Files
EGameTools/DL2GameOverhaulScript/source/game_classes.cpp
2024-01-07 22:23:19 +02:00

692 lines
19 KiB
C++

#include <iostream>
#include <string>
#include <thread>
#include "MinHook\include\MinHook.h"
#include "sigscan\offsets.h"
#include "menu\player.h"
#include "menu\camera.h"
#include "config\config.h"
#include "game_classes.h"
#include "memory.h"
#include "print.h"
#include "utils.h"
namespace Core {
extern void OnPostUpdate();
}
#pragma region GamePH
namespace GamePH {
#pragma region Hooks
#pragma region CreatePlayerHealthModule
static DWORD64(*pCreatePlayerHealthModule)(DWORD64 playerHealthModule) = nullptr;
static DWORD64(*oCreatePlayerHealthModule)(DWORD64 playerHealthModule) = nullptr;
DWORD64 detourCreatePlayerHealthModule(DWORD64 playerHealthModule) {
PlayerHealthModule::pPlayerHealthModule = reinterpret_cast<PlayerHealthModule*>(playerHealthModule);
return oCreatePlayerHealthModule(playerHealthModule);
}
void LoopHookCreatePlayerHealthModule() {
while (true) {
Sleep(250);
if (!pCreatePlayerHealthModule)
pCreatePlayerHealthModule = (decltype(pCreatePlayerHealthModule))Offsets::Get_CreatePlayerHealthModuleOffset();
else if (!oCreatePlayerHealthModule && MH_CreateHook(pCreatePlayerHealthModule, &detourCreatePlayerHealthModule, reinterpret_cast<LPVOID*>(&oCreatePlayerHealthModule)) == MH_OK) {
MH_EnableHook(pCreatePlayerHealthModule);
break;
}
}
}
#pragma endregion
#pragma region OnPostUpdate
static void(*oOnPostUpdate)(LPVOID pGameDI_PH2) = nullptr;
void detourOnPostUpdate(LPVOID pGameDI_PH2) {
oOnPostUpdate(pGameDI_PH2);
Core::OnPostUpdate();
}
void LoopHookOnUpdate() {
GamePH::GameDI_PH2* pGameDI_PH2 = nullptr;
while (true) {
Sleep(250);
pGameDI_PH2 = GamePH::GameDI_PH2::Get();
if (!pGameDI_PH2)
continue;
Hook::VTHook(pGameDI_PH2, &detourOnPostUpdate, reinterpret_cast<LPVOID*>(&oOnPostUpdate), 0x3a8);
if (oOnPostUpdate)
break;
}
}
#pragma endregion
#pragma region CalculateFreeCamCollision
static DWORD64(*pCalculateFreeCamCollision)(LPVOID pFreeCamera, float* finalPos) = nullptr;
static DWORD64(*oCalculateFreeCamCollision)(LPVOID pFreeCamera, float* finalPos) = nullptr;
DWORD64 detourCalculateFreeCamCollision(LPVOID pFreeCamera, float* finalPos) {
if (!Menu::Camera::freeCamEnabled.value && !Menu::Camera::disablePhotoModeLimitsEnabled.value)
return oCalculateFreeCamCollision(pFreeCamera, finalPos);
return NULL;
}
void LoopHookCalculateFreeCamCollision() {
while (true) {
Sleep(250);
if (!pCalculateFreeCamCollision)
pCalculateFreeCamCollision = (decltype(pCalculateFreeCamCollision))Offsets::Get_CalculateFreeCamCollisionOffset();
else if (!oCalculateFreeCamCollision && MH_CreateHook(pCalculateFreeCamCollision, &detourCalculateFreeCamCollision, reinterpret_cast<LPVOID*>(&oCalculateFreeCamCollision)) == MH_OK) {
MH_EnableHook(pCalculateFreeCamCollision);
break;
}
}
}
#pragma endregion
#pragma region LifeSetHealth
static void(*pLifeSetHealth)(float* pLifeHealth, float health) = nullptr;
static void(*oLifeSetHealth)(float* pLifeHealth, float health) = nullptr;
void detourLifeSetHealth(float* pLifeHealth, float health) {
if (Menu::Player::godModeEnabled.value) {
GamePH::PlayerHealthModule* playerHealthModule = GamePH::PlayerHealthModule::Get();
if (playerHealthModule && (pLifeHealth + 1) == &playerHealthModule->health && playerHealthModule->health != 0)
