Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_Idle_Shake2_functions.cpp
2024-04-20 14:19:09 +02:00

45 lines
963 B
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Idle_Shake2.BP_Idle_Shake2_C
// (None)
class UClass* UBP_Idle_Shake2_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Idle_Shake2_C");
return Clss;
}
// BP_Idle_Shake2_C BP_Idle_Shake2.Default__BP_Idle_Shake2_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Idle_Shake2_C* UBP_Idle_Shake2_C::GetDefaultObj()
{
static class UBP_Idle_Shake2_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Idle_Shake2_C*>(UBP_Idle_Shake2_C::StaticClass()->DefaultObject);
return Default;
}
}