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EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_Antize_parameters.hpp

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2024-04-20 14:19:09 +02:00
#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x12 (0x12 - 0x0)
// Function BP_Antize.BP_Antize_C.Save Slot
struct UBP_Antize_C_Save_Slot_Params
{
public:
class UBP_MySaveGame_C* SaveGame; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Success; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x2A (0x2A - 0x0)
// Function BP_Antize.BP_Antize_C.Load Saves
struct UBP_Antize_C_Load_Saves_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* CallFunc_Create_New_Save_File_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* K2Node_DynamicCast_AsBP_My_Save_Game; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x93 (0x93 - 0x0)
// Function BP_Antize.BP_Antize_C.Finished Level Lobby Hard
struct UBP_Antize_C_Finished_Level_Lobby_Hard_Params
{
public:
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* CallFunc_GetLobbySaveGame_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_2419[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x20(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x93 (0x93 - 0x0)
// Function BP_Antize.BP_Antize_C.Finished Level Lobby Normal
struct UBP_Antize_C_Finished_Level_Lobby_Normal_Params
{
public:
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* CallFunc_GetLobbySaveGame_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_241C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x20(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x29 (0x29 - 0x0)
// Function BP_Antize.BP_Antize_C.CreateNewLobbySave
struct UBP_Antize_C_CreateNewLobbySave_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FString Local_SaveName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* CallFunc_CreateSaveGameObject_ReturnValue; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x2A (0x2A - 0x0)
// Function BP_Antize.BP_Antize_C.GetLobbySaveGame
struct UBP_Antize_C_GetLobbySaveGame_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* CallFunc_CreateNewLobbySave_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* K2Node_DynamicCast_AsBP_Lobby_Save_Game; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x93 (0x93 - 0x0)
// Function BP_Antize.BP_Antize_C.Finished Level Lobby Easy
struct UBP_Antize_C_Finished_Level_Lobby_Easy_Params
{
public:
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_LobbySaveGame_C* CallFunc_GetLobbySaveGame_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_2421[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x20(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x29 (0x29 - 0x0)
// Function BP_Antize.BP_Antize_C.Create New Save File
struct UBP_Antize_C_Create_New_Save_File_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FString Local_SaveName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* CallFunc_CreateSaveGameObject_ReturnValue; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x93 (0x93 - 0x0)
// Function BP_Antize.BP_Antize_C.FinishedLevel
struct UBP_Antize_C_FinishedLevel_Params
{
public:
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* CallFunc_Get_Save_Game_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x18(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x50(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_2425[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x2A (0x2A - 0x0)
// Function BP_Antize.BP_Antize_C.Get Save Game
struct UBP_Antize_C_Get_Save_Game_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* CallFunc_Create_New_Save_File_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* K2Node_DynamicCast_AsBP_My_Save_Game; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x11 (0x11 - 0x0)
// Function BP_Antize.BP_Antize_C.FinishedCutscene
struct UBP_Antize_C_FinishedCutscene_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* CallFunc_Get_Save_Game_SaveGame; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x21 (0x21 - 0x0)
// Function BP_Antize.BP_Antize_C.SaveGame
struct UBP_Antize_C_SaveGame_Params
{
public:
class UBP_MySaveGame_C* SaveGame; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FString Local_SaveName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x34 (0x34 - 0x0)
// Function BP_Antize.BP_Antize_C.ConvertStringToFloat
struct UBP_Antize_C_ConvertStringToFloat_Params
{
public:
class FString In; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
class UObject* __WorldContext; // 0x10(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float Out; // 0x18(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2427[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class FString CallFunc_Replace_ReturnValue; // 0x20(0x10)(ZeroConstructor, HasGetValueTypeHash)
float CallFunc_Conv_StringToFloat_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x11 (0x11 - 0x0)
// Function BP_Antize.BP_Antize_C.FinishedEndScene
struct UBP_Antize_C_FinishedEndScene_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_MySaveGame_C* CallFunc_Get_Save_Game_SaveGame; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
}
}