return;
}
oLifeSetHealth(pLifeHealth, health);
}
void LoopHookLifeSetHealth() {
while (true) {
Sleep(250);
if (!pLifeSetHealth)
pLifeSetHealth = (decltype(pLifeSetHealth))Offsets::Get_LifeSetHealth();
else if (!oLifeSetHealth && MH_CreateHook(pLifeSetHealth, &detourLifeSetHealth, reinterpret_cast<LPVOID*>(&oLifeSetHealth)) == MH_OK) {
MH_EnableHook(pLifeSetHealth);
break;
}
}
}
#pragma endregion
#pragma region TogglePhotoMode
static void(*pTogglePhotoMode)(LPVOID guiPhotoModeData, bool enabled) = nullptr;
static void(*oTogglePhotoMode)(LPVOID guiPhotoModeData, bool enabled) = nullptr;
void detourTogglePhotoMode(LPVOID guiPhotoModeData, bool enabled) {
Menu::Camera::photoModeEnabled = enabled;
if (Menu::Camera::freeCamEnabled.value) {
GamePH::GameDI_PH* pGameDI_PH = GamePH::GameDI_PH::Get();
if (pGameDI_PH) {
GamePH::FreeCamera* pFreeCam = GamePH::FreeCamera::Get();
if (pFreeCam) {
pGameDI_PH->TogglePhotoMode();
pFreeCam->AllowCameraMovement(0);
}
}
}
oTogglePhotoMode(guiPhotoModeData, enabled);
}
void LoopHookTogglePhotoMode() {
while (true) {
Sleep(250);
if (!pTogglePhotoMode)
pTogglePhotoMode = (decltype(pTogglePhotoMode))Offsets::Get_TogglePhotoMode();
else if (!oTogglePhotoMode && MH_CreateHook(pTogglePhotoMode, &detourTogglePhotoMode, reinterpret_cast<LPVOID*>(&oTogglePhotoMode)) == MH_OK) {
MH_EnableHook(pTogglePhotoMode);
break;
}
}
}
#pragma endregion
#pragma region MoveCamera
static void(*pMoveCamera)(LPVOID pCBaseCamera, DWORD* pos, float* a3, float* a4) = nullptr;
static void(*oMoveCamera)(LPVOID pCBaseCamera, DWORD* pos, float* a3, float* a4) = nullptr;
void detourMoveCamera(LPVOID pCBaseCamera, DWORD* pos, float* a3, float* a4) {
if (Menu::Camera::freeCamEnabled.value)
return;
oMoveCamera(pCBaseCamera, pos, a3, a4);
}
void LoopHookMoveCamera() {
while (true) {
Sleep(250);
if (!pMoveCamera)
pMoveCamera = (decltype(pMoveCamera))Offsets::Get_MoveCamera();
else if (!oMoveCamera && MH_CreateHook(pMoveCamera, &detourMoveCamera, reinterpret_cast<LPVOID*>(&oMoveCamera)) == MH_OK) {
MH_EnableHook(pMoveCamera);
break;
}
}
}
#pragma endregion
#pragma endregion
#pragma region PlayerVariables
std::vector <std::pair<std::string, std::pair<LPVOID, std::string>>> PlayerVariables::playerVars;
std::vector <std::pair<std::string, std::pair<std::any, std::string>>> PlayerVariables::playerVarsDefault;
std::vector <std::pair<std::string, std::pair<std::any, std::string>>> PlayerVariables::playerCustomVarsDefault;
bool PlayerVariables::gotPlayerVars = false;
void PlayerVariables::SortPlayerVars() {
if (!playerVars.empty())
return;
std::stringstream ss(Config::playerVars);
while (ss.good()) {
std::string pVar{};
getline(ss, pVar, ',');
std::stringstream ssPVar(pVar);
std::string varName{};
std::string varType{};
while (ssPVar.good()) {
std::string subStr{};
getline(ssPVar, subStr, ':');
if (subStr != "float" && subStr != "bool")
varName = subStr;
else
varType = subStr;
}
PlayerVariables::playerVars.emplace_back(varName, std::make_pair(nullptr, varType));
PlayerVariables::playerVarsDefault.emplace_back(varName, std::make_pair(varType == "float" ? 0.0f : false, varType));
PlayerVariables::playerCustomVarsDefault.emplace_back(varName, std::make_pair(varType == "float" ? 0.0f : false, varType));
}
}
PDWORD64 PlayerVariables::GetFloatPlayerVariableVT() {
if (!Offsets::Get_InitializePlayerVariablesOffset())
return nullptr;
const DWORD64 offsetToInstr = Offsets::Get_InitializePlayerVariablesOffset() + Offsets::Get_initPlayerFloatVarsInstrOffset() + 0x3; // 0x3 is instruction size
const DWORD floatPlayerVariableVTOffset = *reinterpret_cast<DWORD*>(offsetToInstr);
return reinterpret_cast<PDWORD64>(offsetToInstr + sizeof(DWORD) + floatPlayerVariableVTOffset);
}
PDWORD64 PlayerVariables::GetBoolPlayerVariableVT() {
if (!Offsets::Get_InitializePlayerVariablesOffset())
return nullptr;
const DWORD64 offsetToInstr = Offsets::Get_InitializePlayerVariablesOffset() + Offsets::Get_initPlayerBoolVarsInstrOffset() + 0x3; // 0x3 is instruction size
const DWORD boolPlayerVariableVTOffset = *reinterpret_cast<DWORD*>(offsetToInstr);
return reinterpret_cast<PDWORD64>(offsetToInstr + sizeof(DWORD) + boolPlayerVariableVTOffset);
}
void PlayerVariables::GetPlayerVars() {
if (gotPlayerVars)
return;
if (!Get())
return;
if (playerVars.empty())
return;
if (!GetFloatPlayerVariableVT())
return;
if (!GetBoolPlayerVariableVT())
return;
PDWORD64* playerVarsMem = reinterpret_cast<PDWORD64*>(Get());
bool isFloatPlayerVar = false;
bool isBoolPlayerVar = false;
for (auto it = playerVars.begin(); it != playerVars.end(); ++it) {
while (true) {
isFloatPlayerVar = *playerVarsMem == GetFloatPlayerVariableVT();
isBoolPlayerVar = *playerVarsMem == GetBoolPlayerVariableVT();
if (isFloatPlayerVar || isBoolPlayerVar) {
it->second.first = playerVarsMem + 1;
const std::string varName = it->first;
auto itDef = std::find_if(GamePH::PlayerVariables::playerVarsDefault.begin(), GamePH::PlayerVariables::playerVarsDefault.end(), [&varName](const auto& pair) {
return pair.first == varName;
});
if (itDef != GamePH::PlayerVariables::playerVarsDefault.end()) {
if (isFloatPlayerVar)
itDef->second.first = *reinterpret_cast<float*>(it->second.first);
else
itDef->second.first = *reinterpret_cast<bool*>(it->second.first);
}
auto itCustomDef = std::find_if(GamePH::PlayerVariables::playerCustomVarsDefault.begin(), GamePH::PlayerVariables::playerCustomVarsDefault.end(), [&varName](const auto& pair) {
return pair.first == varName;
});
if (itCustomDef != GamePH::PlayerVariables::playerCustomVarsDefault.end()) {
if (isFloatPlayerVar)
itCustomDef->second.first = *reinterpret_cast<float*>(it->second.first);
else
itCustomDef->second.first = *reinterpret_cast<bool*>(it->second.first);
}
playerVarsMem += isFloatPlayerVar ? 3 : 2;
break;
} else
playerVarsMem += 1;
}
}
gotPlayerVars = true;
}
PlayerVariables* PlayerVariables::Get() {
__try {
PlayerState* pPlayerState = PlayerState::Get();
if (!pPlayerState)
return nullptr;
PlayerVariables* ptr = pPlayerState->playerVars;
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region PlayerState
PlayerState* PlayerState::Get() {
__try {
if (!Offsets::Get_PlayerStateOffset())
return nullptr;
PlayerState* ptr = *reinterpret_cast<PlayerState**>(Offsets::Get_PlayerStateOffset());
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region PlayerHealthModule
PlayerHealthModule* PlayerHealthModule::pPlayerHealthModule = nullptr;
PlayerHealthModule* PlayerHealthModule::Get() {
__try {
if (!pPlayerHealthModule)
return nullptr;
if (!*reinterpret_cast<PDWORD64*>(pPlayerHealthModule))
return nullptr;
return pPlayerHealthModule;
} __except (EXCEPTION_EXECUTE_HANDLER) {
pPlayerHealthModule = nullptr;
return nullptr;
}
}
#pragma endregion
#pragma region CameraFPPDI
CameraFPPDI* CameraFPPDI::Get() {
__try {
PDWORD64 pg_CameraFPPDI = Offsets::Get_g_CameraFPPDI();
if (!pg_CameraFPPDI)
return nullptr;
CameraFPPDI* ptr = reinterpret_cast<CameraFPPDI*>(*pg_CameraFPPDI);
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region FreeCamera
Vector3* FreeCamera::GetPosition(Vector3* posIN) {
return Memory::CallVT<181, Vector3*>(this, posIN);
}
void FreeCamera::AllowCameraMovement(int mode) {
Memory::CallVT<187>(this, mode);
}
FreeCamera* FreeCamera::Get() {
__try {
PDWORD64 pg_FreeCamera = Offsets::Get_g_FreeCamera();
if (!pg_FreeCamera)
return nullptr;
FreeCamera* ptr = reinterpret_cast<FreeCamera*>(*pg_FreeCamera);
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region DayNightCycle
void DayNightCycle::SetDaytime(float time) {
time /= 24;
time1 = time;
time2 = time;
time3 = time;
}
DayNightCycle* DayNightCycle::Get() {
__try {
if (!Offsets::Get_g_DayNightCycle())
return nullptr;
DayNightCycle* ptr = *reinterpret_cast<DayNightCycle**>(Offsets::Get_g_DayNightCycle());
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region TimeWeather
namespace TimeWeather {
#pragma region CSystem
void CSystem::SetForcedWeather(int weather) {
if (!Offsets::Get_SetForcedWeatherOffset())
return;
void(*pSetForcedWeather)(LPVOID timeWeatherSystem, int weather) = (decltype(pSetForcedWeather))Offsets::Get_SetForcedWeatherOffset();
if (!pSetForcedWeather)
return;
pSetForcedWeather(this, weather);
}
int CSystem::GetCurrentWeather() {
if (!Offsets::Get_GetCurrentWeatherOffset())
return EWeather::TYPE::Default;
int(*pGetCurrentWeather)(LPVOID timeWeatherSystem) = (decltype(pGetCurrentWeather))Offsets::Get_GetCurrentWeatherOffset();
if (!pGetCurrentWeather)
return EWeather::TYPE::Default;
return pGetCurrentWeather(this);
}
CSystem* CSystem::Get() {
__try {
LevelDI* pLevelDI = LevelDI::Get();
if (!pLevelDI)
return nullptr;
CSystem* ptr = pLevelDI->GetTimeWeatherSystem();
if (!Memory::IsValidPtr(ptr))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
}
#pragma endregion
#pragma region LevelDI
float LevelDI::GetTimePlayed() {
return Memory::CallVT<317, float>(this);
}
LPVOID LevelDI::GetViewCamera() {
if (!Offsets::Get_GetViewCameraOffset())
return nullptr;
LPVOID(*pGetViewCamera)(LPVOID iLevel) = (decltype(pGetViewCamera))Offsets::Get_GetViewCameraOffset();
if (!pGetViewCamera)
return nullptr;
return pGetViewCamera(this);
}
TimeWeather::CSystem* LevelDI::GetTimeWeatherSystem() {
__try {
if (!Offsets::Get_GetTimeWeatherSystemOffset())
return nullptr;
TimeWeather::CSystem*(*pGetTimeWeatherSystem)(LevelDI* iLevel) = (decltype(pGetTimeWeatherSystem))Offsets::Get_GetTimeWeatherSystemOffset();
if (!pGetTimeWeatherSystem)
return nullptr;
return pGetTimeWeatherSystem(this);
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
LevelDI* LevelDI::Get() {
__try {
Engine::CLevel* pCLevel = Engine::CLevel::Get();
if (!pCLevel)
return nullptr;
LevelDI* ptr = pCLevel->pLevelDI;
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region GameDI_PH2
GameDI_PH2* GameDI_PH2::Get() {
__try {
GameDI_PH* pGameDI_PH = GameDI_PH::Get();
if (!pGameDI_PH)
