Files
EGameTools/DL2GameOverhaulScript/source/changelog.h
EricPlayZ 695fe35e64 - Switched to "spdlog" for printing and logging
- Added logging
- Fixed menu scaling issues with the new menu layout
2024-02-18 02:33:13 +02:00

28 lines
1.3 KiB
C++

#pragma once
#include <map>
#include <string>
namespace Changelog {
std::map<std::string_view, std::string> changelogs = {
{ "v1.1.0",
R"(- You can now load custom mod files from "EGameTools\UserModFiles"! Please read the new "Welcome" screen which explains how to use this feature and how to use the rest of the mod menu
- By using the directory mentioned earlier for mod files, you can reload most of them by just reloading the savegame!
- Mod menu UI/UX revamp
- Added "Reload Jump Params", using the directory mentioned earlier (Player)
- Added "One-handed Mode" (Player)
- Added "Nightrunner Mode", default button is "F9" (Player)
- Added "Disable Game Pause While AFK" (Misc)
- Added "Freeze Time" (World)
- Added "Game Speed" slider (World)
- Added "Slow Motion", default button is "4" (World)
- Added a "Debug" menu tab (mainly used for troubleshooting)
- Added logging to file (mainly used for troubleshooting)
- Changed "Menu Transparency" to "Menu Opacity"
- Fixed having a weird offset of the entire map view when FreeCam is enabled
- Fixed player dying from switching FreeCam off after flying to high altitudes/through walls with "Teleport Player to Camera" option
That's it for this update! The next few updates will include some more bug fixes rather than new, big features, so stay tuned!)" }
};
}