mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2025-07-19 01:47:50 +08:00
989 lines
29 KiB
C++
989 lines
29 KiB
C++
#include <iostream>
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#include <string>
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#include <thread>
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#include "MinHook\include\MinHook.h"
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#include "sigscan\offsets.h"
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#include "menu\player.h"
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#include "menu\camera.h"
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#include "config\config.h"
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#include "game_classes.h"
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#include "memory.h"
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#include "print.h"
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#include "utils.h"
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namespace Core {
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extern void OnPostUpdate();
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}
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#pragma region GamePH
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namespace GamePH {
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#pragma region Hooks
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#pragma region CreatePlayerHealthModule
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static DWORD64(*pCreatePlayerHealthModule)(DWORD64 playerHealthModule) = nullptr;
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static DWORD64(*oCreatePlayerHealthModule)(DWORD64 playerHealthModule) = nullptr;
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DWORD64 detourCreatePlayerHealthModule(DWORD64 playerHealthModule) {
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PlayerHealthModule::pPlayerHealthModule = reinterpret_cast<PlayerHealthModule*>(playerHealthModule);
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return oCreatePlayerHealthModule(playerHealthModule);
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}
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void LoopHookCreatePlayerHealthModule() {
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while (true) {
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Sleep(250);
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if (!pCreatePlayerHealthModule)
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pCreatePlayerHealthModule = (decltype(pCreatePlayerHealthModule))Offsets::Get_CreatePlayerHealthModule();
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else if (!oCreatePlayerHealthModule && MH_CreateHook(pCreatePlayerHealthModule, &detourCreatePlayerHealthModule, reinterpret_cast<LPVOID*>(&oCreatePlayerHealthModule)) == MH_OK) {
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MH_EnableHook(pCreatePlayerHealthModule);
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break;
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}
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}
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}
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#pragma endregion
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#pragma region OnPostUpdate
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static void(*oOnPostUpdate)(LPVOID pGameDI_PH2) = nullptr;
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void detourOnPostUpdate(LPVOID pGameDI_PH2) {
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oOnPostUpdate(pGameDI_PH2);
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Core::OnPostUpdate();
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}
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void LoopHookOnUpdate() {
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GamePH::GameDI_PH2* pGameDI_PH2 = nullptr;
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while (true) {
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Sleep(250);
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pGameDI_PH2 = GamePH::GameDI_PH2::Get();
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if (!pGameDI_PH2)
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continue;
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Hook::VTHook(pGameDI_PH2, &detourOnPostUpdate, reinterpret_cast<LPVOID*>(&oOnPostUpdate), 0x3a8);
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if (oOnPostUpdate)
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break;
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}
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}
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#pragma endregion
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#pragma region CalculateFreeCamCollision
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static DWORD64(*pCalculateFreeCamCollision)(LPVOID pFreeCamera, float* finalPos) = nullptr;
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static DWORD64(*oCalculateFreeCamCollision)(LPVOID pFreeCamera, float* finalPos) = nullptr;
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DWORD64 detourCalculateFreeCamCollision(LPVOID pFreeCamera, float* finalPos) {
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if (!Menu::Camera::freeCam.IsEnabled() && !Menu::Camera::disablePhotoModeLimits.IsEnabled())
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return oCalculateFreeCamCollision(pFreeCamera, finalPos);
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return 0;
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}
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void LoopHookCalculateFreeCamCollision() {
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while (true) {
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Sleep(250);
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if (!pCalculateFreeCamCollision)
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pCalculateFreeCamCollision = (decltype(pCalculateFreeCamCollision))Offsets::Get_CalculateFreeCamCollision();
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else if (!oCalculateFreeCamCollision && MH_CreateHook(pCalculateFreeCamCollision, &detourCalculateFreeCamCollision, reinterpret_cast<LPVOID*>(&oCalculateFreeCamCollision)) == MH_OK) {
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MH_EnableHook(pCalculateFreeCamCollision);
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break;
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}
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}
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}
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#pragma endregion
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#pragma region LifeSetHealth
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static void(*pLifeSetHealth)(float* pLifeHealth, float health) = nullptr;
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static void(*oLifeSetHealth)(float* pLifeHealth, float health) = nullptr;
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void detourLifeSetHealth(float* pLifeHealth, float health) {
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if (!Menu::Player::godMode.IsEnabled())
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return oLifeSetHealth(pLifeHealth, health);
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GamePH::PlayerHealthModule* playerHealthModule = GamePH::PlayerHealthModule::Get();
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if (!playerHealthModule)
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return oLifeSetHealth(pLifeHealth, health);
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GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
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if (!iLevel || !iLevel->IsLoaded())
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return oLifeSetHealth(pLifeHealth, health);
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if (std::abs(reinterpret_cast<LONG64>(playerHealthModule) - reinterpret_cast<LONG64>(pLifeHealth)) < 0x100 && playerHealthModule->health > 0.0f)
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return;
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oLifeSetHealth(pLifeHealth, health);
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}
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void LoopHookLifeSetHealth() {
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while (true) {
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Sleep(250);
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if (!pLifeSetHealth)
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pLifeSetHealth = (decltype(pLifeSetHealth))Offsets::Get_LifeSetHealth();
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else if (!oLifeSetHealth && MH_CreateHook(pLifeSetHealth, &detourLifeSetHealth, reinterpret_cast<LPVOID*>(&oLifeSetHealth)) == MH_OK) {
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MH_EnableHook(pLifeSetHealth);
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break;
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}
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}
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}
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#pragma endregion
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#pragma region TogglePhotoMode
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static void(*pTogglePhotoMode)(LPVOID guiPhotoModeData, bool enabled) = nullptr;
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static void(*oTogglePhotoMode)(LPVOID guiPhotoModeData, bool enabled) = nullptr;
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void detourTogglePhotoMode(LPVOID guiPhotoModeData, bool enabled) {
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Menu::Camera::photoMode.Set(enabled);
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if (!Menu::Camera::freeCam.IsEnabled())
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return oTogglePhotoMode(guiPhotoModeData, enabled);
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GamePH::GameDI_PH* pGameDI_PH = GamePH::GameDI_PH::Get();
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if (!pGameDI_PH)
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return oTogglePhotoMode(guiPhotoModeData, enabled);
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GamePH::FreeCamera* pFreeCam = GamePH::FreeCamera::Get();
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if (!pFreeCam)
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return oTogglePhotoMode(guiPhotoModeData, enabled);
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pGameDI_PH->TogglePhotoMode();
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pFreeCam->AllowCameraMovement(0);
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oTogglePhotoMode(guiPhotoModeData, enabled);
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}
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void LoopHookTogglePhotoMode() {
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while (true) {
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Sleep(250);
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if (!pTogglePhotoMode)
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pTogglePhotoMode = (decltype(pTogglePhotoMode))Offsets::Get_TogglePhotoMode();
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else if (!oTogglePhotoMode && MH_CreateHook(pTogglePhotoMode, &detourTogglePhotoMode, reinterpret_cast<LPVOID*>(&oTogglePhotoMode)) == MH_OK) {
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MH_EnableHook(pTogglePhotoMode);
