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Projektdateien hinzufügen.
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#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0xB0 - 0xB0)
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// Class MagicLeapHandMeshing.MagicLeapHandMeshingComponent
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class UMagicLeapHandMeshingComponent : public UActorComponent
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{
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public:
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static class UClass* StaticClass();
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static class UMagicLeapHandMeshingComponent* GetDefaultObj();
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void SetUseWeightedNormals(bool bInUseWeightedNormals);
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bool DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
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bool ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
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};
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// 0x0 (0x28 - 0x28)
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// Class MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary
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class UMagicLeapHandMeshingFunctionLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UMagicLeapHandMeshingFunctionLibrary* GetDefaultObj();
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bool DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
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bool DestroyClient();
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bool CreateClient();
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bool ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
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};
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}
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