mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
213 lines
19 KiB
C++
213 lines
19 KiB
C++
![]() |
#pragma once
|
||
|
|
||
|
// Dumped with Dumper-7!
|
||
|
|
||
|
|
||
|
#include "../SDK.hpp"
|
||
|
|
||
|
namespace SDK
|
||
|
{
|
||
|
namespace Params
|
||
|
{
|
||
|
//---------------------------------------------------------------------------------------------------------------------
|
||
|
// PARAMETERS
|
||
|
//---------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
// 0x12 (0x12 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.Save Slot
|
||
|
struct UBP_Antize_C_Save_Slot_Params
|
||
|
{
|
||
|
public:
|
||
|
class UBP_MySaveGame_C* SaveGame; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool Success; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x2A (0x2A - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.Load Saves
|
||
|
struct UBP_Antize_C_Load_Saves_Params
|
||
|
{
|
||
|
public:
|
||
|
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* CallFunc_Create_New_Save_File_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* K2Node_DynamicCast_AsBP_My_Save_Game; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x93 (0x93 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.Finished Level Lobby Hard
|
||
|
struct UBP_Antize_C_Finished_Level_Lobby_Hard_Params
|
||
|
{
|
||
|
public:
|
||
|
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* CallFunc_GetLobbySaveGame_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
uint8 Pad_2419[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
||
|
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x20(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x93 (0x93 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.Finished Level Lobby Normal
|
||
|
struct UBP_Antize_C_Finished_Level_Lobby_Normal_Params
|
||
|
{
|
||
|
public:
|
||
|
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* CallFunc_GetLobbySaveGame_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
uint8 Pad_241C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
||
|
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x20(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x29 (0x29 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.CreateNewLobbySave
|
||
|
struct UBP_Antize_C_CreateNewLobbySave_Params
|
||
|
{
|
||
|
public:
|
||
|
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class FString Local_SaveName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* CallFunc_CreateSaveGameObject_ReturnValue; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x2A (0x2A - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.GetLobbySaveGame
|
||
|
struct UBP_Antize_C_GetLobbySaveGame_Params
|
||
|
{
|
||
|
public:
|
||
|
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* CallFunc_CreateNewLobbySave_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* K2Node_DynamicCast_AsBP_Lobby_Save_Game; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x93 (0x93 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.Finished Level Lobby Easy
|
||
|
struct UBP_Antize_C_Finished_Level_Lobby_Easy_Params
|
||
|
{
|
||
|
public:
|
||
|
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_LobbySaveGame_C* CallFunc_GetLobbySaveGame_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
uint8 Pad_2421[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
||
|
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x20(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x29 (0x29 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.Create New Save File
|
||
|
struct UBP_Antize_C_Create_New_Save_File_Params
|
||
|
{
|
||
|
public:
|
||
|
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class FString Local_SaveName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* CallFunc_CreateSaveGameObject_ReturnValue; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x93 (0x93 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.FinishedLevel
|
||
|
struct UBP_Antize_C_FinishedLevel_Params
|
||
|
{
|
||
|
public:
|
||
|
int32 LevelIndex; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
float Time; // 0x4(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* CallFunc_Get_Save_Game_SaveGame; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
struct FS_LevelStats K2Node_MakeStruct_S_LevelStats; // 0x18(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x50(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
uint8 Pad_2425[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
||
|
struct FS_LevelStats CallFunc_Array_Get_Item; // 0x58(0x38)(ContainsInstancedReference, HasGetValueTypeHash)
|
||
|
bool CallFunc_Greater_FloatFloat_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_LessEqual_FloatFloat_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_BooleanOR_ReturnValue; // 0x92(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x2A (0x2A - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.Get Save Game
|
||
|
struct UBP_Antize_C_Get_Save_Game_Params
|
||
|
{
|
||
|
public:
|
||
|
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* CallFunc_Create_New_Save_File_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* K2Node_DynamicCast_AsBP_My_Save_Game; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x11 (0x11 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.FinishedCutscene
|
||
|
struct UBP_Antize_C_FinishedCutscene_Params
|
||
|
{
|
||
|
public:
|
||
|
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* CallFunc_Get_Save_Game_SaveGame; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x21 (0x21 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.SaveGame
|
||
|
struct UBP_Antize_C_SaveGame_Params
|
||
|
{
|
||
|
public:
|
||
|
class UBP_MySaveGame_C* SaveGame; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UObject* __WorldContext; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class FString Local_SaveName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
// 0x34 (0x34 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.ConvertStringToFloat
|
||
|
struct UBP_Antize_C_ConvertStringToFloat_Params
|
||
|
{
|
||
|
public:
|
||
|
class FString In; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
||
|
class UObject* __WorldContext; // 0x10(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
float Out; // 0x18(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
uint8 Pad_2427[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
|
||
|
class FString CallFunc_Replace_ReturnValue; // 0x20(0x10)(ZeroConstructor, HasGetValueTypeHash)
|
||
|
float CallFunc_Conv_StringToFloat_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
};
|
||
|
|
||
|
// 0x11 (0x11 - 0x0)
|
||
|
// Function BP_Antize.BP_Antize_C.FinishedEndScene
|
||
|
struct UBP_Antize_C_FinishedEndScene_Params
|
||
|
{
|
||
|
public:
|
||
|
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
class UBP_MySaveGame_C* CallFunc_Get_Save_Game_SaveGame; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
|
};
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|