#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass W_JoinServer.W_JoinServer_C // (None) class UClass* UW_JoinServer_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("W_JoinServer_C"); return Clss; } // W_JoinServer_C W_JoinServer.Default__W_JoinServer_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UW_JoinServer_C* UW_JoinServer_C::GetDefaultObj() { static class UW_JoinServer_C* Default = nullptr; if (!Default) Default = static_cast(UW_JoinServer_C::StaticClass()->DefaultObject); return Default; } // Function W_JoinServer.W_JoinServer_C.Check Server Name // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetPlayerName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_TextIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class FText CallFunc_Conv_StringToText_ReturnValue (None) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void UW_JoinServer_C::Check_Server_Name(class APlayerController* CallFunc_GetPlayerController_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, const class FString& CallFunc_GetPlayerName_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, bool CallFunc_TextIsEmpty_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "Check Server Name"); Params::UW_JoinServer_C_Check_Server_Name_Params Parms{}; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue; Parms.CallFunc_GetPlayerName_ReturnValue = CallFunc_GetPlayerName_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_TextIsEmpty_ReturnValue = CallFunc_TextIsEmpty_ReturnValue; Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function W_JoinServer.W_JoinServer_C.CustomNavigation_Down // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasUserFocus_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasUserFocus_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasUserFocus_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasUserFocus_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_BooleanOR_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_BooleanOR_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor) class UWidget* UW_JoinServer_C::CustomNavigation_Down(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue_2, bool CallFunc_HasUserFocus_ReturnValue_3, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue_4, bool CallFunc_BooleanOR_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue_5, bool CallFunc_BooleanOR_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue_3, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3, bool CallFunc_Not_PreBool_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5, bool CallFunc_HasUserFocus_ReturnValue_6) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Down"); Params::UW_JoinServer_C_CustomNavigation_Down_Params Parms{}; Parms.Navigation = Navigation; Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue; Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue; Parms.CallFunc_HasUserFocus_ReturnValue_1 = CallFunc_HasUserFocus_ReturnValue_1; Parms.CallFunc_HasUserFocus_ReturnValue_2 = CallFunc_HasUserFocus_ReturnValue_2; Parms.CallFunc_HasUserFocus_ReturnValue_3 = CallFunc_HasUserFocus_ReturnValue_3; Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1; Parms.CallFunc_HasUserFocus_ReturnValue_4 = CallFunc_HasUserFocus_ReturnValue_4; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_GetOwningPlayer_ReturnValue_2 = CallFunc_GetOwningPlayer_ReturnValue_2; Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1; Parms.CallFunc_HasUserFocus_ReturnValue_5 = CallFunc_HasUserFocus_ReturnValue_5; Parms.CallFunc_BooleanOR_ReturnValue_2 = CallFunc_BooleanOR_ReturnValue_2; Parms.CallFunc_BooleanOR_ReturnValue_3 = CallFunc_BooleanOR_ReturnValue_3; Parms.CallFunc_GetOwningPlayer_ReturnValue_3 = CallFunc_GetOwningPlayer_ReturnValue_3; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetOwningPlayer_ReturnValue_4 = CallFunc_GetOwningPlayer_ReturnValue_4; Parms.CallFunc_GetOwningPlayer_ReturnValue_5 = CallFunc_GetOwningPlayer_ReturnValue_5; Parms.CallFunc_HasUserFocus_ReturnValue_6 = CallFunc_HasUserFocus_ReturnValue_6; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function W_JoinServer.W_JoinServer_C.CustomNavigation_Up // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasUserFocus_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) class UWidget* UW_JoinServer_C::CustomNavigation_Up(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2, bool CallFunc_HasUserFocus_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3, bool CallFunc_HasUserFocus_ReturnValue_1, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5, bool CallFunc_HasUserFocus_ReturnValue_2, bool CallFunc_HasUserFocus_ReturnValue_3, bool CallFunc_BooleanOR_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Up"); Params::UW_JoinServer_C_CustomNavigation_Up_Params Parms{}; Parms.Navigation = Navigation; Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue; Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1; Parms.CallFunc_GetOwningPlayer_ReturnValue_2 = CallFunc_GetOwningPlayer_ReturnValue_2; Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue; Parms.CallFunc_GetOwningPlayer_ReturnValue_3 = CallFunc_GetOwningPlayer_ReturnValue_3; Parms.CallFunc_HasUserFocus_ReturnValue_1 = CallFunc_HasUserFocus_ReturnValue_1; Parms.CallFunc_GetOwningPlayer_ReturnValue_4 = CallFunc_GetOwningPlayer_ReturnValue_4; Parms.CallFunc_GetOwningPlayer_ReturnValue_5 = CallFunc_GetOwningPlayer_ReturnValue_5; Parms.CallFunc_HasUserFocus_ReturnValue_2 = CallFunc_HasUserFocus_ReturnValue_2; Parms.CallFunc_HasUserFocus_ReturnValue_3 = CallFunc_HasUserFocus_ReturnValue_3; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function W_JoinServer.W_JoinServer_C.OnMouseButtonUp // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) // struct FEventReply CallFunc_Handled_ReturnValue (None) struct FEventReply UW_JoinServer_C::OnMouseButtonUp(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& CallFunc_Handled_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "OnMouseButtonUp"); Params::UW_JoinServer_C_OnMouseButtonUp_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.MouseEvent = MouseEvent; Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function W_JoinServer.W_JoinServer_C.CustomNavigation_Right // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UWidget* UW_JoinServer_C::CustomNavigation_Right(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Right"); Params::UW_JoinServer_C_CustomNavigation_Right_Params Parms{}; Parms.Navigation = Navigation; Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue; Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue; Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function W_JoinServer.W_JoinServer_C.CustomNavigation_Left // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UWidget* UW_JoinServer_C::CustomNavigation_Left(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Left"); Params::UW_JoinServer_C_CustomNavigation_Left_Params Parms{}; Parms.Navigation = Navigation; Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue; Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue; Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function W_JoinServer.W_JoinServer_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UW_JoinServer_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function W_JoinServer.W_JoinServer_C.Tick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UW_JoinServer_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "Tick"); Params::UW_JoinServer_C_Tick_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.InDeltaTime = InDeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function W_JoinServer.W_JoinServer_C.RefreshFocus // (BlueprintCallable, BlueprintEvent) // Parameters: void UW_JoinServer_C::RefreshFocus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "RefreshFocus"); UObject::ProcessEvent(Func, nullptr); } // Function W_JoinServer.W_JoinServer_C.ShowJoinServer // (BlueprintCallable, BlueprintEvent) // Parameters: void UW_JoinServer_C::ShowJoinServer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "ShowJoinServer"); UObject::ProcessEvent(Func, nullptr); } // Function W_JoinServer.W_JoinServer_C.BndEvt__Button_Yes_K2Node_ComponentBoundEvent_219_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) // Parameters: void UW_JoinServer_C::BndEvt__Button_Yes_K2Node_ComponentBoundEvent_219_OnButtonClickedEvent__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "BndEvt__Button_Yes_K2Node_ComponentBoundEvent_219_OnButtonClickedEvent__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function W_JoinServer.W_JoinServer_C.BndEvt__Button_No_K2Node_ComponentBoundEvent_236_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) // Parameters: void UW_JoinServer_C::BndEvt__Button_No_K2Node_ComponentBoundEvent_236_OnButtonClickedEvent__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "BndEvt__Button_No_K2Node_ComponentBoundEvent_236_OnButtonClickedEvent__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function W_JoinServer.W_JoinServer_C.BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UW_JoinServer_C::BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature"); Params::UW_JoinServer_C_BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function W_JoinServer.W_JoinServer_C.ExecuteUbergraph_W_JoinServer // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UOld_Instance_C* K2Node_DynamicCast_AsOld_Instance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_IsClosed_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_Has_Been_Initd_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_Has_Been_Initd_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_IsClosed_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_Has_Been_Initd_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_Has_Been_Initd_Variable_4 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor) // float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasUserFocus_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_IsClosed_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool Temp_bool_IsClosed_Variable_4 (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText K2Node_ComponentBoundEvent_Text (ConstParm) // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) void UW_JoinServer_C::ExecuteUbergraph_W_JoinServer(int32 EntryPoint, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UOld_Instance_C* K2Node_DynamicCast_AsOld_Instance, bool K2Node_DynamicCast_bSuccess, bool Temp_bool_IsClosed_Variable, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable_1, bool Temp_bool_Has_Been_Initd_Variable_1, bool Temp_bool_Has_Been_Initd_Variable_2, bool Temp_bool_IsClosed_Variable_2, bool Temp_bool_Has_Been_Initd_Variable_3, bool Temp_bool_Has_Been_Initd_Variable_4, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue_1, bool Temp_bool_IsClosed_Variable_3, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess_1, bool Temp_bool_IsClosed_Variable_4, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4, class FText K2Node_ComponentBoundEvent_Text, const class FString& CallFunc_Conv_TextToString_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("W_JoinServer_C", "ExecuteUbergraph_W_JoinServer"); Params::UW_JoinServer_C_ExecuteUbergraph_W_JoinServer_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue; Parms.K2Node_DynamicCast_AsOld_Instance = K2Node_DynamicCast_AsOld_Instance; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable; Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable; Parms.Temp_bool_IsClosed_Variable_1 = Temp_bool_IsClosed_Variable_1; Parms.Temp_bool_Has_Been_Initd_Variable_1 = Temp_bool_Has_Been_Initd_Variable_1; Parms.Temp_bool_Has_Been_Initd_Variable_2 = Temp_bool_Has_Been_Initd_Variable_2; Parms.Temp_bool_IsClosed_Variable_2 = Temp_bool_IsClosed_Variable_2; Parms.Temp_bool_Has_Been_Initd_Variable_3 = Temp_bool_Has_Been_Initd_Variable_3; Parms.Temp_bool_Has_Been_Initd_Variable_4 = Temp_bool_Has_Been_Initd_Variable_4; Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry; Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime; Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue; Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1; Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue; Parms.CallFunc_HasUserFocus_ReturnValue_1 = CallFunc_HasUserFocus_ReturnValue_1; Parms.Temp_bool_IsClosed_Variable_3 = Temp_bool_IsClosed_Variable_3; Parms.CallFunc_GetOwningPlayer_ReturnValue_2 = CallFunc_GetOwningPlayer_ReturnValue_2; Parms.CallFunc_GetOwningPlayer_ReturnValue_3 = CallFunc_GetOwningPlayer_ReturnValue_3; Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_My_Game_Instance = K2Node_DynamicCast_AsBP_My_Game_Instance; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.Temp_bool_IsClosed_Variable_4 = Temp_bool_IsClosed_Variable_4; Parms.CallFunc_GetOwningPlayer_ReturnValue_4 = CallFunc_GetOwningPlayer_ReturnValue_4; Parms.K2Node_ComponentBoundEvent_Text = K2Node_ComponentBoundEvent_Text; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }