mirror of
https://github.com/EricPlayZ/EGameTools.git
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37 lines
957 B
C++
37 lines
957 B
C++
#pragma once
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#include "..\core.h"
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#include "menu.h"
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namespace Menu {
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namespace Player {
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extern float playerHealth;
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extern float playerMaxHealth;
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extern float playerImmunity;
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extern float playerMaxImmunity;
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extern int oldWorldMoney;
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extern KeyBindOption godMode;
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extern KeyBindOption freezePlayer;
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extern KeyBindOption unlimitedImmunity;
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extern KeyBindOption unlimitedStamina;
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extern KeyBindOption oneHitKill;
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extern KeyBindOption invisibleToEnemies;
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extern KeyBindOption disableOutOfBoundsTimer;
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extern KeyBindOption nightrunnerMode;
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extern KeyBindOption oneHandedMode;
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extern KeyBindOption allowGrappleHookInSafezone;
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extern KeyBindOption disableAirControl;
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extern Option playerVariables;
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extern std::string saveSCRPath;
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extern std::string loadSCRFilePath;
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class Tab : MenuTab {
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public:
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Tab() : MenuTab("Player", 0) {}
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void Update() override;
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void Render() override;
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static Tab instance;
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};
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}
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} |