Made Project Buildable. Just realized Project cant be Build for Others

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# EscapeTheBackrooms Internal Trainer
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# Legal and ethical shit
## About
A simple Trainer for the Game "Escape The Backrooms" for messing around a little with the Game.
I made this with the Objective of learning a little more about the Inner Workings and reverse Engineering in Unreal Engine Games.
This Project was just for Educational Purposes so i could learn more about making Trainers for UE Games. It was never my intention to create an Cheat to Destroy other Peoples gaming Experience even if i experimented a little around with some Techniques to do so (With Friends not random Players).
## Legality and Ethicality
This Project was just made for **Educational Purposes**. **It was never my intention to create an Cheat to Destroy other Peoples gaming Experience** even if i experimented a little around with some Techniques to do so (With Friends not random Players).
So Use this Project just for Educational Purposes or to have fun, don´t be an Asshole🧙, Always Respect and Support small Game Developer Studios and their Work❤
Use this Project also just for Educational Purposes since it was also just my purpose for this whole Project. Always Respect and Support small Game Developer Studios and their Work❤
## Peoples work i used
# Peoples work i used
* Canvas based GUI: [MaddyOff´s Canvas Gui](https://github.com/MaddyOff/ue4-canvas-gui)
* Sig Scanning: [Guided Hacking Rake´s Pattern Scanner](https://github.com/GH-Rake/PatternScan)
* Generating SDK: [Encryped and Fischsalat´s Unreal Dumper](https://github.com/Encryqed/Dumper-7)
* For the Canvas based GUI: https://github.com/MaddyOff/ue4-canvas-gui
* For the Sig Scanning i didnt implement yet: https://github.com/GH-Rake/PatternScan
* For the generated SDK: https://github.com/Encryqed/Dumper-7
## How to Build:
### Normal:
* Download and Open in Visual Studio 2022 the .sln File of the Project
* And then Build as "Release" no other Dependencies required!
### CMake (Soon!):