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break;
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}
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}
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}
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#pragma endregion
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#pragma region MoveCameraFromForwardUpPos
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static void(*pMoveCameraFromForwardUpPos)(LPVOID pCBaseCamera, float* a3, float* a4, Vector3* pos) = nullptr;
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static void(*oMoveCameraFromForwardUpPos)(LPVOID pCBaseCamera, float* a3, float* a4, Vector3* pos) = nullptr;
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void detourMoveCameraFromForwardUpPos(LPVOID pCBaseCamera, float* a3, float* a4, Vector3* pos) {
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GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
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if (!iLevel || !iLevel->IsLoaded())
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return oMoveCameraFromForwardUpPos(pCBaseCamera, a3, a4, pos);
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gen_TPPModel* pgen_TPPModel = gen_TPPModel::Get();
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if (pgen_TPPModel) {
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if (Menu::Camera::photoMode.HasChangedTo(false)) {
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Menu::Camera::tpUseTPPModel.SetPreviousVal(!Menu::Camera::tpUseTPPModel.IsEnabled());
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Menu::Camera::thirdPersonCamera.SetPreviousVal(Menu::Camera::thirdPersonCamera.IsEnabled());
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}
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if (!Menu::Camera::photoMode.IsEnabled() && !Menu::Camera::freeCam.IsEnabled()) {
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if ((Menu::Camera::tpUseTPPModel.HasChangedTo(false) && Menu::Camera::thirdPersonCamera.IsEnabled()) || (Menu::Camera::thirdPersonCamera.HasChangedTo(false))) {
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pgen_TPPModel->enableTPPModel2 = true;
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pgen_TPPModel->enableTPPModel1 = true;
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}
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ShowTPPModel(Menu::Camera::tpUseTPPModel.IsEnabled() && Menu::Camera::thirdPersonCamera.IsEnabled());
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if (!Menu::Camera::tpUseTPPModel.HasChanged() && !Menu::Camera::thirdPersonCamera.HasChanged() && (Menu::Camera::tpUseTPPModel.IsEnabled() && Menu::Camera::thirdPersonCamera.IsEnabled())) {
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pgen_TPPModel->enableTPPModel2 = false;
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pgen_TPPModel->enableTPPModel1 = false;
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}
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Menu::Camera::tpUseTPPModel.SetPreviousVal(Menu::Camera::tpUseTPPModel.IsEnabled());
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Menu::Camera::thirdPersonCamera.SetPreviousVal(Menu::Camera::thirdPersonCamera.IsEnabled());
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}
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if (Menu::Camera::photoMode.HasChangedTo(true)) {
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pgen_TPPModel->enableTPPModel2 = false;
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pgen_TPPModel->enableTPPModel1 = false;
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}
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else if (!Menu::Camera::photoMode.HasChanged() && Menu::Camera::photoMode.IsEnabled()) {
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ShowTPPModel(Menu::Camera::photoMode.IsEnabled());
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}
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Menu::Camera::photoMode.SetPreviousVal(Menu::Camera::photoMode.IsEnabled());
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}
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if (!Menu::Camera::thirdPersonCamera.IsEnabled() || Menu::Camera::photoMode.IsEnabled() || Menu::Camera::freeCam.IsEnabled() || !pos)
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return oMoveCameraFromForwardUpPos(pCBaseCamera, a3, a4, pos);
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CameraFPPDI* viewCam = static_cast<CameraFPPDI*>(iLevel->GetViewCamera());
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if (!viewCam)
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return oMoveCameraFromForwardUpPos(pCBaseCamera, a3, a4, pos);
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Vector3 forwardVec{};
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viewCam->GetForwardVector(&forwardVec);
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const Vector3 normForwardVec = forwardVec.normalize();
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Vector3 newCamPos = *pos - normForwardVec * -Menu::Camera::tpDistanceBehindPlayer;
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newCamPos.Y += Menu::Camera::tpHeightAbovePlayer - 1.5f;
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*pos = newCamPos;
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oMoveCameraFromForwardUpPos(pCBaseCamera, a3, a4, pos);
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}
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void LoopHookMoveCameraFromForwardUpPos() {
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while (true) {
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Sleep(250);
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if (!pMoveCameraFromForwardUpPos)
