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https://github.com/EricPlayZ/EGameTools.git
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Added Tools directory for various tools that helps in updating the mod (such as the player variables, to use it you simply decompile the function that loads player variables in IDA, copy the decompiled function code, paste it into the tool and it will automatically extract the names and the type of variable like float or boolean, the functions that load float or bool should be named "LoadPlayerFloatVariable" or "LoadPlayerBoolVariable" respectively, otherwise the tool won't work)
18 lines
339 B
C++
18 lines
339 B
C++
#pragma once
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#include <string>
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#include "..\core.h"
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namespace Menu {
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namespace Player {
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extern SMART_BOOL godModeEnabled;
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extern SMART_BOOL freezePlayerEnabled;
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extern std::string saveSCRPath;
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extern std::string loadSCRFilePath;
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extern bool restoreVarsToSavedVarsEnabled;
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extern void Update();
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extern void Render();
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}
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} |