Projektdateien hinzufügen.

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2024-04-20 14:19:09 +02:00
commit 1add1dc694
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#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x38 (0x258 - 0x220)
// BlueprintGeneratedClass BP_Init.BP_Init_C
class ABP_Init_C : public AActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UMediaSoundComponent* MediaSound; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class FText Password; // 0x238(0x18)(Edit, BlueprintVisible)
class UUI_Desktop_C* DesktopWidget; // 0x250(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Init_C* GetDefaultObj();
void Logined(class UUI_SignIn_C* Widget);
void ReceiveBeginPlay();
void ExecuteUbergraph_BP_Init(int32 EntryPoint, class UUI_Desktop_C* CallFunc_Create_ReturnValue, class UUI_SignIn_C* CallFunc_Create_ReturnValue_1, class UUI_SignIn_C* K2Node_CustomEvent_Widget, class APlayerController* CallFunc_GetPlayerController_ReturnValue);
};
}