToggleKey", std::string("VK_F2"), &Menu::Camera::tpUseTPPModel, String},
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{ "Menu:Keybinds", "DisablePhotoModeLimits", std::string("VK_NONE"), &Menu::Camera::disablePhotoModeLimits, String},
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{ "Menu:Keybinds", "DisablePhotoModeLimits", std::string("VK_NONE"), &Menu::Camera::disablePhotoModeLimits, String},
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{ "Menu:Keybinds", "DisableSafezoneFOVReduction", std::string("VK_NONE"), &Menu::Camera::disableSafezoneFOVReduction, String},
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{ "Menu:Keybinds", "DisableSafezoneFOVReduction", std::string("VK_NONE"), &Menu::Camera::disableSafezoneFOVReduction, String},
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{ "Menu:Keybinds", "DisableHeadCorrectionToggleKey", std::string("VK_NONE"), &Menu::Camera::disableHeadCorrection, String },
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{ "Menu:Keybinds", "DisableHUDToggleKey", std::string("VK_F8"), &Menu::Misc::disableHUD, String},
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{ "Menu:Keybinds", "DisableHUDToggleKey", std::string("VK_F8"), &Menu::Misc::disableHUD, String},
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{ "Menu:Keybinds", "DisableGamePauseWhileAFKToggleKey", std::string("VK_NONE"), &Menu::Misc::disableGamePauseWhileAFK, String},
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{ "Menu:Keybinds", "DisableGamePauseWhileAFKToggleKey", std::string("VK_NONE"), &Menu::Misc::disableGamePauseWhileAFK, String},
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{ "Menu:Keybinds", "FreezeTimeToggleKey", std::string("VK_NONE"), &Menu::World::freezeTime, String},
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{ "Menu:Keybinds", "FreezeTimeToggleKey", std::string("VK_NONE"), &Menu::World::freezeTime, String},
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@ -4371,7 +4371,6 @@ namespace Config {
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{ "Player:Misc", "OneHandedMode", false, &Menu::Player::oneHandedMode, OPTION },
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{ "Player:Misc", "OneHandedMode", false, &Menu::Player::oneHandedMode, OPTION },
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{ "Player:Misc", "AllowGrappleHookInSafezone", false, &Menu::Player::allowGrappleHookInSafezone, OPTION },
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{ "Player:Misc", "AllowGrappleHookInSafezone", false, &Menu::Player::allowGrappleHookInSafezone, OPTION },
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{ "Player:PlayerJumpParameters", "DisableAirControl", false, &Menu::Player::disableAirControl, OPTION },
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{ "Player:PlayerJumpParameters", "DisableAirControl", false, &Menu::Player::disableAirControl, OPTION },
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{ "Player:PlayerJumpParameters", "DisableHeadCorrection", false, &Menu::Player::disableHeadCorrection, OPTION },
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{ "Player:PlayerVariables", "Enabled", false, &Menu::Player::playerVariables, OPTION },
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{ "Player:PlayerVariables", "Enabled", false, &Menu::Player::playerVariables, OPTION },
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{ "Player:PlayerVariables", "LastSaveSCRPath", std::string(), &Menu::Player::saveSCRPath, String },
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{ "Player:PlayerVariables", "LastSaveSCRPath", std::string(), &Menu::Player::saveSCRPath, String },
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{ "Player:PlayerVariables", "LastLoadSCRFilePath", std::string(), &Menu::Player::loadSCRFilePath, String },
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{ "Player:PlayerVariables", "LastLoadSCRFilePath", std::string(), &Menu::Player::loadSCRFilePath, String },
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@ -4382,8 +4381,10 @@ namespace Config {
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{ "Camera:ThirdPerson", "DistanceBehindPlayer", 2.0f, &Menu::Camera::tpDistanceBehindPlayer, Float },
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{ "Camera:ThirdPerson", "DistanceBehindPlayer", 2.0f, &Menu::Camera::tpDistanceBehindPlayer, Float },
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{ "Camera:ThirdPerson", "HeightAbovePlayer", 1.35f, &Menu::Camera::tpHeightAbovePlayer, Float },
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{ "Camera:ThirdPerson", "HeightAbovePlayer", 1.35f, &Menu::Camera::tpHeightAbovePlayer, Float },
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{ "Camera:ThirdPerson", "HorizontalDistanceFromPlayer", 0.0f, &Menu::Camera::tpHorizontalDistanceFromPlayer, Float },
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{ "Camera:ThirdPerson", "HorizontalDistanceFromPlayer", 0.0f, &Menu::Camera::tpHorizontalDistanceFromPlayer, Float },
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{ "Camera:Misc", "LensDistortion", 20.0f, &Menu::Camera::lensDistortion, Float },
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{ "Camera:Misc", "DisablePhotoModeLimits", true, &Menu::Camera::disablePhotoModeLimits, OPTION },
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{ "Camera:Misc", "DisablePhotoModeLimits", true, &Menu::Camera::disablePhotoModeLimits, OPTION },
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{ "Camera:Misc", "DisableSafezoneFOVReduction", true, &Menu::Camera::disableSafezoneFOVReduction, OPTION },
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{ "Camera:Misc", "DisableSafezoneFOVReduction", true, &Menu::Camera::disableSafezoneFOVReduction, OPTION },
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{ "Camera:Misc", "DisableHeadCorrection", false, &Menu::Camera::disableHeadCorrection, OPTION },
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{ "Misc:Misc", "DisableGamePauseWhileAFK", true, &Menu::Misc::disableGamePauseWhileAFK, OPTION },
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{ "Misc:Misc", "DisableGamePauseWhileAFK", true, &Menu::Misc::disableGamePauseWhileAFK, OPTION },
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{ "Misc:Misc", "DisableSavegameCRCCheck", true, &Menu::Misc::disableSavegameCRCCheck, OPTION },
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{ "Misc:Misc", "DisableSavegameCRCCheck", true, &Menu::Misc::disableSavegameCRCCheck, OPTION },
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{ "Misc:Misc", "DisableDataPAKsCRCCheck", true, &Menu::Misc::disableDataPAKsCRCCheck, OPTION },
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{ "Misc:Misc", "DisableDataPAKsCRCCheck", true, &Menu::Misc::disableDataPAKsCRCCheck, OPTION },
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@ -85,17 +85,23 @@ namespace GamePH {
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if (!gotPlayerVars)
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if (!gotPlayerVars)
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return;
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return;
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static T previousPlayerVarValue = GamePH::PlayerVariables::GetPlayerVar<T>(playerVar);
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static std::unordered_map<std::string, T> prevPlayerVarValueMap;
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static std::unordered_map<std::string, bool> prevOptionValueMap;
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if (prevPlayerVarValueMap.find(playerVar) == prevPlayerVarValueMap.end())
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prevPlayerVarValueMap[playerVar] = GamePH::PlayerVariables::GetPlayerVar<T>(playerVar);
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if (prevOptionValueMap.find(playerVar) == prevOptionValueMap.end())
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prevOptionValueMap[playerVar] = false;
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if (option->GetValue()) {
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if (option->GetValue()) {
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if (!option->GetPrevValue())
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if (!prevOptionValueMap[playerVar])
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previousPlayerVarValue = GamePH::PlayerVariables::GetPlayerVar<T>(playerVar);
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prevPlayerVarValueMap[playerVar] = GamePH::PlayerVariables::GetPlayerVar<T>(playerVar);
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GamePH::PlayerVariables::ChangePlayerVar(playerVar, valueIfTrue);
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GamePH::PlayerVariables::ChangePlayerVar(playerVar, valueIfTrue);
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option->SetPrevValue(true);
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prevOptionValueMap[playerVar] = true;
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} else if (option->GetPrevValue()) {
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} else if (prevOptionValueMap[playerVar]) {
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option->SetPrevValue(false);
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prevOptionValueMap[playerVar] = false;
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GamePH::PlayerVariables::ChangePlayerVar(playerVar, usePreviousVal ? previousPlayerVarValue : valueIfFalse);
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GamePH::PlayerVariables::ChangePlayerVar(playerVar, usePreviousVal ? prevPlayerVarValueMap[playerVar] : valueIfFalse);
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}
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}
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}
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}
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@ -247,7 +247,7 @@ namespace GamePH {
