Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_New_SaveGame_functions.cpp
2024-04-20 14:19:09 +02:00

45 lines
975 B
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_New_SaveGame.BP_New_SaveGame_C
// (None)
class UClass* UBP_New_SaveGame_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_New_SaveGame_C");
return Clss;
}
// BP_New_SaveGame_C BP_New_SaveGame.Default__BP_New_SaveGame_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_New_SaveGame_C* UBP_New_SaveGame_C::GetDefaultObj()
{
static class UBP_New_SaveGame_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_New_SaveGame_C*>(UBP_New_SaveGame_C::StaticClass()->DefaultObject);
return Default;
}
}