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99
EscapeTheBackroomsGUiTest/SDK/SDK/OceanMap_functions.cpp
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99
EscapeTheBackroomsGUiTest/SDK/SDK/OceanMap_functions.cpp
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#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass OceanMap.OceanMap_C
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// (Actor)
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class UClass* AOceanMap_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("OceanMap_C");
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return Clss;
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}
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// OceanMap_C OceanMap.Default__OceanMap_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class AOceanMap_C* AOceanMap_C::GetDefaultObj()
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{
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static class AOceanMap_C* Default = nullptr;
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if (!Default)
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Default = static_cast<AOceanMap_C*>(AOceanMap_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function OceanMap.OceanMap_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void AOceanMap_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("OceanMap_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function OceanMap.OceanMap_C.ExecuteUbergraph_OceanMap
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UGameUserSettings* CallFunc_GetGameUserSettings_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_GetVisualEffectQuality_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void AOceanMap_C::ExecuteUbergraph_OceanMap(int32 EntryPoint, class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UGameUserSettings* CallFunc_GetGameUserSettings_ReturnValue, class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue_1, int32 CallFunc_GetVisualEffectQuality_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("OceanMap_C", "ExecuteUbergraph_OceanMap");
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Params::AOceanMap_C_ExecuteUbergraph_OceanMap_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetActorOfClass_ReturnValue = CallFunc_GetActorOfClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetGameUserSettings_ReturnValue = CallFunc_GetGameUserSettings_ReturnValue;
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Parms.CallFunc_GetActorOfClass_ReturnValue_1 = CallFunc_GetActorOfClass_ReturnValue_1;
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Parms.CallFunc_GetVisualEffectQuality_ReturnValue = CallFunc_GetVisualEffectQuality_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
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Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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