mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
502 lines
25 KiB
C++
502 lines
25 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_Ocean_Manager.BP_Ocean_Manager_C
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// (Actor)
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class UClass* ABP_Ocean_Manager_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_Ocean_Manager_C");
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return Clss;
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}
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// BP_Ocean_Manager_C BP_Ocean_Manager.Default__BP_Ocean_Manager_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_Ocean_Manager_C* ABP_Ocean_Manager_C::GetDefaultObj()
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{
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static class ABP_Ocean_Manager_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_Ocean_Manager_C*>(ABP_Ocean_Manager_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.UpdateDrowning
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Rising (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABPCharacter_Demo_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UAC_Swimming_C* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_Ocean_Manager_C::UpdateDrowning(bool Rising, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class AGameStateBase* CallFunc_GetGameState_ReturnValue, class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Length_ReturnValue, class ABPCharacter_Demo_C* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class UAC_Swimming_C* CallFunc_GetComponentByClass_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "UpdateDrowning");
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Params::ABP_Ocean_Manager_C_UpdateDrowning_Params Parms{};
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Parms.Rising = Rising;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
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Parms.K2Node_DynamicCast_AsMP_Game_State = K2Node_DynamicCast_AsMP_Game_State;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.UpdateBuoyancy
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Rising (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_RowBoat_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Ocean_Manager_C::UpdateBuoyancy(bool Rising, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_RowBoat_C* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "UpdateBuoyancy");
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Params::ABP_Ocean_Manager_C_UpdateBuoyancy_Params Parms{};
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Parms.Rising = Rising;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.ToggleWaves__FinishedFunc
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// (BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::ToggleWaves__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "ToggleWaves__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.ToggleWaves__UpdateFunc
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// (BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::ToggleWaves__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "ToggleWaves__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.ToggleWaves__UpdateDrowning__EventFunc
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// (BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::ToggleWaves__UpdateDrowning__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "ToggleWaves__UpdateDrowning__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.ToggleWaves__UpdateBuoyancy__EventFunc
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// (BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::ToggleWaves__UpdateBuoyancy__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "ToggleWaves__UpdateBuoyancy__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.StartRisingWaves
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::StartRisingWaves()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "StartRisingWaves");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.StopRisingWaves
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::StopRisingWaves()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "StopRisingWaves");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.UpdateWaterSettings
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::UpdateWaterSettings()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "UpdateWaterSettings");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.FindLocation
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::FindLocation()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "FindLocation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.StartSpawnTimer
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// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::StartSpawnTimer()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "StartSpawnTimer");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.MC_PlayWarning
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// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_Ocean_Manager_C::MC_PlayWarning(const struct FVector& Location)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "MC_PlayWarning");
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Params::ABP_Ocean_Manager_C_MC_PlayWarning_Params Parms{};
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Parms.Location = Location;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.StopSpawning
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::StopSpawning()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "StopSpawning");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.StopSpawnTimer
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// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::StopSpawnTimer()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "StopSpawnTimer");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.OnSpawn
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EEnvQueryStatus QueryStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_Ocean_Manager_C::OnSpawn(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, enum class EEnvQueryStatus QueryStatus)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "OnSpawn");
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Params::ABP_Ocean_Manager_C_OnSpawn_Params Parms{};
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Parms.QueryInstance = QueryInstance;
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Parms.QueryStatus = QueryStatus;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.Retry
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Ocean_Manager_C::Retry()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "Retry");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Ocean_Manager.BP_Ocean_Manager_C.ExecuteUbergraph_BP_Ocean_Manager
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool Temp_bool_IsClosed_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_Lerp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool Temp_bool_IsClosed_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool Temp_bool_Has_Been_Initd_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_Lerp_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UGameUserSettings* CallFunc_GetGameUserSettings_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_GetVisualEffectQuality_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool Temp_bool_Has_Been_Initd_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool Temp_bool_IsClosed_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool Temp_bool_Has_Been_Initd_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector K2Node_CustomEvent_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_K2_TimerExistsHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UEnvQueryInstanceBlueprintWrapper*K2Node_CustomEvent_QueryInstance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EEnvQueryStatus K2Node_CustomEvent_QueryStatus (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UEnvQueryInstanceBlueprintWrapper*CallFunc_RunEQSQuery_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<struct FVector> CallFunc_GetQueryResultsAsLocations_ResultLocations (ReferenceParm)
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// bool CallFunc_GetQueryResultsAsLocations_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor)
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// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_Fish_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsOverlappingActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor)
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// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
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// TArray<class ABP_RowBoat_C*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
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// class ABP_RowBoat_C* CallFunc_Array_Random_OutItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Random_OutIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_Ocean_Manager_C::ExecuteUbergraph_BP_Ocean_Manager(int32 EntryPoint, bool Temp_bool_IsClosed_Variable, bool Temp_bool_IsClosed_Variable_1, float CallFunc_Lerp_ReturnValue, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable_2, bool Temp_bool_Has_Been_Initd_Variable_1, float CallFunc_Lerp_ReturnValue_1, class UGameUserSettings* CallFunc_GetGameUserSettings_ReturnValue, int32 CallFunc_GetVisualEffectQuality_ReturnValue, class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool Temp_bool_Has_Been_Initd_Variable_2, bool Temp_bool_IsClosed_Variable_3, bool Temp_bool_Has_Been_Initd_Variable_3, const struct FVector& K2Node_CustomEvent_Location, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue, bool CallFunc_K2_TimerExistsHandle_ReturnValue, class UEnvQueryInstanceBlueprintWrapper* K2Node_CustomEvent_QueryInstance, enum class EEnvQueryStatus K2Node_CustomEvent_QueryStatus, class UEnvQueryInstanceBlueprintWrapper* CallFunc_RunEQSQuery_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, TArray<struct FVector>& CallFunc_GetQueryResultsAsLocations_ResultLocations, bool CallFunc_GetQueryResultsAsLocations_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Fish_C* CallFunc_FinishSpawningActor_ReturnValue, bool CallFunc_IsOverlappingActor_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, TArray<class ABP_RowBoat_C*>& CallFunc_GetAllActorsOfClass_OutActors, class ABP_RowBoat_C* CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Ocean_Manager_C", "ExecuteUbergraph_BP_Ocean_Manager");
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Params::ABP_Ocean_Manager_C_ExecuteUbergraph_BP_Ocean_Manager_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
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Parms.Temp_bool_IsClosed_Variable_1 = Temp_bool_IsClosed_Variable_1;
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Parms.CallFunc_Lerp_ReturnValue = CallFunc_Lerp_ReturnValue;
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Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
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Parms.Temp_bool_IsClosed_Variable_2 = Temp_bool_IsClosed_Variable_2;
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Parms.Temp_bool_Has_Been_Initd_Variable_1 = Temp_bool_Has_Been_Initd_Variable_1;
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Parms.CallFunc_Lerp_ReturnValue_1 = CallFunc_Lerp_ReturnValue_1;
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Parms.CallFunc_GetGameUserSettings_ReturnValue = CallFunc_GetGameUserSettings_ReturnValue;
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Parms.CallFunc_GetVisualEffectQuality_ReturnValue = CallFunc_GetVisualEffectQuality_ReturnValue;
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Parms.CallFunc_GetActorOfClass_ReturnValue = CallFunc_GetActorOfClass_ReturnValue;
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Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
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Parms.CallFunc_GetActorOfClass_ReturnValue_1 = CallFunc_GetActorOfClass_ReturnValue_1;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.Temp_bool_Has_Been_Initd_Variable_2 = Temp_bool_Has_Been_Initd_Variable_2;
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Parms.Temp_bool_IsClosed_Variable_3 = Temp_bool_IsClosed_Variable_3;
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Parms.Temp_bool_Has_Been_Initd_Variable_3 = Temp_bool_Has_Been_Initd_Variable_3;
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Parms.K2Node_CustomEvent_Location = K2Node_CustomEvent_Location;
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Parms.CallFunc_SpawnSoundAtLocation_ReturnValue = CallFunc_SpawnSoundAtLocation_ReturnValue;
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Parms.CallFunc_K2_TimerExistsHandle_ReturnValue = CallFunc_K2_TimerExistsHandle_ReturnValue;
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Parms.K2Node_CustomEvent_QueryInstance = K2Node_CustomEvent_QueryInstance;
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Parms.K2Node_CustomEvent_QueryStatus = K2Node_CustomEvent_QueryStatus;
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Parms.CallFunc_RunEQSQuery_ReturnValue = CallFunc_RunEQSQuery_ReturnValue;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.CallFunc_GetQueryResultsAsLocations_ResultLocations = CallFunc_GetQueryResultsAsLocations_ResultLocations;
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Parms.CallFunc_GetQueryResultsAsLocations_ReturnValue = CallFunc_GetQueryResultsAsLocations_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
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Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
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Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
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Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
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Parms.CallFunc_IsOverlappingActor_ReturnValue = CallFunc_IsOverlappingActor_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
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Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
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Parms.CallFunc_Array_Random_OutItem = CallFunc_Array_Random_OutItem;
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Parms.CallFunc_Array_Random_OutIndex = CallFunc_Array_Random_OutIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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