#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x280 - 0x260) // WidgetBlueprintGeneratedClass WB_Button_RestartGame.WB_Button_RestartGame_C class UWB_Button_RestartGame_C : public UUserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x260(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UButton* Button; // 0x268(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) FMulticastInlineDelegateProperty_ OnClicked; // 0x270(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) static class UClass* StaticClass(); static class UWB_Button_RestartGame_C* GetDefaultObj(); void BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); void ExecuteUbergraph_WB_Button_RestartGame(int32 EntryPoint); void OnClicked__DelegateSignature(); }; }