mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 02:32:25 +08:00
32 lines
2.1 KiB
C++
32 lines
2.1 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x18 (0x260 - 0x248)
|
|
// BlueprintGeneratedClass BP_Note.BP_Note_C
|
|
class ABP_Note_C : public AClientInteractableActor
|
|
{
|
|
public:
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x248(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
class UTexture* NoteTexture; // 0x250(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FName NoteRow; // 0x258(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class ABP_Note_C* GetDefaultObj();
|
|
|
|
void ReceiveBeginPlay();
|
|
void OnActorUsed(class ACharacter* Character);
|
|
void ExecuteUbergraph_BP_Note(int32 EntryPoint, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class ACharacter* K2Node_Event_Character, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, class UMaterialInterface* CallFunc_GetMaterial_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AMP_PlayerController_C* K2Node_DynamicCast_AsMP_Player_Controller, bool K2Node_DynamicCast_bSuccess_1, const class FString& CallFunc_GetCurrentCulture_ReturnValue, bool CallFunc_NotEqual_StrStr_ReturnValue, const struct FS_Note& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, const struct FHE_Subtitle& K2Node_MakeStruct_HE_Subtitle, TArray<struct FHE_Subtitle>& K2Node_MakeArray_Array, const struct FHE_SubtitleSeq& K2Node_MakeStruct_HE_SubtitleSeq);
|
|
};
|
|
|
|
}
|
|
|
|
|