mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
80 lines
6.5 KiB
C++
80 lines
6.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x42 (0x42 - 0x0)
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// Function BP_FL_GameSettings.BP_FL_GameSettings_C.LoadSettings
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struct UBP_FL_GameSettings_C_LoadSettings_Params
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{
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public:
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class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UBP_SG_GameSettings_C* SaveGame; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FString GameSettings_SlotName; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
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class UBP_SG_GameSettings_C* CallFunc_CreateSaveGameObject_ReturnValue; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue; // 0x28(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_SaveGameToSlot_ReturnValue; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_21C1[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UBP_SG_GameSettings_C* K2Node_DynamicCast_AsBP_SG_Game_Settings; // 0x38(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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bool CallFunc_DoesSaveGameExist_ReturnValue; // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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};
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// 0x11 (0x11 - 0x0)
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// Function BP_FL_GameSettings.BP_FL_GameSettings_C.SetHasSeenVHS
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struct UBP_FL_GameSettings_C_SetHasSeenVHS_Params
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{
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public:
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class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_SaveGameToSlot_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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};
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// 0x2C (0x2C - 0x0)
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// Function BP_FL_GameSettings.BP_FL_GameSettings_C.Load_ControlSettings
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struct UBP_FL_GameSettings_C_Load_ControlSettings_Params
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{
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public:
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class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Sensitivity; // 0x8(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool InvertMouse; // 0xC(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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enum class E_CameraSetting CameraSetting; // 0xD(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool ShowBody; // 0xE(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool UsingPushToTalk; // 0xF(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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int32 FOV; // 0x10(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool SmoothRotation; // 0x14(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool HideGore; // 0x15(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_21C3[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float Gamma; // 0x18(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CameraShake; // 0x1C(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool ShowEventContent; // 0x1D(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_21C4[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame; // 0x20(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float CallFunc_FClamp_ReturnValue; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x20 (0x20 - 0x0)
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// Function BP_FL_GameSettings.BP_FL_GameSettings_C.Set_AudioSettings
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struct UBP_FL_GameSettings_C_Set_AudioSettings_Params
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{
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public:
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class UObject* __WorldContext; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FString GameSettings_SlotName; // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
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class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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