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if (Menu::Player::disableAirControl.GetValue())
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if (Menu::Player::disableAirControl.GetValue())
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*reinterpret_cast<bool*>(a1 + Offsets::Get_allowVelocityMod_offset()) = false;
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*reinterpret_cast<bool*>(a1 + Offsets::Get_allowVelocityMod_offset()) = false;
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if (Menu::Player::disableHeadCorrection.GetValue())
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if (Menu::Camera::disableHeadCorrection.GetValue())
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*reinterpret_cast<bool*>(a1 + Offsets::Get_disableHeadCorrection_offset()) = true;
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*reinterpret_cast<bool*>(a1 + Offsets::Get_disableHeadCorrection_offset()) = true;
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return result;
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return result;
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@ -28,8 +28,11 @@ namespace Menu {
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float tpHeightAbovePlayer = 1.35f;
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float tpHeightAbovePlayer = 1.35f;
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float tpHorizontalDistanceFromPlayer = 0.0f;
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float tpHorizontalDistanceFromPlayer = 0.0f;
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float lensDistortion = 20.0f;
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KeyBindOption disablePhotoModeLimits{ VK_NONE };
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KeyBindOption disablePhotoModeLimits{ VK_NONE };
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KeyBindOption disableSafezoneFOVReduction{ VK_NONE };
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KeyBindOption disableSafezoneFOVReduction{ VK_NONE };
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KeyBindOption disableHeadCorrection{ VK_NONE };
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float baseSprintHeadCorrectionFactor = 0.55f;
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static constexpr int baseFOV = 57;
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static constexpr int baseFOV = 57;
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static constexpr float baseSafezoneFOVReduction = -10.0f;
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static constexpr float baseSafezoneFOVReduction = -10.0f;
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@ -138,7 +141,17 @@ namespace Menu {
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if (!GamePH::PlayerVariables::gotPlayerVars)
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if (!GamePH::PlayerVariables::gotPlayerVars)
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return;
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return;
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GamePH::PlayerVariables::ManagePlayerVarOption("CameraDefaultFOVReduction", 0.0f, baseSafezoneFOVReduction, &disableSafezoneFOVReduction);
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static bool gotDefaultVal = false;
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if (!gotDefaultVal) {
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lensDistortion = GamePH::PlayerVariables::GetPlayerVar<float>("FOVCorrection") * 100.0f;
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gotDefaultVal = true;
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}
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GamePH::PlayerVariables::ManagePlayerVarOption("CameraDefaultFOVReduction", 0.0f, baseSafezoneFOVReduction, &disableSafezoneFOVReduction, true);
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GamePH::PlayerVariables::ChangePlayerVar("FOVCorrection", lensDistortion / 100.0f);
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GamePH::PlayerVariables::ManagePlayerVarOption("SprintHeadCorrectionFactor", 0.0f, baseSprintHeadCorrectionFactor, &disableHeadCorrection, true);
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}
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}
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static void UpdateDisabledOptions() {
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static void UpdateDisabledOptions() {
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GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
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GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
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@ -147,6 +160,12 @@ namespace Menu {
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thirdPersonCamera.SetChangesAreDisabled(freeCam.GetValue() || photoMode.GetValue());
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thirdPersonCamera.SetChangesAreDisabled(freeCam.GetValue() || photoMode.GetValue());
