Made Project Buildable. Just realized Project cant be Build for Others

This commit is contained in:
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2024-07-20 23:46:00 +02:00
parent 694fbd7585
commit 8123533f0b
119 changed files with 112181 additions and 26 deletions

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@ -894,6 +894,18 @@ namespace Cheat {
return Objects;
}
bool IsClassOfClass(SDK::UClass* ClassIn, SDK::UClass* ClassToCheck) {
for (SDK::UStruct* Super = ClassIn; Super; Super = Super->Super)
{
if (Super == ClassToCheck)
{
return true;
}
}
return false;
}
std::vector<std::string> FuncsNames;
void GodMode(SDK::UObject* Caller, SDK::UFunction* Func, void* Params) {
@ -964,6 +976,7 @@ namespace Cheat {
Engine->GameViewport->ViewportConsole = Console;
SDK::UInputSettings* inputSettings = SDK::UInputSettings::GetDefaultObj()->GetInputSettings();
inputSettings->ConsoleKey.KeyName = StringLib->Conv_StringToName(SDK::FString(L"Tab"));
@ -1617,6 +1630,7 @@ namespace Cheat {
}
#ifdef DEBUG
/*
{ // Dont wanna pollute the main codeblock with static value, so own codeblock
static SDK::FGuid MapPackageGuidCurrent = { 0,0,0,0 }; //use guid for whatever the fuck
@ -1628,6 +1642,7 @@ namespace Cheat {
PlayerController->ClientTravelInternal(SDK::FString(Backend::HostID.c_str()), SDK::ETravelType::TRAVEL_Absolute, true, MapPackageGuidCurrent);
}
}
*/
#endif
/*
@ -2203,14 +2218,14 @@ namespace Cheat {
//Spam Flareguns
if (UsefullFuncs::IsKeyPressed(VK_F3, true))
{
Settings::IniShitsPlayer[6] = !Settings::IniShitsPlayer[6];
Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer] = !Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer];
}
if(Settings::IniShitsPlayer[6])
if(Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer])
{
auto cam = (SDK::ABP_FlareGun_C*)BPCharacter->CurrentItem_Rep;