mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 02:32:25 +08:00
40 lines
2.3 KiB
C++
40 lines
2.3 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x2A1 (0x559 - 0x2B8)
|
|
// AnimBlueprintGeneratedClass AnimBP_Moth.AnimBP_Moth_C
|
|
class UAnimBP_Moth_C : public UAnimInstance
|
|
{
|
|
public:
|
|
uint8 Pad_1FBF[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x2C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
struct FAnimNode_Root AnimGraphNode_Root; // 0x2C8(0x30)(None)
|
|
struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_1; // 0x2F8(0x28)(None)
|
|
struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x320(0x28)(None)
|
|
struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_1; // 0x348(0x80)(None)
|
|
struct FAnimNode_StateResult AnimGraphNode_StateResult_1; // 0x3C8(0x30)(None)
|
|
struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x3F8(0x80)(None)
|
|
struct FAnimNode_StateResult AnimGraphNode_StateResult; // 0x478(0x30)(None)
|
|
struct FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x4A8(0xB0)(None)
|
|
bool IsIdle; // 0x558(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UAnimBP_Moth_C* GetDefaultObj();
|
|
|
|
void AnimGraph(struct FPoseLink* AnimGraph);
|
|
void BlueprintUpdateAnimation(float DeltaTimeX);
|
|
void ExecuteUbergraph_AnimBP_Moth(int32 EntryPoint, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, class ABP_Moth_C* K2Node_DynamicCast_AsBP_Moth, bool K2Node_DynamicCast_bSuccess, float K2Node_Event_DeltaTimeX);
|
|
};
|
|
|
|
}
|
|
|
|
|