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tpUseTPPModel.SetChangesAreDisabled(freeCam.GetValue() || photoMode.GetValue());
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tpUseTPPModel.SetChangesAreDisabled(freeCam.GetValue() || photoMode.GetValue());
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}
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}
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static void HandleToggles() {
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if (disableHeadCorrection.HasChanged()) {
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disableHeadCorrection.SetPrevValue(disableHeadCorrection.GetValue());
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GamePH::ReloadJumps();
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}
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}
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Tab Tab::instance{};
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Tab Tab::instance{};
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void Tab::Update() {
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void Tab::Update() {
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@ -155,6 +174,7 @@ namespace Menu {
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UpdateTPPModel();
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UpdateTPPModel();
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UpdatePlayerVars();
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UpdatePlayerVars();
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UpdateDisabledOptions();
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UpdateDisabledOptions();
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HandleToggles();
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}
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}
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void Tab::Render() {
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void Tab::Render() {
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ImGui::SeparatorText("Free Camera");
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ImGui::SeparatorText("Free Camera");
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@ -186,14 +206,16 @@ namespace Menu {
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ImGui::SeparatorText("Misc");
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ImGui::SeparatorText("Misc");
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Engine::CVideoSettings* pCVideoSettings = Engine::CVideoSettings::Get();
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Engine::CVideoSettings* pCVideoSettings = Engine::CVideoSettings::Get();
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ImGui::BeginDisabled(!pCVideoSettings); {
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ImGui::BeginDisabled(!pCVideoSettings); {
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if (ImGui::SliderInt("FOV", &FOV, 20, 160) && pCVideoSettings)
|
if (ImGui::SliderInt("FOV", "Camera Field of View", &FOV, 20, 160) && pCVideoSettings)
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pCVideoSettings->extraFOV = static_cast<float>(FOV - baseFOV);
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pCVideoSettings->extraFOV = static_cast<float>(FOV - baseFOV);
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else if (pCVideoSettings)
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else if (pCVideoSettings)
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FOV = static_cast<int>(pCVideoSettings->extraFOV) + baseFOV;
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FOV = static_cast<int>(pCVideoSettings->extraFOV) + baseFOV;
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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}
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}
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ImGui::SliderFloat("Lens Distortion", "Default game value is 20%", &lensDistortion, 0.0f, 100.0f, "%.1f%%");
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ImGui::CheckboxHotkey("Disable Photo Mode Limits", &disablePhotoModeLimits, "Disables the invisible box while in Photo Mode");
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ImGui::CheckboxHotkey("Disable Photo Mode Limits", &disablePhotoModeLimits, "Disables the invisible box while in Photo Mode");
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ImGui::CheckboxHotkey("Disable Safezone FOV Reduction", &disableSafezoneFOVReduction, "Disables the FOV reduction that happens while you're in a safezone");
|
ImGui::CheckboxHotkey("Disable Safezone FOV Reduction", &disableSafezoneFOVReduction, "Disables the FOV reduction that happens while you're in a safezone");
|
||||||
|
ImGui::CheckboxHotkey("Disable Head Correction", &disableHeadCorrection, "Disables centering of the player's hands to the center of the camera");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -18,8 +18,10 @@ namespace Menu {
|
|||||||
extern float tpHeightAbovePlayer;
|
