#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Card.BP_Card_C // (Actor) class UClass* ABP_Card_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Card_C"); return Clss; } // BP_Card_C BP_Card.Default__BP_Card_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_Card_C* ABP_Card_C::GetDefaultObj() { static class ABP_Card_C* Default = nullptr; if (!Default) Default = static_cast(ABP_Card_C::StaticClass()->DefaultObject); return Default; } // Function BP_Card.BP_Card_C.OnRep_IsVisible // (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* CallFunc_GetAttachParentActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_IsLocallyControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ABP_Card_C::OnRep_IsVisible(class AActor* CallFunc_GetAttachParentActor_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsLocallyControlled_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Card_C", "OnRep_IsVisible"); Params::ABP_Card_C_OnRep_IsVisible_Params Parms{}; Parms.CallFunc_GetAttachParentActor_ReturnValue = CallFunc_GetAttachParentActor_ReturnValue; Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsLocallyControlled_ReturnValue = CallFunc_IsLocallyControlled_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_Card.BP_Card_C.OnRep_PlayerName // (HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FText CallFunc_Conv_NameToText_ReturnValue (None) // class UUserWidget* CallFunc_GetWidget_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCard_UI_C* K2Node_DynamicCast_AsCard_UI (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ABP_Card_C::OnRep_PlayerName(class FText CallFunc_Conv_NameToText_ReturnValue, class UUserWidget* CallFunc_GetWidget_ReturnValue, class UCard_UI_C* K2Node_DynamicCast_AsCard_UI, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Card_C", "OnRep_PlayerName"); Params::ABP_Card_C_OnRep_PlayerName_Params Parms{}; Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue; Parms.CallFunc_GetWidget_ReturnValue = CallFunc_GetWidget_ReturnValue; Parms.K2Node_DynamicCast_AsCard_UI = K2Node_DynamicCast_AsCard_UI; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_Card.BP_Card_C.ToggleVisibility // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ABP_Card_C::ToggleVisibility(bool IsVisible, bool CallFunc_Not_PreBool_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Card_C", "ToggleVisibility"); Params::ABP_Card_C_ToggleVisibility_Params Parms{}; Parms.IsVisible = IsVisible; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }