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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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46 lines
6.9 KiB
C++
46 lines
6.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x58 (0x278 - 0x220)
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// BlueprintGeneratedClass BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C
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class ABP_Tunnel_CameraManager_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USceneComponent* DefaultSceneRoot; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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TArray<class ABP_Camera_Screen_C*> Cameras; // 0x230(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
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float MaxPictureDistance; // 0x240(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 CurrentIndex; // 0x244(0x4)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash)
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TArray<struct FS_CameraTarget> CameraTargets; // 0x248(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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class ABP_Ceiling_Gate_C* ExitGate; // 0x258(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class ABP_Elevator_C* Elevator; // 0x260(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 NumPlayers; // 0x268(0x4)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2390[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class ABP_Photo_Image_C* FirstImage; // 0x270(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_Tunnel_CameraManager_C* GetDefaultObj();
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void CheckTargets(TArray<class AActor*>& Targets, class AFancyCharacter* Player, bool* Completed, int32 FoundCount, bool DidComplete, int32 CallFunc_Array_Length_ReturnValue, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, class AActor* CallFunc_Array_Get_Item, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, int32 Temp_int_Variable, TArray<class AActor*>& K2Node_MakeArray_Array, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, const struct FS_CameraTarget& CallFunc_Array_Get_Item_1, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, const class FString& CallFunc_GetClassDisplayName_ReturnValue);
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void CheckPlayers(class AGameStateBase* CallFunc_GetGameState_ReturnValue, class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue);
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void OnRep_CurrentIndex(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class ABP_Item_Camera_C*>& CallFunc_GetAllActorsOfClass_OutActors, int32 CallFunc_Array_Length_ReturnValue, class ABP_Item_Camera_C* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue);
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void Set_Prop(class UClass* Actor, int32 ObjectsNeeded, int32 CurrentObjects, TArray<class AActor*>& CallFunc_GetAllActorsOfClass_OutActors, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class AActor* CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex);
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void CheckPhotograph(class AFancyCharacter* Player);
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void ReceiveBeginPlay();
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void SetComplete();
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void UpdatePlayers();
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void ExecuteUbergraph_BP_Tunnel_CameraManager(int32 EntryPoint, bool Temp_bool_Has_Been_Initd_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class AFancyCharacter* K2Node_CustomEvent_Player, TArray<class AActor*>& K2Node_MakeArray_Array, float CallFunc_Divide_FloatFloat_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FRotator& CallFunc_K2_GetComponentRotation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, TArray<enum class EObjectTypeQuery>& K2Node_MakeArray_Array_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool Temp_bool_IsClosed_Variable, TArray<class AActor*>& CallFunc_BoxOverlapActors_OutActors, bool CallFunc_BoxOverlapActors_ReturnValue, bool CallFunc_CheckTargets_Completed, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_HasAuthority_ReturnValue, class UBP_New_SaveGame_C* CallFunc_Load_Game_SaveGame, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue_1, bool CallFunc_Greater_IntInt_ReturnValue_2, class AGameStateBase* CallFunc_GetGameState_ReturnValue, class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, TArray<class ABP_Item_Camera_C*>& CallFunc_GetAllActorsOfClass_OutActors, class ABP_Item_Camera_C* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue);
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};
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}
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