#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass Lobby_GS.Lobby_GS_C // (Actor) class UClass* ALobby_GS_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("Lobby_GS_C"); return Clss; } // Lobby_GS_C Lobby_GS.Default__Lobby_GS_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ALobby_GS_C* ALobby_GS_C::GetDefaultObj() { static class ALobby_GS_C* Default = nullptr; if (!Default) Default = static_cast(ALobby_GS_C::StaticClass()->DefaultObject); return Default; } // Function Lobby_GS.Lobby_GS_C.Update_Lobby_VoiceChat // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool CanTalk (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetPlayerStateArray_ReturnValue (ReferenceParm) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerState* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::Update_Lobby_VoiceChat(bool CanTalk, int32 Temp_int_Array_Index_Variable, bool CallFunc_HasAuthority_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class AGameStateBase* CallFunc_GetGameState_ReturnValue, TArray& CallFunc_GetPlayerStateArray_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class APlayerState* CallFunc_Array_Get_Item, class AActor* CallFunc_GetOwner_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_VoiceChat"); Params::ALobby_GS_C_Update_Lobby_VoiceChat_Params Parms{}; Parms.CanTalk = CanTalk; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue; Parms.CallFunc_GetPlayerStateArray_ReturnValue = CallFunc_GetPlayerStateArray_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Update_Lobby_Launchevent // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool LaunchingGame_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::Update_Lobby_Launchevent(bool LaunchingGame_, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_Launchevent"); Params::ALobby_GS_C_Update_Lobby_Launchevent_Params Parms{}; Parms.LaunchingGame_ = LaunchingGame_; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Set_CurrentMap // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FS_Gamemode CallFunc_GetDataTableRowFromName_OutRow (HasGetValueTypeHash) // bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class FText CallFunc_Conv_NameToText_ReturnValue (None) void ALobby_GS_C::Set_CurrentMap(const class FString& CallFunc_Conv_TextToString_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, const struct FS_Gamemode& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, class FText CallFunc_Conv_NameToText_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Set_CurrentMap"); Params::ALobby_GS_C_Set_CurrentMap_Params Parms{}; Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue; Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue; Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow; Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue; Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.OnRep_Current_GameMode // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::OnRep_Current_GameMode(class APlayerController* CallFunc_GetPlayerController_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "OnRep_Current_GameMode"); Params::ALobby_GS_C_OnRep_Current_GameMode_Params Parms{}; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Update_Lobby // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ALobby_GS_C::Update_Lobby() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby"); UObject::ProcessEvent(Func, nullptr); } // Function Lobby_GS.Lobby_GS_C.Reset_Player_ReadyStatus // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::Reset_Player_ReadyStatus(bool CallFunc_HasAuthority_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Reset_Player_ReadyStatus"); Params::ALobby_GS_C_Reset_Player_ReadyStatus_Params Parms{}; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_PS = K2Node_DynamicCast_AsLobby_PS; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Update_Lobby_PlayerList // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::Update_Lobby_PlayerList(class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_PlayerList"); Params::ALobby_GS_C_Update_Lobby_PlayerList_Params Parms{}; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Update_Host_ReadyUpButton // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Text (BlueprintVisible, BlueprintReadOnly, Parm) // bool WarningState_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::Update_Host_ReadyUpButton(class FText Text, bool WarningState_, bool CallFunc_HasAuthority_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_Host_ReadyUpButton"); Params::ALobby_GS_C_Update_Host_ReadyUpButton_Params Parms{}; Parms.Text = Text; Parms.WarningState_ = WarningState_; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Update_Lobby_StatusIndicator // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class ESlateVisibility