#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass UI_Sanity.UI_Sanity_C // (None) class UClass* UUI_Sanity_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("UI_Sanity_C"); return Clss; } // UI_Sanity_C UI_Sanity.Default__UI_Sanity_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UUI_Sanity_C* UUI_Sanity_C::GetDefaultObj() { static class UUI_Sanity_C* Default = nullptr; if (!Default) Default = static_cast(UUI_Sanity_C::StaticClass()->DefaultObject); return Default; } // Function UI_Sanity.UI_Sanity_C.GetVisibility_0 // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor) // enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class ESlateVisibility UUI_Sanity_C::GetVisibility_0(bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_FloatFloat_ReturnValue, enum class ESlateVisibility K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("UI_Sanity_C", "GetVisibility_0"); Params::UUI_Sanity_C_GetVisibility_0_Params Parms{}; Parms.Temp_bool_Variable = Temp_bool_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UI_Sanity.UI_Sanity_C.GetColorAndOpacity_0 // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Subtract_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MultiplyMultiply_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor K2Node_MakeStruct_LinearColor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FLinearColor UUI_Sanity_C::GetColorAndOpacity_0(class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, float CallFunc_Divide_FloatFloat_ReturnValue, float CallFunc_Subtract_FloatFloat_ReturnValue, float CallFunc_MultiplyMultiply_FloatFloat_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("UI_Sanity_C", "GetColorAndOpacity_0"); Params::UUI_Sanity_C_GetColorAndOpacity_0_Params Parms{}; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue; Parms.CallFunc_Subtract_FloatFloat_ReturnValue = CallFunc_Subtract_FloatFloat_ReturnValue; Parms.CallFunc_MultiplyMultiply_FloatFloat_ReturnValue = CallFunc_MultiplyMultiply_FloatFloat_ReturnValue; Parms.K2Node_MakeStruct_LinearColor = K2Node_MakeStruct_LinearColor; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UI_Sanity.UI_Sanity_C.GetBrush_0 // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm) // class UObject* L_Image (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // bool CallFunc_Less_FloatFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FSlateBrush K2Node_MakeStruct_SlateBrush (None) struct FSlateBrush UUI_Sanity_C::GetBrush_0(class UObject* L_Image, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_FloatFloat_ReturnValue, bool CallFunc_Less_FloatFloat_ReturnValue_1, const struct FSlateBrush& K2Node_MakeStruct_SlateBrush) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("UI_Sanity_C", "GetBrush_0"); Params::UUI_Sanity_C_GetBrush_0_Params Parms{}; Parms.L_Image = L_Image; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue; Parms.CallFunc_Less_FloatFloat_ReturnValue_1 = CallFunc_Less_FloatFloat_ReturnValue_1; Parms.K2Node_MakeStruct_SlateBrush = K2Node_MakeStruct_SlateBrush; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UI_Sanity.UI_Sanity_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UUI_Sanity_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("UI_Sanity_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function UI_Sanity.UI_Sanity_C.Tick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UUI_Sanity_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("UI_Sanity_C", "Tick"); Params::UUI_Sanity_C_Tick_Params Parms{}; Parms.MyGeometry = MyGeometry; Parms.InDeltaTime = InDeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function UI_Sanity.UI_Sanity_C.ExecuteUbergraph_UI_Sanity // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor) // float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UUI_Sanity_C::ExecuteUbergraph_UI_Sanity(int32 EntryPoint, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, float CallFunc_Divide_FloatFloat_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("UI_Sanity_C", "ExecuteUbergraph_UI_Sanity"); Params::UUI_Sanity_C_ExecuteUbergraph_UI_Sanity_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry; Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime; Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue; Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }