mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-29 10:13:08 +08:00
Made Project Buildable. Just realized Project cant be Build for Others
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@ -894,6 +894,18 @@ namespace Cheat {
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return Objects;
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}
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bool IsClassOfClass(SDK::UClass* ClassIn, SDK::UClass* ClassToCheck) {
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for (SDK::UStruct* Super = ClassIn; Super; Super = Super->Super)
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{
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if (Super == ClassToCheck)
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{
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return true;
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}
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}
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return false;
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}
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std::vector<std::string> FuncsNames;
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void GodMode(SDK::UObject* Caller, SDK::UFunction* Func, void* Params) {
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@ -964,6 +976,7 @@ namespace Cheat {
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Engine->GameViewport->ViewportConsole = Console;
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SDK::UInputSettings* inputSettings = SDK::UInputSettings::GetDefaultObj()->GetInputSettings();
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inputSettings->ConsoleKey.KeyName = StringLib->Conv_StringToName(SDK::FString(L"Tab"));
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@ -1617,6 +1630,7 @@ namespace Cheat {
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}
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#ifdef DEBUG
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/*
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{ // Dont wanna pollute the main codeblock with static value, so own codeblock
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static SDK::FGuid MapPackageGuidCurrent = { 0,0,0,0 }; //use guid for whatever the fuck
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@ -1628,6 +1642,7 @@ namespace Cheat {
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PlayerController->ClientTravelInternal(SDK::FString(Backend::HostID.c_str()), SDK::ETravelType::TRAVEL_Absolute, true, MapPackageGuidCurrent);
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}
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}
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*/
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#endif
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/*
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@ -2203,14 +2218,14 @@ namespace Cheat {
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//Spam Flareguns
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if (UsefullFuncs::IsKeyPressed(VK_F3, true))
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{
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Settings::IniShitsPlayer[6] = !Settings::IniShitsPlayer[6];
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Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer] = !Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer];
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}
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if(Settings::IniShitsPlayer[6])
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if(Settings::IniShitsPlayer[Settings::PlayerDynamic::PFlaregunSpammer])
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{
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auto cam = (SDK::ABP_FlareGun_C*)BPCharacter->CurrentItem_Rep;
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