CircularThrobber_Visibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText LobbyStatus_Text (BlueprintVisible, BlueprintReadOnly, Parm) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::Update_Lobby_StatusIndicator(enum class ESlateVisibility CircularThrobber_Visibility, class FText LobbyStatus_Text, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_Lobby_StatusIndicator"); Params::ALobby_GS_C_Update_Lobby_StatusIndicator_Params Parms{}; Parms.CircularThrobber_Visibility = CircularThrobber_Visibility; Parms.LobbyStatus_Text = LobbyStatus_Text; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.OnRep_ReadyForLaunch? // (BlueprintCallable, BlueprintEvent) // Parameters: void ALobby_GS_C::OnRep_ReadyForLaunch_() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "OnRep_ReadyForLaunch?"); UObject::ProcessEvent(Func, nullptr); } // Function Lobby_GS.Lobby_GS_C.OnRep_Launching? // (BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::OnRep_Launching_(bool CallFunc_Not_PreBool_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "OnRep_Launching?"); Params::ALobby_GS_C_OnRep_Launching__Params Parms{}; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_PS = K2Node_DynamicCast_AsLobby_PS; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Check_EveryoneReady? // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool CanStart (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 NumReady (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Multiply_IntFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GreaterEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FS_ConnectedPlayer CallFunc_Array_Get_Item (ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::Check_EveryoneReady_(bool* CanStart, int32 NumReady, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Variable, float CallFunc_Conv_IntToFloat_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, float CallFunc_Multiply_IntFloat_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable, const struct FS_ConnectedPlayer& CallFunc_Array_Get_Item, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Check_EveryoneReady?"); Params::ALobby_GS_C_Check_EveryoneReady__Params Parms{}; Parms.NumReady = NumReady; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Multiply_IntFloat_ReturnValue = CallFunc_Multiply_IntFloat_ReturnValue; Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue; Parms.CallFunc_GreaterEqual_FloatFloat_ReturnValue = CallFunc_GreaterEqual_FloatFloat_ReturnValue; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (CanStart != nullptr) *CanStart = Parms.CanStart; } // Function Lobby_GS.Lobby_GS_C.OnRep_ServerName // (BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::OnRep_ServerName(class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "OnRep_ServerName"); Params::ALobby_GS_C_OnRep_ServerName_Params Parms{}; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Update_ServerName // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FText SessionName (Edit, BlueprintVisible) // bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerState* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class ABasePS_C* K2Node_DynamicCast_AsBase_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class FText CallFunc_Conv_StringToText_ReturnValue (None) void ALobby_GS_C::Update_ServerName(class FText SessionName, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class APlayerState* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class ABasePS_C* K2Node_DynamicCast_AsBase_PS, bool K2Node_DynamicCast_bSuccess, bool CallFunc_BooleanAND_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_ServerName"); Params::ALobby_GS_C_Update_ServerName_Params Parms{}; Parms.SessionName = SessionName; Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.K2Node_DynamicCast_AsBase_PS = K2Node_DynamicCast_AsBase_PS; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.OnRep_PlayersConnected // (BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_Check_EveryoneReady__CanStart (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::OnRep_PlayersConnected(bool CallFunc_Check_EveryoneReady__CanStart, bool CallFunc_HasAuthority_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "OnRep_PlayersConnected"); Params::ALobby_GS_C_OnRep_PlayersConnected_Params Parms{}; Parms.CallFunc_Check_EveryoneReady__CanStart = CallFunc_Check_EveryoneReady__CanStart; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.Update_ConnectedPlayers_Array // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray LocalPlayersConnected (Edit, BlueprintVisible, ContainsInstancedReference) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerState* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class ABasePS_C* K2Node_DynamicCast_AsBase_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FS_PlayerConnectionInfo K2Node_MakeStruct_S_PlayerConnectionInfo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FS_ConnectedPlayer K2Node_MakeStruct_S_ConnectedPlayer (ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ALobby_GS_C::Update_ConnectedPlayers_Array(const TArray& LocalPlayersConnected, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class APlayerState* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class ABasePS_C* K2Node_DynamicCast_AsBase_PS, bool K2Node_DynamicCast_bSuccess, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo, const struct FS_ConnectedPlayer& K2Node_MakeStruct_S_ConnectedPlayer, int32 CallFunc_Array_Add_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "Update_ConnectedPlayers_Array"); Params::ALobby_GS_C_Update_ConnectedPlayers_Array_Params Parms{}; Parms.LocalPlayersConnected = LocalPlayersConnected; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.K2Node_DynamicCast_AsBase_PS = K2Node_DynamicCast_AsBase_PS; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_MakeStruct_S_PlayerConnectionInfo = K2Node_MakeStruct_S_PlayerConnectionInfo; Parms.K2Node_MakeStruct_S_ConnectedPlayer = K2Node_MakeStruct_S_ConnectedPlayer; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.OnFailure_BAB015064C915C7C1CCCA3AAB0A02F3B // (BlueprintCallable, BlueprintEvent) // Parameters: void ALobby_GS_C::OnFailure_BAB015064C915C7C1CCCA3AAB0A02F3B() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "OnFailure_BAB015064C915C7C1CCCA3AAB0A02F3B"); UObject::ProcessEvent(Func, nullptr); } // Function Lobby_GS.Lobby_GS_C.OnSuccess_BAB015064C915C7C1CCCA3AAB0A02F3B // (BlueprintCallable, BlueprintEvent) // Parameters: void ALobby_GS_C::OnSuccess_BAB015064C915C7C1CCCA3AAB0A02F3B() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "OnSuccess_BAB015064C915C7C1CCCA3AAB0A02F3B"); UObject::ProcessEvent(Func, nullptr); } // Function Lobby_GS.Lobby_GS_C.UpdateCanJoin // (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent) // Parameters: // bool CanJoin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::UpdateCanJoin(bool CanJoin) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "UpdateCanJoin"); Params::ALobby_GS_C_UpdateCanJoin_Params Parms{}; Parms.CanJoin = CanJoin; UObject::ProcessEvent(Func, &Parms); } // Function Lobby_GS.Lobby_GS_C.ExecuteUbergraph_Lobby_GS // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor) // bool K2Node_CustomEvent_CanJoin (ZeroConstructor, IsPlainOldData, NoDestructor) // int32 CallFunc_GetSessionSettings_NumConnections (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetSessionSettings_NumPrivateConnections (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSessionSettings_bIsLAN (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bIsDedicated (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bAllowInvites (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bAllowJoinInProgress (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bIsAnticheatEnabled (ZeroConstructor, IsPlainOldData, NoDestructor) // int32 CallFunc_GetSessionSettings_BuildUniqueID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_GetSessionSettings_ExtraSettings (ReferenceParm) // enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FSessionPropertyKeyPair CallFunc_MakeLiteralSessionPropertyBool_ReturnValue (None) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // TArrayK2Node_MakeArray_Array (ReferenceParm) // int32 CallFunc_GetSessionSettings_NumConnections_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetSessionSettings_NumPrivateConnections_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSessionSettings_bIsLAN_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bIsDedicated_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bAllowInvites_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bAllowJoinInProgress_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_GetSessionSettings_bIsAnticheatEnabled_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // int32 CallFunc_GetSessionSettings_BuildUniqueID_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_GetSessionSettings_ExtraSettings_1 (ReferenceParm) // enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray (ReferenceParm) // bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // class UUpdateSessionCallbackProxyAdvanced*CallFunc_UpdateSession_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESessionSettingSearchResultCallFunc_GetSessionPropertyBool_SearchResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetSessionPropertyBool_SettingValue (ZeroConstructor, IsPlainOldData, NoDestructor) // class FString CallFunc_Conv_BoolToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void