Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_Window_openable_classes.hpp
2024-04-20 14:19:09 +02:00

29 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x238 - 0x220)
// BlueprintGeneratedClass BP_Window_openable.BP_Window_openable_C
class ABP_Window_openable_C : public AActor
{
public:
class UStaticMeshComponent* Windowglass_window_openable; // 0x220(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UStaticMeshComponent* Window_single_vinyl_openable; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Window_openable_C* GetDefaultObj();
};
}