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pMoveCameraFromForwardUpPos = (decltype(pMoveCameraFromForwardUpPos))Offsets::Get_MoveCameraFromForwardUpPos();
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else if (!oMoveCameraFromForwardUpPos && MH_CreateHook(pMoveCameraFromForwardUpPos, &detourMoveCameraFromForwardUpPos, reinterpret_cast<LPVOID*>(&oMoveCameraFromForwardUpPos)) == MH_OK) {
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MH_EnableHook(pMoveCameraFromForwardUpPos);
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break;
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}
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}
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}
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#pragma endregion
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#pragma endregion
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#pragma region OtherFuncs
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static DWORD64 ShowTPPModelFunc2(LPVOID a1) {
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DWORD64(*pShowTPPModelFunc2)(LPVOID a1) = (decltype(pShowTPPModelFunc2))Offsets::Get_ShowTPPModelFunc2();
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if (!pShowTPPModelFunc2)
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return 0;
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return pShowTPPModelFunc2(a1);
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}
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static void ShowTPPModelFunc3(DWORD64 a1, bool showTPPModel) {
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void(*pShowTPPModelFunc3)(DWORD64 a1, bool showTPPModel) = (decltype(pShowTPPModelFunc3))Offsets::Get_ShowTPPModelFunc3();
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if (!pShowTPPModelFunc3)
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return;
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pShowTPPModelFunc3(a1, showTPPModel);
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}
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void ShowTPPModel(bool showTPPModel) {
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GameDI_PH* pGameDI_PH = GameDI_PH::Get();
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if (!pGameDI_PH)
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return;
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DWORD64 tppFunc2Addr = ShowTPPModelFunc2(pGameDI_PH);
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if (!tppFunc2Addr)
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return;
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gen_TPPModel* pgen_TPPModel = gen_TPPModel::Get();
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if (!pgen_TPPModel)
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return;
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ShowTPPModelFunc3(tppFunc2Addr, showTPPModel);
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}
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#pragma endregion
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#pragma region PlayerVariables
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static const int FLOAT_VAR_OFFSET = 3;
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static const int BOOL_VAR_OFFSET = 2;
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static const int VAR_LOC_OFFSET = 1;
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std::vector<std::pair<std::string, std::pair<LPVOID, std::string>>> PlayerVariables::playerVars;
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std::vector<std::pair<std::string, std::pair<std::any, std::string>>> PlayerVariables::playerVarsDefault;
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std::vector<std::pair<std::string, std::pair<std::any, std::string>>> PlayerVariables::playerCustomVarsDefault;
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bool PlayerVariables::gotPlayerVars = false;
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static PDWORD64 getFloatPlayerVariableVT() {
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if (!Offsets::Get_InitializePlayerVariables())
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return nullptr;
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const DWORD64 offsetToInstr = Offsets::Get_InitializePlayerVariables() + Offsets::Get_initPlayerFloatVarsInstr_offset() + 0x3; // 0x3 is instruction size
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const DWORD floatPlayerVariableVTOffset = *reinterpret_cast<DWORD*>(offsetToInstr);
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return reinterpret_cast<PDWORD64>(offsetToInstr + sizeof(DWORD) + floatPlayerVariableVTOffset);
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}
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static PDWORD64 getBoolPlayerVariableVT() {
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if (!Offsets::Get_InitializePlayerVariables())
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return nullptr;
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const DWORD64 offsetToInstr = Offsets::Get_InitializePlayerVariables() + Offsets::Get_initPlayerBoolVarsInstr_offset() + 0x3; // 0x3 is instruction size
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const DWORD boolPlayerVariableVTOffset = *reinterpret_cast<DWORD*>(offsetToInstr);
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return reinterpret_cast<PDWORD64>(offsetToInstr + sizeof(DWORD) + boolPlayerVariableVTOffset);
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}
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template <typename T>
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static void updateDefaultVar(std::vector<std::pair<std::string, std::pair<std::any, std::string>>>& defaultVars, const std::string& varName, T varValue) {