ALobby_GS_C::ExecuteUbergraph_Lobby_GS(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, bool K2Node_CustomEvent_CanJoin, int32 CallFunc_GetSessionSettings_NumConnections, int32 CallFunc_GetSessionSettings_NumPrivateConnections, bool CallFunc_GetSessionSettings_bIsLAN, bool CallFunc_GetSessionSettings_bIsDedicated, bool CallFunc_GetSessionSettings_bAllowInvites, bool CallFunc_GetSessionSettings_bAllowJoinInProgress, bool CallFunc_GetSessionSettings_bIsAnticheatEnabled, int32 CallFunc_GetSessionSettings_BuildUniqueID, TArray& CallFunc_GetSessionSettings_ExtraSettings, enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result, const struct FSessionPropertyKeyPair& CallFunc_MakeLiteralSessionPropertyBool_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, TArray& K2Node_MakeArray_Array, int32 CallFunc_GetSessionSettings_NumConnections_1, int32 CallFunc_GetSessionSettings_NumPrivateConnections_1, bool CallFunc_GetSessionSettings_bIsLAN_1, bool CallFunc_GetSessionSettings_bIsDedicated_1, bool CallFunc_GetSessionSettings_bAllowInvites_1, bool CallFunc_GetSessionSettings_bAllowJoinInProgress_1, bool CallFunc_GetSessionSettings_bIsAnticheatEnabled_1, int32 CallFunc_GetSessionSettings_BuildUniqueID_1, TArray& CallFunc_GetSessionSettings_ExtraSettings_1, enum class EBlueprintResultSwitch CallFunc_GetSessionSettings_Result_1, TArray& CallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray, bool K2Node_SwitchEnum_CmpSuccess_1, class UUpdateSessionCallbackProxyAdvanced* CallFunc_UpdateSession_ReturnValue, enum class ESessionSettingSearchResult CallFunc_GetSessionPropertyBool_SearchResult, bool CallFunc_GetSessionPropertyBool_SettingValue, const class FString& CallFunc_Conv_BoolToString_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess_2, const class FString& CallFunc_Concat_StrStr_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("Lobby_GS_C", "ExecuteUbergraph_Lobby_GS"); Params::ALobby_GS_C_ExecuteUbergraph_Lobby_GS_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CustomEvent_CanJoin = K2Node_CustomEvent_CanJoin; Parms.CallFunc_GetSessionSettings_NumConnections = CallFunc_GetSessionSettings_NumConnections; Parms.CallFunc_GetSessionSettings_NumPrivateConnections = CallFunc_GetSessionSettings_NumPrivateConnections; Parms.CallFunc_GetSessionSettings_bIsLAN = CallFunc_GetSessionSettings_bIsLAN; Parms.CallFunc_GetSessionSettings_bIsDedicated = CallFunc_GetSessionSettings_bIsDedicated; Parms.CallFunc_GetSessionSettings_bAllowInvites = CallFunc_GetSessionSettings_bAllowInvites; Parms.CallFunc_GetSessionSettings_bAllowJoinInProgress = CallFunc_GetSessionSettings_bAllowJoinInProgress; Parms.CallFunc_GetSessionSettings_bIsAnticheatEnabled = CallFunc_GetSessionSettings_bIsAnticheatEnabled; Parms.CallFunc_GetSessionSettings_BuildUniqueID = CallFunc_GetSessionSettings_BuildUniqueID; Parms.CallFunc_GetSessionSettings_ExtraSettings = CallFunc_GetSessionSettings_ExtraSettings; Parms.CallFunc_GetSessionSettings_Result = CallFunc_GetSessionSettings_Result; Parms.CallFunc_MakeLiteralSessionPropertyBool_ReturnValue = CallFunc_MakeLiteralSessionPropertyBool_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_GetSessionSettings_NumConnections_1 = CallFunc_GetSessionSettings_NumConnections_1; Parms.CallFunc_GetSessionSettings_NumPrivateConnections_1 = CallFunc_GetSessionSettings_NumPrivateConnections_1; Parms.CallFunc_GetSessionSettings_bIsLAN_1 = CallFunc_GetSessionSettings_bIsLAN_1; Parms.CallFunc_GetSessionSettings_bIsDedicated_1 = CallFunc_GetSessionSettings_bIsDedicated_1; Parms.CallFunc_GetSessionSettings_bAllowInvites_1 = CallFunc_GetSessionSettings_bAllowInvites_1; Parms.CallFunc_GetSessionSettings_bAllowJoinInProgress_1 = CallFunc_GetSessionSettings_bAllowJoinInProgress_1; Parms.CallFunc_GetSessionSettings_bIsAnticheatEnabled_1 = CallFunc_GetSessionSettings_bIsAnticheatEnabled_1; Parms.CallFunc_GetSessionSettings_BuildUniqueID_1 = CallFunc_GetSessionSettings_BuildUniqueID_1; Parms.CallFunc_GetSessionSettings_ExtraSettings_1 = CallFunc_GetSessionSettings_ExtraSettings_1; Parms.CallFunc_GetSessionSettings_Result_1 = CallFunc_GetSessionSettings_Result_1; Parms.CallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray = CallFunc_AddOrModifyExtraSettings_ModifiedSettingsArray; Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1; Parms.CallFunc_UpdateSession_ReturnValue = CallFunc_UpdateSession_ReturnValue; Parms.CallFunc_GetSessionPropertyBool_SearchResult = CallFunc_GetSessionPropertyBool_SearchResult; Parms.CallFunc_GetSessionPropertyBool_SettingValue = CallFunc_GetSessionPropertyBool_SettingValue; Parms.CallFunc_Conv_BoolToString_ReturnValue = CallFunc_Conv_BoolToString_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess_2 = K2Node_SwitchEnum_CmpSuccess_2; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }