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127
EscapeTheBackroomsGUiTest/SDK/SDK/PhysicsCore_classes.hpp
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127
EscapeTheBackroomsGUiTest/SDK/SDK/PhysicsCore_classes.hpp
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#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x48 - 0x28)
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// Class PhysicsCore.BodySetupCore
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class UBodySetupCore : public UObject
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{
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public:
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class FName BoneName; // 0x28(0x8)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EPhysicsType PhysicsType; // 0x30(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ECollisionTraceFlag CollisionTraceFlag; // 0x31(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EBodyCollisionResponse CollisionReponse; // 0x32(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A93[0x15]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UBodySetupCore* GetDefaultObj();
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};
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// 0x20 (0x48 - 0x28)
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// Class PhysicsCore.ChaosPhysicalMaterial
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class UChaosPhysicalMaterial : public UObject
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{
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public:
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float Friction; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StaticFriction; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Restitution; // 0x30(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearEtherDrag; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularEtherDrag; // 0x38(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SleepingLinearVelocityThreshold; // 0x3C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SleepingAngularVelocityThreshold; // 0x40(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A94[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UChaosPhysicalMaterial* GetDefaultObj();
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};
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// 0x58 (0x80 - 0x28)
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// Class PhysicsCore.PhysicalMaterial
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class UPhysicalMaterial : public UObject
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{
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public:
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float Friction; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StaticFriction; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EFrictionCombineMode FrictionCombineMode; // 0x30(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bOverrideFrictionCombineMode; // 0x31(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A95[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float Restitution; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EFrictionCombineMode RestitutionCombineMode; // 0x38(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bOverrideRestitutionCombineMode; // 0x39(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A96[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float Density; // 0x3C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SleepLinearVelocityThreshold; // 0x40(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SleepAngularVelocityThreshold; // 0x44(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SleepCounterThreshold; // 0x48(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RaiseMassToPower; // 0x4C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DestructibleDamageThresholdScale; // 0x50(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A97[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPhysicalMaterialPropertyBase* PhysicalMaterialProperty; // 0x58(0x8)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EPhysicalSurface SurfaceType; // 0x60(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A98[0x1F]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UPhysicalMaterial* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class PhysicsCore.PhysicalMaterialPropertyBase
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class UPhysicalMaterialPropertyBase : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UPhysicalMaterialPropertyBase* GetDefaultObj();
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};
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// 0xA8 (0xE0 - 0x38)
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// Class PhysicsCore.PhysicsSettingsCore
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class UPhysicsSettingsCore : public UDeveloperSettings
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{
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public:
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float DefaultGravityZ; // 0x38(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DefaultTerminalVelocity; // 0x3C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DefaultFluidFriction; // 0x40(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SimulateScratchMemorySize; // 0x44(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 RagdollAggregateThreshold; // 0x48(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TriangleMeshTriangleMinAreaThreshold; // 0x4C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableShapeSharing; // 0x50(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnablePCM; // 0x51(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableStabilization; // 0x52(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bWarnMissingLocks; // 0x53(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnable2DPhysics; // 0x54(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDefaultHasComplexCollision; // 0x55(0x1)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A99[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float BounceThresholdVelocity; // 0x58(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EFrictionCombineMode FrictionCombineMode; // 0x5C(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EFrictionCombineMode RestitutionCombineMode; // 0x5D(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A9A[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float MaxAngularVelocity; // 0x60(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxDepenetrationVelocity; // 0x64(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ContactOffsetMultiplier; // 0x68(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinContactOffset; // 0x6C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxContactOffset; // 0x70(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSimulateSkeletalMeshOnDedicatedServer; // 0x74(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ECollisionTraceFlag DefaultShapeComplexity; // 0x75(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A9B[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FChaosSolverConfiguration SolverOptions; // 0x78(0x68)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UPhysicsSettingsCore* GetDefaultObj();
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};
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}
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