Files
EGameTools/DL2GameOverhaulScript/source/menu/camera.cpp

164 lines
4.9 KiB
C++

#include <imgui.h>
#include "..\game_classes.h"
#include "..\core.h"
#include "menu.h"
namespace Menu {
namespace Camera {
extern const int BaseFOV = 57;
int FOV = 57;
bool photoModeEnabled = false;
SMART_BOOL freeCamEnabled{};
SMART_BOOL disablePhotoModeLimitsEnabled{};
bool teleportPlayerToCameraEnabled = false;
SMART_BOOL disableSafezoneFOVReductionEnabled{};
static float previousSafezoneFOVReductionVal = -50.0f;
static void UpdateFOVWhileMenuClosed() {
if (Menu::isOpen)
return;
Engine::CVideoSettings* videoSettings = Engine::CVideoSettings::Get();
if (!videoSettings)
return;
Menu::Camera::FOV = static_cast<int>(videoSettings->ExtraFOV) + Menu::Camera::BaseFOV;
}
static void FreeCamUpdate() {
if (photoModeEnabled)
return;
GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
if (!iLevel)
return;
LPVOID viewCam = iLevel->GetViewCamera();
if (!viewCam)
return;
GamePH::GameDI_PH* pGameDI_PH = GamePH::GameDI_PH::Get();
if (!pGameDI_PH)
return;
GamePH::FreeCamera* pFreeCam = GamePH::FreeCamera::Get();
if (!pFreeCam)
return;
if (freeCamEnabled.value) {
if (viewCam == pFreeCam)
return;
pGameDI_PH->TogglePhotoMode();
pFreeCam->AllowCameraMovement(2);
} else {
GamePH::CameraFPPDI* pPlayerCam = GamePH::CameraFPPDI::Get();
if (!pPlayerCam || viewCam == pPlayerCam)
return;
pGameDI_PH->TogglePhotoMode();
pFreeCam->AllowCameraMovement(0);
}
}
static bool GetCamDisabledFlag() {
GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
if (!iLevel)
return true;
LPVOID viewCam = iLevel->GetViewCamera();
if (!viewCam)
return true;
GamePH::FreeCamera* pFreeCam = GamePH::FreeCamera::Get();
if (!pFreeCam)
return true;
GamePH::CameraFPPDI* pPlayerCam = GamePH::CameraFPPDI::Get();
if (!pPlayerCam)
return false;
DWORD64 viewCamVT = *reinterpret_cast<DWORD64*>(viewCam);
DWORD64 freeCamVT = *reinterpret_cast<DWORD64*>(pFreeCam);
DWORD64 playerCamVT = *reinterpret_cast<DWORD64*>(pPlayerCam);
if (viewCamVT != freeCamVT && viewCamVT != playerCamVT)
return true;
return false;
}
static void UpdatePlayerVars() {
if (disableSafezoneFOVReductionEnabled.value) {
auto it = std::find_if(GamePH::PlayerVariables::playerVars.begin(), GamePH::PlayerVariables::playerVars.end(), [](const auto& pair) {
return pair.first == "CameraDefaultFOVReduction";
});
if (it != GamePH::PlayerVariables::playerVars.end()) {
float* value = reinterpret_cast<float*>(it->second.first);
if (disableSafezoneFOVReductionEnabled.previousValue != disableSafezoneFOVReductionEnabled.value)
previousSafezoneFOVReductionVal = *value;
*value = 0.0f;
*(value + 1) = 0.0f;
}
disableSafezoneFOVReductionEnabled.previousValue = true;
} else if (disableSafezoneFOVReductionEnabled.previousValue != disableSafezoneFOVReductionEnabled.value) {
disableSafezoneFOVReductionEnabled.previousValue = false;
auto it = std::find_if(GamePH::PlayerVariables::playerVars.begin(), GamePH::PlayerVariables::playerVars.end(), [](const auto& pair) {
return pair.first == "CameraDefaultFOVReduction";
});
if (it != GamePH::PlayerVariables::playerVars.end()) {
float* value = reinterpret_cast<float*>(it->second.first);
*value = previousSafezoneFOVReductionVal;
*(value + 1) = previousSafezoneFOVReductionVal;
}
}
}
void Update() {
if (photoModeEnabled)
freeCamEnabled.Change(false);
else
freeCamEnabled.Restore();
if (freeCamEnabled.value)
disablePhotoModeLimitsEnabled.Change(true);
else
disablePhotoModeLimitsEnabled.Restore();
UpdateFOVWhileMenuClosed();
FreeCamUpdate();
UpdatePlayerVars();
}
void Render() {
ImGui::BeginDisabled(GetCamDisabledFlag()); {
ImGui::BeginDisabled(photoModeEnabled); {
ImGui::Checkbox("FreeCam", &freeCamEnabled.value);
ImGui::EndDisabled();
}
ImGui::SameLine();
ImGui::BeginDisabled(freeCamEnabled.value); {
ImGui::Checkbox("Disable PhotoMode Limits", &disablePhotoModeLimitsEnabled.value);
ImGui::EndDisabled();
}
ImGui::BeginDisabled(photoModeEnabled); {
ImGui::Checkbox("Teleport Player to Camera", &teleportPlayerToCameraEnabled);
ImGui::EndDisabled();
}
ImGui::EndDisabled();
}
Engine::CVideoSettings* pCVideoSettings = Engine::CVideoSettings::Get();
ImGui::BeginDisabled(!pCVideoSettings); {
if (ImGui::SliderInt("FOV", &FOV, 20, 160) && pCVideoSettings)
pCVideoSettings->ExtraFOV = static_cast<float>(FOV - BaseFOV);
else if (pCVideoSettings)
FOV = static_cast<int>(pCVideoSettings->ExtraFOV) + Menu::Camera::BaseFOV;
ImGui::EndDisabled();
}
ImGui::BeginDisabled(!GamePH::PlayerVariables::gotPlayerVars); {
ImGui::Checkbox("Disable Safezone FOV Reduction", &disableSafezoneFOVReductionEnabled.value);
ImGui::EndDisabled();
}
}
}
}