extern float tpHeightAbovePlayer;
|
||||||
extern float tpHorizontalDistanceFromPlayer;
|
extern float tpHorizontalDistanceFromPlayer;
|
||||||
|
|
||||||
|
extern float lensDistortion;
|
||||||
extern KeyBindOption disablePhotoModeLimits;
|
extern KeyBindOption disablePhotoModeLimits;
|
||||||
extern KeyBindOption disableSafezoneFOVReduction;
|
extern KeyBindOption disableSafezoneFOVReduction;
|
||||||
|
extern KeyBindOption disableHeadCorrection;
|
||||||
|
|
||||||
class Tab : MenuTab {
|
class Tab : MenuTab {
|
||||||
public:
|
public:
|
||||||
|
@ -6445,7 +6445,6 @@ namespace Menu {
|
|||||||
KeyBindOption oneHandedMode{ VK_NONE };
|
KeyBindOption oneHandedMode{ VK_NONE };
|
||||||
KeyBindOption allowGrappleHookInSafezone{ VK_NONE };
|
KeyBindOption allowGrappleHookInSafezone{ VK_NONE };
|
||||||
KeyBindOption disableAirControl{ VK_NONE };
|
KeyBindOption disableAirControl{ VK_NONE };
|
||||||
KeyBindOption disableHeadCorrection{ VK_NONE };
|
|
||||||
Option playerVariables{};
|
Option playerVariables{};
|
||||||
|
|
||||||
std::string saveSCRPath{};
|
std::string saveSCRPath{};
|
||||||
@ -6599,10 +6598,6 @@ namespace Menu {
|
|||||||
disableAirControl.SetPrevValue(disableAirControl.GetValue());
|
disableAirControl.SetPrevValue(disableAirControl.GetValue());
|
||||||
GamePH::ReloadJumps();
|
GamePH::ReloadJumps();
|
||||||
}
|
}
|
||||||
if (disableHeadCorrection.HasChanged()) {
|
|
||||||
disableHeadCorrection.SetPrevValue(disableHeadCorrection.GetValue());
|
|
||||||
GamePH::ReloadJumps();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Tab Tab::instance{};
|
Tab Tab::instance{};
|
||||||
@ -6934,8 +6929,6 @@ namespace Menu {
|
|||||||
|
|
||||||
ImGui::SeparatorText("Player Jump Parameters");
|
ImGui::SeparatorText("Player Jump Parameters");
|
||||||
ImGui::CheckboxHotkey("Disable Air Control", &disableAirControl, "Disables the ability to change the player's direction of momentum while jumping (in-air)");
|
ImGui::CheckboxHotkey("Disable Air Control", &disableAirControl, "Disables the ability to change the player's direction of momentum while jumping (in-air)");
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::CheckboxHotkey("Disable Head Correction", &disableHeadCorrection, "Disables centering of the player's hands to the screen while jumping");
|
|
||||||
if (ImGui::Button("Reload Jump Params", "Reloads jump_parameters.scr from any mod located inside EGameTools\\UserModFiles")) {
|
if (ImGui::Button("Reload Jump Params", "Reloads jump_parameters.scr from any mod located inside EGameTools\\UserModFiles")) {
|
||||||
if (Utils::Files::FileExistsInDir("jump_parameters.scr", "EGameTools\\UserModFiles")) {
|
if (Utils::Files::FileExistsInDir("jump_parameters.scr", "EGameTools\\UserModFiles")) {
|
||||||
GamePH::ReloadJumps();
|
GamePH::ReloadJumps();
|
||||||
|
@ -18,7 +18,6 @@ namespace Menu {
|
|||||||
extern KeyBindOption oneHandedMode;
|
extern KeyBindOption oneHandedMode;
|
||||||
extern KeyBindOption allowGrappleHookInSafezone;
|
extern KeyBindOption allowGrappleHookInSafezone;
|
||||||
extern KeyBindOption disableAirControl;
|
extern KeyBindOption disableAirControl;
|
||||||
extern KeyBindOption disableHeadCorrection;
|
|
||||||
extern Option playerVariables;
|
extern Option playerVariables;
|
||||||
|
|
||||||
extern std::string saveSCRPath;
|
extern std::string saveSCRPath;
|
||||||
|
@ -85,11 +85,11 @@ namespace Menu {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!menuToggle.GetValue()) {
|
time = dayNightCycle->time1 * 24.0f;
|
||||||
time = dayNightCycle->time1 * 24.0f;
|
if (freezeTime.GetValue() && !Utils::Values::are_samef(time, timeBeforeFreeze, 0.0095f))
|
||||||
if (freezeTime.GetValue() && !Utils::Values::are_samef(time, timeBeforeFreeze, 0.0095f))
|
dayNightCycle->SetDaytime(timeBeforeFreeze);
|
||||||
dayNightCycle->SetDaytime(timeBeforeFreeze);
|
|
||||||
|
|
||||||
|
if (!menuToggle.GetValue()) {
|
||||||
if (!slowMotion.GetValue() && !slowMotion.HasChanged() && !Utils::Values::are_samef(gameSpeed, 1.0f))
|
if (!slowMotion.GetValue() && !slowMotion.HasChanged() && !Utils::Values::are_samef(gameSpeed, 1.0f))
|
||||||
iLevel->TimerSetSpeedUp(gameSpeed);
|
iLevel->TimerSetSpeedUp(gameSpeed);
|
||||||
actualGameSpeed = iLevel->TimerGetSpeedUp();
|
actualGameSpeed = iLevel->TimerGetSpeedUp();
|
||||||
@ -116,10 +116,6 @@ namespace Menu {
|
|||||||
GamePH::PlayerVariables::ChangePlayerVar("AntizinDrainBlocked", previousAntizinDrainBlocked);
|
GamePH::PlayerVariables::ChangePlayerVar("AntizinDrainBlocked", previousAntizinDrainBlocked);
|
||||||
haveResetAntizinDrainBlocked = true;
|
haveResetAntizinDrainBlocked = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
time = dayNightCycle->time1 * 24.0f;
|
|
||||||
if (freezeTime.GetValue() && !Utils::Values::are_samef(time, timeBeforeFreeze, 0.0095f))
|
|
||||||
dayNightCycle->SetDaytime(timeBeforeFreeze);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::BeginDisabled(slowMotion.GetValue()); {
|
ImGui::BeginDisabled(slowMotion.GetValue()); {
|
||||||
|
Reference in New Issue
Block a user