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Projektdateien hinzufügen.
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#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0xA0 - 0x98)
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// BlueprintGeneratedClass BTService_CheckVisiblePlayers.BTService_CheckVisiblePlayers_C
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class UBTService_CheckVisiblePlayers_C : public UBTService_BlueprintBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x98(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBTService_CheckVisiblePlayers_C* GetDefaultObj();
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void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BTService_CheckVisiblePlayers(int32 EntryPoint, class AAIController* K2Node_Event_OwnerController, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class FName CallFunc_MakeLiteralName_ReturnValue, class UEnvQueryInstanceBlueprintWrapper* CallFunc_RunEQSQuery_ReturnValue, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue, TArray<class AActor*>& CallFunc_GetQueryResultsAsActors_ResultActors, bool CallFunc_GetQueryResultsAsActors_ReturnValue, class AActor* CallFunc_Array_Get_Item, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_1, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_2, class FName CallFunc_MakeLiteralName_ReturnValue_1, class FName CallFunc_MakeLiteralName_ReturnValue_2);
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};
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}
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