Files
EGameTools/DL2GameOverhaulScript/source/game/Engine/CLevel.cpp
EricPlayZ 9c705ef652 - Major code refactor! This means easier option additions and easier code navigation/readability!
- Now using precompiled headers for extremely fast compilation times :D
2024-02-11 06:11:25 +02:00

21 lines
387 B
C++

#include <pch.h>
#include "CGame.h"
#include "CLevel.h"
namespace Engine {
CLevel* CLevel::Get() {
__try {
CGame* pCGame = CGame::Get();
if (!pCGame)
return nullptr;
CLevel* ptr = pCGame->pCLevel;
if (!Utils::Memory::IsValidPtrMod(ptr, "engine_x64_rwdi.dll"))
return nullptr;
return ptr;
} __except (EXCEPTION_EXECUTE_HANDLER) {
return nullptr;
}
}
}