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static_assert(std::is_same<T, float>::value || std::is_same<T, bool>::value, "Invalid type: value must be float or bool");
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auto it = std::find_if(defaultVars.begin(), defaultVars.end(), [&varName](const auto& pair) {
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return pair.first == varName;
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});
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if (it == defaultVars.end())
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return;
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it->second.first.template emplace<T>(varValue);
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}
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static void processPlayerVar(PDWORD64*& playerVarsMem, std::pair<std::string, std::pair<LPVOID, std::string>>& var) {
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while (true) {
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const bool isFloatPlayerVar = *playerVarsMem == getFloatPlayerVariableVT();
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const bool isBoolPlayerVar = *playerVarsMem == getBoolPlayerVariableVT();
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if (isFloatPlayerVar || isBoolPlayerVar) {
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var.second.first = playerVarsMem + VAR_LOC_OFFSET;
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const std::string& varName = var.first;
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if (isFloatPlayerVar) {
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float* varValue = reinterpret_cast<float*>(var.second.first);
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updateDefaultVar(GamePH::PlayerVariables::playerVarsDefault, varName, *varValue);
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updateDefaultVar(GamePH::PlayerVariables::playerCustomVarsDefault, varName, *varValue);
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playerVarsMem += FLOAT_VAR_OFFSET;
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}
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else {
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bool* varValue = reinterpret_cast<bool*>(var.second.first);
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updateDefaultVar(GamePH::PlayerVariables::playerVarsDefault, varName, *varValue);
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updateDefaultVar(GamePH::PlayerVariables::playerCustomVarsDefault, varName, *varValue);
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playerVarsMem += BOOL_VAR_OFFSET;
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}
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break;
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}
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else
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playerVarsMem += 1;
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}
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}
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void PlayerVariables::GetPlayerVars() {
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if (gotPlayerVars)
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return;
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if (!Get())
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return;
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if (playerVars.empty())
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return;
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if (!getFloatPlayerVariableVT())
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return;
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if (!getBoolPlayerVariableVT())
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return;
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PDWORD64* playerVarsMem = reinterpret_cast<PDWORD64*>(Get());
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for (auto& var : playerVars)
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processPlayerVar(playerVarsMem, var);
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gotPlayerVars = true;
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}
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void PlayerVariables::SortPlayerVars() {
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if (!playerVars.empty())
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return;
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std::stringstream ss(Config::playerVars);
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while (ss.good()) {
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// separate the string by the , character to get each variable
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std::string pVar{};
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getline(ss, pVar, ',');
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std::stringstream ssPVar(pVar);
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std::string varName{};
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std::string varType{};
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while (ssPVar.good()) {
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// seperate the string by the : character to get name and type of variable
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std::string subStr{};
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getline(ssPVar, subStr, ':');
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if (subStr != "float" && subStr != "bool")
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varName = subStr;
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else
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varType = subStr;
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}
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PlayerVariables::playerVars.emplace_back(varName, std::make_pair(nullptr, varType));
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PlayerVariables::playerVarsDefault.emplace_back(varName, std::make_pair(varType == "float" ? 0.0f : false, varType));
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PlayerVariables::playerCustomVarsDefault.emplace_back(varName, std::make_pair(varType == "float" ? 0.0f : false, varType));
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}
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}
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PlayerVariables* PlayerVariables::Get() {
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__try {
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PlayerState* pPlayerState = PlayerState::Get();
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if (!pPlayerState)
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return nullptr;
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PlayerVariables* ptr = pPlayerState->playerVars;
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if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
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return nullptr;
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return ptr;
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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return nullptr;
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}
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}
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#pragma endregion
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#pragma region PlayerState
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PlayerState* PlayerState::Get() {
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__try {
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if (!Offsets::Get_PlayerState())
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return nullptr;
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PlayerState* ptr = *reinterpret_cast<PlayerState**>(Offsets::Get_PlayerState());
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if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
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return nullptr;
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return ptr;
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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return nullptr;
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}
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}
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#pragma endregion
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#pragma region PlayerHealthModule
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PlayerHealthModule* PlayerHealthModule::pPlayerHealthModule = nullptr;
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PlayerHealthModule* PlayerHealthModule::Get() {
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__try {
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if (!pPlayerHealthModule)
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return nullptr;
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if (!*reinterpret_cast<PDWORD64*>(pPlayerHealthModule))
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return nullptr;
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return pPlayerHealthModule;
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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pPlayerHealthModule = nullptr;
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return nullptr;
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}
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}
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#pragma endregion
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#pragma region TPPCameraDI
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TPPCameraDI* TPPCameraDI::Get() {
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__try {
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FreeCamera* pFreeCam = FreeCamera::Get();
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if (!pFreeCam)
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return nullptr;
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CoBaseCameraProxy* pCoBaseCameraProxy = pFreeCam->pCoBaseCameraProxy;
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if (!pCoBaseCameraProxy)
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return nullptr;
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TPPCameraDI* ptr = pCoBaseCameraProxy->pTPPCameraDI;
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if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
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return nullptr;
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return ptr;
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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return nullptr;
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}
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}
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#pragma endregion
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#pragma region CameraFPPDI
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Vector3* CameraFPPDI::GetForwardVector(Vector3* outForwardVec) {
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Vector3* (*pGetForwardVector)(LPVOID pCameraFPPDI, Vector3 * outForwardVec) = (decltype(pGetForwardVector))Offsets::Get_GetForwardVector();
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if (!pGetForwardVector)
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return nullptr;
