Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_FL_GameSettings_parameters.hpp
2024-04-20 14:19:09 +02:00

80 lines
6.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x42 (0x42 - 0x0)
// Function BP_FL_GameSettings.BP_FL_GameSettings_C.LoadSettings
struct UBP_FL_GameSettings_C_LoadSettings_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_SG_GameSettings_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FString GameSettings_SlotName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
class UBP_SG_GameSettings_C* CallFunc_CreateSaveGameObject_ReturnValue; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x28(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_21C1[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UBP_SG_GameSettings_C* K2Node_DynamicCast_AsBP_SG_Game_Settings; // 0x38(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x11 (0x11 - 0x0)
// Function BP_FL_GameSettings.BP_FL_GameSettings_C.SetHasSeenVHS
struct UBP_FL_GameSettings_C_SetHasSeenVHS_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SaveGameToSlot_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
};
// 0x2C (0x2C - 0x0)
// Function BP_FL_GameSettings.BP_FL_GameSettings_C.Load_ControlSettings
struct UBP_FL_GameSettings_C_Load_ControlSettings_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float Sensitivity; // 0x8(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool InvertMouse; // 0xC(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
enum class E_CameraSetting CameraSetting; // 0xD(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ShowBody; // 0xE(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
bool UsingPushToTalk; // 0xF(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
int32 FOV; // 0x10(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool SmoothRotation; // 0x14(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
bool HideGore; // 0x15(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_21C3[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
float Gamma; // 0x18(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CameraShake; // 0x1C(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
bool ShowEventContent; // 0x1D(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_21C4[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float CallFunc_FClamp_ReturnValue; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x20 (0x20 - 0x0)
// Function BP_FL_GameSettings.BP_FL_GameSettings_C.Set_AudioSettings
struct UBP_FL_GameSettings_C_Set_AudioSettings_Params
{
public:
class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FString GameSettings_SlotName; // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}