Projektdateien hinzufügen.

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2024-04-20 14:19:09 +02:00
commit 1add1dc694
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#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WB_Button_RestartGame.WB_Button_RestartGame_C
// (None)
class UClass* UWB_Button_RestartGame_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WB_Button_RestartGame_C");
return Clss;
}
// WB_Button_RestartGame_C WB_Button_RestartGame.Default__WB_Button_RestartGame_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWB_Button_RestartGame_C* UWB_Button_RestartGame_C::GetDefaultObj()
{
static class UWB_Button_RestartGame_C* Default = nullptr;
if (!Default)
Default = static_cast<UWB_Button_RestartGame_C*>(UWB_Button_RestartGame_C::StaticClass()->DefaultObject);
return Default;
}
// Function WB_Button_RestartGame.WB_Button_RestartGame_C.BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void UWB_Button_RestartGame_C::BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WB_Button_RestartGame_C", "BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WB_Button_RestartGame.WB_Button_RestartGame_C.ExecuteUbergraph_WB_Button_RestartGame
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWB_Button_RestartGame_C::ExecuteUbergraph_WB_Button_RestartGame(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WB_Button_RestartGame_C", "ExecuteUbergraph_WB_Button_RestartGame");
Params::UWB_Button_RestartGame_C_ExecuteUbergraph_WB_Button_RestartGame_Params Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function WB_Button_RestartGame.WB_Button_RestartGame_C.OnClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWB_Button_RestartGame_C::OnClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WB_Button_RestartGame_C", "OnClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
}