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return pGetForwardVector(this, outForwardVec);
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}
|
|
Vector3* CameraFPPDI::GetUpVector(Vector3* outUpVec) {
|
|
Vector3* (*pGetUpVector)(LPVOID pCameraFPPDI, Vector3 * outUpVec) = (decltype(pGetUpVector))Offsets::Get_GetUpVector();
|
|
if (!pGetUpVector)
|
|
return nullptr;
|
|
|
|
return pGetUpVector(this, outUpVec);
|
|
}
|
|
Vector3* CameraFPPDI::GetPosition(Vector3* posIN) {
|
|
return Memory::CallVT<181, Vector3*>(this, posIN);
|
|
}
|
|
|
|
/*CameraFPPDI* CameraFPPDI::Get() {
|
|
__try {
|
|
PDWORD64 pg_CameraFPPDI = Offsets::Get_g_CameraFPPDI();
|
|
if (!pg_CameraFPPDI)
|
|
return nullptr;
|
|
|
|
CameraFPPDI* ptr = reinterpret_cast<CameraFPPDI*>(*pg_CameraFPPDI);
|
|
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}*/
|
|
#pragma endregion
|
|
|
|
#pragma region FreeCamera
|
|
Vector3* FreeCamera::GetForwardVector(Vector3* outForwardVec) {
|
|
Vector3* (*pGetForwardVector)(LPVOID pFreeCamera, Vector3 * outForwardVec) = (decltype(pGetForwardVector))Offsets::Get_GetForwardVector();
|
|
if (!pGetForwardVector)
|
|
return nullptr;
|
|
|
|
return pGetForwardVector(this, outForwardVec);
|
|
}
|
|
Vector3* FreeCamera::GetUpVector(Vector3* outUpVec) {
|
|
Vector3* (*pGetUpVector)(LPVOID pFreeCamera, Vector3 * outUpVec) = (decltype(pGetUpVector))Offsets::Get_GetUpVector();
|
|
if (!pGetUpVector)
|
|
return nullptr;
|
|
|
|
return pGetUpVector(this, outUpVec);
|
|
}
|
|
Vector3* FreeCamera::GetPosition(Vector3* posIN) {
|
|
return Memory::CallVT<181, Vector3*>(this, posIN);
|
|
}
|
|
void FreeCamera::AllowCameraMovement(int mode) {
|
|
Memory::CallVT<187>(this, mode);
|
|
}
|
|
|
|
FreeCamera* FreeCamera::Get() {
|
|
__try {
|
|
PDWORD64 pg_FreeCamera = Offsets::Get_g_FreeCamera();
|
|
if (!pg_FreeCamera)
|
|
return nullptr;
|
|
|
|
FreeCamera* ptr = reinterpret_cast<FreeCamera*>(*pg_FreeCamera);
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region DayNightCycle
|
|
void DayNightCycle::SetDaytime(float time) {
|
|
time /= 24;
|
|
time1 = time;
|
|
time2 = time;
|
|
time3 = time;
|
|
}
|
|
|
|
DayNightCycle* DayNightCycle::Get() {
|
|
__try {
|
|
if (!Offsets::Get_g_DayNightCycle())
|
|
return nullptr;
|
|
|
|
DayNightCycle* ptr = *reinterpret_cast<DayNightCycle**>(Offsets::Get_g_DayNightCycle());
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region TimeWeather
|
|
namespace TimeWeather {
|
|
#pragma region CSystem
|
|
void CSystem::SetForcedWeather(int weather) {
|
|
if (!Offsets::Get_SetForcedWeather())
|
|
return;
|
|
|
|
void(*pSetForcedWeather)(LPVOID timeWeatherSystem, int weather) = (decltype(pSetForcedWeather))Offsets::Get_SetForcedWeather();
|
|
if (!pSetForcedWeather)
|
|
return;
|
|
|
|
pSetForcedWeather(this, weather);
|
|
}
|
|
int CSystem::GetCurrentWeather() {
|
|
if (!Offsets::Get_GetCurrentWeather())
|
|
return EWeather::TYPE::Default;
|
|
|
|
int(*pGetCurrentWeather)(LPVOID timeWeatherSystem) = (decltype(pGetCurrentWeather))Offsets::Get_GetCurrentWeather();
|
|
if (!pGetCurrentWeather)
|
|
return EWeather::TYPE::Default;
|
|
|
|
return pGetCurrentWeather(this);
|
|
}
|
|
|
|
CSystem* CSystem::Get() {
|
|
__try {
|
|
LevelDI* pLevelDI = LevelDI::Get();
|
|
if (!pLevelDI)
|
|
return nullptr;
|
|
|
|
CSystem* ptr = pLevelDI->GetTimeWeatherSystem();
|
|
if (!Memory::IsValidPtr(ptr))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region LevelDI
|
|
bool LevelDI::IsLoading() {
|
|
if (!Offsets::Get_IsLoading())
|
|
return true;
|
|
|
|
bool(*pIsLoading)(LPVOID iLevel) = (decltype(pIsLoading))Offsets::Get_IsLoading();
|
|
if (!pIsLoading)
|
|
return true;
|
|
|
|
return pIsLoading(this);
|
|
}
|
|
bool LevelDI::IsLoaded() {
|
|
static float loadDeltaTime = 0.0f;
|
|
if (IsLoading() || !GamePH::PlayerObjProperties::Get()) {
|
|
loadDeltaTime = 0.0f;
|
|
return false;
|
|
}
|
|
|
|
loadDeltaTime += GetTimeDelta();
|
|
if (loadDeltaTime > 3.0f)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
LPVOID LevelDI::GetViewCamera() {
|
|
if (!Offsets::Get_GetViewCamera())
|
|
return nullptr;
|
|
|
|
LPVOID(*pGetViewCamera)(LPVOID iLevel) = (decltype(pGetViewCamera))Offsets::Get_GetViewCamera();
|
|
if (!pGetViewCamera)
|
|
return nullptr;
|
|
|
|
return pGetViewCamera(this);
|
|
}
|
|
float LevelDI::GetTimeDelta() {
|
|
return Memory::CallVT<176, float>(this);
|
|
}
|
|
void LevelDI::SetViewCamera(LPVOID viewCam) {
|
|
Memory::CallVT<289, void>(this, viewCam);
|
|
}
|
|
float LevelDI::GetTimePlayed() {
|
|
return Memory::CallVT<317, float>(this);
|
|
}
|
|
TimeWeather::CSystem* LevelDI::GetTimeWeatherSystem() {
|
|
__try {
|
|
if (!Offsets::Get_GetTimeWeatherSystem())
|
|
return nullptr;
|
|
|
|
TimeWeather::CSystem*(*pGetTimeWeatherSystem)(LevelDI* iLevel) = (decltype(pGetTimeWeatherSystem))Offsets::Get_GetTimeWeatherSystem();
|
|
if (!pGetTimeWeatherSystem)
|
|
return nullptr;
|
|
|
|
return pGetTimeWeatherSystem(this);
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
LevelDI* LevelDI::Get() {
|
|
__try {
|
|
Engine::CLevel* pCLevel = Engine::CLevel::Get();
|
|
if (!pCLevel)
|
|
return nullptr;
|
|
|
|
LevelDI* ptr = pCLevel->pLevelDI;
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region gen_TPPModel
|
|
gen_TPPModel* gen_TPPModel::Get() {
|
|
__try {
|
|
LocalClientDI* pLocalClientDI = LocalClientDI::Get();
|
|
if (!pLocalClientDI)
|
|
return nullptr;
|
|
|
|
gen_TPPModel* ptr = pLocalClientDI->pgen_TPPModel;
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
}
|
|
__except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region LocalClientDI
|
|
LocalClientDI* LocalClientDI::Get() {
|
|
__try {
|
|
SessionCooperativeDI* pSessionCooperativeDI = SessionCooperativeDI::Get();
|
|
if (!pSessionCooperativeDI)
|
|
return nullptr;
|
|
|
|
LocalClientDI* ptr = pSessionCooperativeDI->pLocalClientDI;
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
}
|
|