return nullptr;
GameDI_PH2* ptr = reinterpret_cast<GameDI_PH2*>(reinterpret_cast<DWORD64>(pGameDI_PH) + Offsets::Get_gameDI_PH2_offset());
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region GameDI_PH
INT64 GameDI_PH::GetCurrentGameVersion() {
return Memory::CallVT<225, INT64>(this);
}
void GameDI_PH::TogglePhotoMode(bool doNothing, bool setAsOptionalCamera) {
Memory::CallVT<258>(this, doNothing, setAsOptionalCamera);
}
GameDI_PH* GameDI_PH::Get() {
__try {
Engine::CGame* pCGame = Engine::CGame::Get();
if (!pCGame)
return nullptr;
GameDI_PH* ptr = pCGame->pGameDI_PH;
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region PlayerObjProperties
PlayerObjProperties* PlayerObjProperties::Get() {
__try {
if (!Offsets::Get_g_PlayerObjProperties())
return nullptr;
PlayerObjProperties* ptr = *reinterpret_cast<PlayerObjProperties**>(Offsets::Get_g_PlayerObjProperties());
if (!Memory::IsValidPtrMod(ptr, "gamedll_ph_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
}
#pragma endregion
#pragma region Engine
namespace Engine {
#pragma region CVideoSettings
CVideoSettings* CVideoSettings::Get() {
__try {
CGame* pCGame = CGame::Get();
if (!pCGame)
return nullptr;
CVideoSettings* ptr = pCGame->pCVideoSettings;
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region CLevel
CLevel* CLevel::Get() {
__try {
CGame* pCGame = CGame::Get();
if (!pCGame)
return nullptr;
CLevel* ptr = pCGame->pCLevel;
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region CGame
CGame* CGame::Get() {
__try {
CLobbySteam* pCLobbySteam = CLobbySteam::Get();
if (!pCLobbySteam)
return nullptr;
CGame* ptr = pCLobbySteam->pCGame;
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region CLobbySteam
CLobbySteam* CLobbySteam::Get() {
__try {
if (!Offsets::Get_CLobbySteamOffset())
return nullptr;
CLobbySteam* ptr = *reinterpret_cast<CLobbySteam**>(Offsets::Get_CLobbySteamOffset());
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region CInput
DWORD64 CInput::BlockGameInput() {
return Memory::CallVT<2, DWORD64>(this);
}
void CInput::UnlockGameInput() {
Memory::CallVT<1>(this);
}
CInput* CInput::Get() {
__try {
if (!Offsets::Get_g_CInput())
return nullptr;
CInput* ptr = *reinterpret_cast<CInput**>(Offsets::Get_g_CInput());
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region CBulletPhysicsCharacter
Vector3 CBulletPhysicsCharacter::posBeforeFreeze{};
void CBulletPhysicsCharacter::FreezeCharacter() {
MoveCharacter(posBeforeFreeze);
}
void CBulletPhysicsCharacter::MoveCharacter(const Vector3& pos) {
playerDownwardVelocity = 0.0f;
playerPos = pos;
playerPos2 = pos;
}
CBulletPhysicsCharacter* CBulletPhysicsCharacter::Get() {
__try {
CoPhysicsProperty* pCoPhysicsProperty = CoPhysicsProperty::Get();
if (!pCoPhysicsProperty)
return nullptr;
CBulletPhysicsCharacter* ptr = pCoPhysicsProperty->pCBulletPhysicsCharacter;
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
#pragma region CoPhysicsProperty
CoPhysicsProperty* CoPhysicsProperty::Get() {
__try {
GamePH::PlayerObjProperties* pPlayerObjProperties = GamePH::PlayerObjProperties::Get();
if (!pPlayerObjProperties)
return nullptr;
CoPhysicsProperty* ptr = pPlayerObjProperties->pCoPhysicsProperty;
if (!Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
#pragma endregion
}
#pragma endregion