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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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Projektdateien hinzufügen.
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#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WB_Button_RestartGame.WB_Button_RestartGame_C
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// (None)
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class UClass* UWB_Button_RestartGame_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WB_Button_RestartGame_C");
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return Clss;
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}
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// WB_Button_RestartGame_C WB_Button_RestartGame.Default__WB_Button_RestartGame_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWB_Button_RestartGame_C* UWB_Button_RestartGame_C::GetDefaultObj()
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{
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static class UWB_Button_RestartGame_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWB_Button_RestartGame_C*>(UWB_Button_RestartGame_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WB_Button_RestartGame.WB_Button_RestartGame_C.BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void UWB_Button_RestartGame_C::BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WB_Button_RestartGame_C", "BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WB_Button_RestartGame.WB_Button_RestartGame_C.ExecuteUbergraph_WB_Button_RestartGame
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWB_Button_RestartGame_C::ExecuteUbergraph_WB_Button_RestartGame(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WB_Button_RestartGame_C", "ExecuteUbergraph_WB_Button_RestartGame");
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Params::UWB_Button_RestartGame_C_ExecuteUbergraph_WB_Button_RestartGame_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WB_Button_RestartGame.WB_Button_RestartGame_C.OnClicked__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWB_Button_RestartGame_C::OnClicked__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WB_Button_RestartGame_C", "OnClicked__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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