#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_DivingHelmet.BP_DivingHelmet_C // (Actor) class UClass* ABP_DivingHelmet_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_DivingHelmet_C"); return Clss; } // BP_DivingHelmet_C BP_DivingHelmet.Default__BP_DivingHelmet_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_DivingHelmet_C* ABP_DivingHelmet_C::GetDefaultObj() { static class ABP_DivingHelmet_C* Default = nullptr; if (!Default) Default = static_cast(ABP_DivingHelmet_C::StaticClass()->DefaultObject); return Default; } // Function BP_DivingHelmet.BP_DivingHelmet_C.UpdateLight // (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_DivingHelmet_C::UpdateLight(class AActor* Player) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_DivingHelmet_C", "UpdateLight"); Params::ABP_DivingHelmet_C_UpdateLight_Params Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function BP_DivingHelmet.BP_DivingHelmet_C.ExecuteUbergraph_BP_DivingHelmet // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_CustomEvent_Player (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ABP_DivingHelmet_C::ExecuteUbergraph_BP_DivingHelmet(int32 EntryPoint, class AActor* K2Node_CustomEvent_Player, class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_DivingHelmet_C", "ExecuteUbergraph_BP_DivingHelmet"); Params::ABP_DivingHelmet_C_ExecuteUbergraph_BP_DivingHelmet_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_Player = K2Node_CustomEvent_Player; Parms.CallFunc_GetPlayerCharacter_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }