Projektdateien hinzufügen.

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2024-04-20 14:19:09 +02:00
commit 1add1dc694
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#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0xB0 - 0xB0)
// Class MagicLeapHandMeshing.MagicLeapHandMeshingComponent
class UMagicLeapHandMeshingComponent : public UActorComponent
{
public:
static class UClass* StaticClass();
static class UMagicLeapHandMeshingComponent* GetDefaultObj();
void SetUseWeightedNormals(bool bInUseWeightedNormals);
bool DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
bool ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
};
// 0x0 (0x28 - 0x28)
// Class MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary
class UMagicLeapHandMeshingFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UMagicLeapHandMeshingFunctionLibrary* GetDefaultObj();
bool DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
bool DestroyClient();
bool CreateClient();
bool ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
};
}