#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x240 - 0x220) // BlueprintGeneratedClass Flashlight_BP.Flashlight_BP_C class AFlashlight_BP_C : public AActor { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UStaticMeshComponent* FlashlightMesh; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash) class USpotLightComponent* Flashlight; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x238(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class AFlashlight_BP_C* GetDefaultObj(); void ReceiveBeginPlay(); void ExecuteUbergraph_Flashlight_BP(int32 EntryPoint, class ABP_LightFade_Box_C* CallFunc_GetActorOfClass_ReturnValue, const class FString& CallFunc_GetCurrentLevelName_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue_1, bool CallFunc_EqualEqual_StrStr_ReturnValue_2, bool CallFunc_EqualEqual_StrStr_ReturnValue_3, bool CallFunc_EqualEqual_StrStr_ReturnValue_4, bool CallFunc_EqualEqual_StrStr_ReturnValue_5, bool CallFunc_EqualEqual_StrStr_ReturnValue_6, bool CallFunc_EqualEqual_StrStr_ReturnValue_7, bool CallFunc_EqualEqual_StrStr_ReturnValue_8, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue, TArray& CallFunc_GetOverlappingActors_OverlappingActors, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue); }; }