__except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region SessionCooperativeDI
|
|
SessionCooperativeDI* SessionCooperativeDI::Get() {
|
|
__try {
|
|
GameDI_PH* pGameDI_PH = GameDI_PH::Get();
|
|
if (!pGameDI_PH)
|
|
return nullptr;
|
|
|
|
SessionCooperativeDI* ptr = pGameDI_PH->pSessionCooperativeDI;
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
}
|
|
__except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region GameDI_PH2
|
|
GameDI_PH2* GameDI_PH2::Get() {
|
|
__try {
|
|
GameDI_PH* pGameDI_PH = GameDI_PH::Get();
|
|
if (!pGameDI_PH)
|
|
return nullptr;
|
|
|
|
GameDI_PH2* ptr = reinterpret_cast<GameDI_PH2*>(reinterpret_cast<DWORD64>(pGameDI_PH) + Offsets::Get_gameDI_PH2_offset());
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region GameDI_PH
|
|
float GameDI_PH::GetGameTimeDelta() {
|
|
if (!Offsets::Get_GetGameTimeDelta())
|
|
return -1.0f;
|
|
|
|
float(*pGetGameTimeDelta)(LPVOID pGameDI_PH) = (decltype(pGetGameTimeDelta))Offsets::Get_GetGameTimeDelta();
|
|
if (!pGetGameTimeDelta)
|
|
return -1.0f;
|
|
|
|
return pGetGameTimeDelta(this);
|
|
}
|
|
INT64 GameDI_PH::GetCurrentGameVersion() {
|
|
return Memory::CallVT<225, INT64>(this);
|
|
}
|
|
void GameDI_PH::TogglePhotoMode(bool doNothing, bool setAsOptionalCamera) {
|
|
Memory::CallVT<258>(this, doNothing, setAsOptionalCamera);
|
|
}
|
|
|
|
GameDI_PH* GameDI_PH::Get() {
|
|
__try {
|
|
Engine::CGame* pCGame = Engine::CGame::Get();
|
|
if (!pCGame)
|
|
return nullptr;
|
|
|
|
GameDI_PH* ptr = pCGame->pGameDI_PH;
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region PlayerObjProperties
|
|
PlayerObjProperties* PlayerObjProperties::Get() {
|
|
__try {
|
|
if (!Offsets::Get_g_PlayerObjProperties())
|
|
return nullptr;
|
|
|
|
PlayerObjProperties* ptr = *reinterpret_cast<PlayerObjProperties**>(Offsets::Get_g_PlayerObjProperties());
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region BackgroundModuleScreenController
|
|
BackgroundModuleScreenController* BackgroundModuleScreenController::Get() {
|
|
__try {
|
|
if (!Offsets::Get_g_BackgroundModuleScreenController())
|
|
return nullptr;
|
|
|
|
BackgroundModuleScreenController* ptr = reinterpret_cast<BackgroundModuleScreenController*>(Offsets::Get_g_BackgroundModuleScreenController());
|
|
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
}
|
|
__except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region Engine
|
|
namespace Engine {
|
|
#pragma region CVideoSettings
|
|
CVideoSettings* CVideoSettings::Get() {
|
|
__try {
|
|
CGame* pCGame = CGame::Get();
|
|
if (!pCGame)
|
|
return nullptr;
|
|
|
|
CVideoSettings* ptr = pCGame->pCVideoSettings;
|
|
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CLevel
|
|
CLevel* CLevel::Get() {
|
|
__try {
|
|
CGame* pCGame = CGame::Get();
|
|
if (!pCGame)
|
|
return nullptr;
|
|
|
|
CLevel* ptr = pCGame->pCLevel;
|
|
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CGame
|
|
CGame* CGame::Get() {
|
|
__try {
|
|
CLobbySteam* pCLobbySteam = CLobbySteam::Get();
|
|
if (!pCLobbySteam)
|
|
return nullptr;
|
|
|
|
CGame* ptr = pCLobbySteam->pCGame;
|
|
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CLobbySteam
|
|
CLobbySteam* CLobbySteam::Get() {
|
|
__try {
|
|
if (!Offsets::Get_CLobbySteam())
|
|
return nullptr;
|
|
|
|
CLobbySteam* ptr = *reinterpret_cast<CLobbySteam**>(Offsets::Get_CLobbySteam());
|
|
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CInput
|
|
DWORD64 CInput::BlockGameInput() {
|
|
return Memory::CallVT<2, DWORD64>(this);
|
|
}
|
|
void CInput::UnlockGameInput() {
|
|
Memory::CallVT<1>(this);
|
|
}
|
|
|
|
CInput* CInput::Get() {
|
|
__try {
|
|
if (!Offsets::Get_g_CInput())
|
|
return nullptr;
|
|
|
|
CInput* ptr = *reinterpret_cast<CInput**>(Offsets::Get_g_CInput());
|
|
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CBulletPhysicsCharacter
|
|
Vector3 CBulletPhysicsCharacter::posBeforeFreeze{};
|
|
|
|
void CBulletPhysicsCharacter::FreezeCharacter() {
|
|
MoveCharacter(posBeforeFreeze);
|
|
}
|
|
void CBulletPhysicsCharacter::MoveCharacter(const Vector3& pos) {
|
|
playerDownwardVelocity = 0.0f;
|
|
playerPos = pos;
|
|
playerPos2 = pos;
|
|
}
|
|
|
|
CBulletPhysicsCharacter* CBulletPhysicsCharacter::Get() {
|
|
__try {
|
|
CoPhysicsProperty* pCoPhysicsProperty = CoPhysicsProperty::Get();
|
|
if (!pCoPhysicsProperty)
|
|
return nullptr;
|
|
|
|
CBulletPhysicsCharacter* ptr = pCoPhysicsProperty->pCBulletPhysicsCharacter;
|
|
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CoPhysicsProperty
|
|
CoPhysicsProperty* CoPhysicsProperty::Get() {
|
|
__try {
|
|
GamePH::PlayerObjProperties* pPlayerObjProperties = GamePH::PlayerObjProperties::Get();
|
|
if (!pPlayerObjProperties)
|
|
return nullptr;
|
|
|
|
CoPhysicsProperty* ptr = pPlayerObjProperties->pCoPhysicsProperty;
|
|
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
|
|
return nullptr;
|
|
|
|
return ptr;
|
|
} __except (EXCEPTION_EXECUTE_HANDLER) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CRTTIField
|
|
DWORD64 CRTTIField::Get_float(CRTTI* crtti, float& out) {
|
|
if (!Offsets::Get_CRTTIFieldTypedNative_Get_float())
|
|
return 0;
|
|
|
|
DWORD64(*pCRTTIFieldTypedNative_Get_float)(LPVOID pCRTTIFieldTypedNative, CRTTI* crtti, float& out) = (decltype(pCRTTIFieldTypedNative_Get_float))Offsets::Get_CRTTIFieldTypedNative_Get_float();
|
|
if (!pCRTTIFieldTypedNative_Get_float)
|
|
return 0;
|
|
|
|
return pCRTTIFieldTypedNative_Get_float(this, crtti, out);
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region CRTTI
|
|
CRTTIField* CRTTI::FindField(const char* name) {
|
|
if (!Offsets::Get_CRTTI_FindField())
|
|
return nullptr;
|
|
|
|
CRTTIField*(*pCRTTI_FindField)(LPVOID pCRTTI, const char* name) = (decltype(pCRTTI_FindField))Offsets::Get_CRTTI_FindField();
|
|
if (!pCRTTI_FindField)
|
|
return nullptr;
|
|
|
|
return pCRTTI_FindField(this, name);
|
|
}
|
|
#pragma endregion
|
|
}
|
|
#pragma endregion |