Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BasePS_functions.cpp
2024-04-20 14:19:09 +02:00

346 lines
14 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BasePS.BasePS_C
// (Actor)
class UClass* ABasePS_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BasePS_C");
return Clss;
}
// BasePS_C BasePS.Default__BasePS_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABasePS_C* ABasePS_C::GetDefaultObj()
{
static class ABasePS_C* Default = nullptr;
if (!Default)
Default = static_cast<ABasePS_C*>(ABasePS_C::StaticClass()->DefaultObject);
return Default;
}
// Function BasePS.BasePS_C.Load_Player_Headset
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABasePS_C::Load_Player_Headset(bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "Load_Player_Headset");
Params::ABasePS_C_Load_Player_Headset_Params Parms{};
Parms.CallFunc_IsHeadMountedDisplayEnabled_ReturnValue = CallFunc_IsHeadMountedDisplayEnabled_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BasePS.BasePS_C.OnRep_PlayerConnection
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABasePS_C::OnRep_PlayerConnection()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "OnRep_PlayerConnection");
UObject::ProcessEvent(Func, nullptr);
}
// Function BasePS.BasePS_C.OnRep_UserInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABasePS_C::OnRep_UserInfo()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "OnRep_UserInfo");
UObject::ProcessEvent(Func, nullptr);
}
// Function BasePS.BasePS_C.OnRep_Player_UserProfile_OR
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABasePS_C::OnRep_Player_UserProfile_OR()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "OnRep_Player_UserProfile_OR");
UObject::ProcessEvent(Func, nullptr);
}
// Function BasePS.BasePS_C.OnRep_Player_ConnectionInfo_OR
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABasePS_C::OnRep_Player_ConnectionInfo_OR()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "OnRep_Player_ConnectionInfo_OR");
UObject::ProcessEvent(Func, nullptr);
}
// Function BasePS.BasePS_C.Load_Player_UserProfile
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString CallFunc_GetPlayerName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// struct FS_UserProfile K2Node_MakeStruct_S_UserProfile (ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash)
// struct FBPUniqueNetId CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId (None)
// enum class EBlueprintAsyncResultSwitchCallFunc_GetSteamFriendAvatar_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTexture2D* CallFunc_GetSteamFriendAvatar_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FS_UserProfile K2Node_MakeStruct_S_UserProfile_1 (ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash)
void ABasePS_C::Load_Player_UserProfile(const class FString& CallFunc_GetPlayerName_ReturnValue, const struct FS_UserProfile& K2Node_MakeStruct_S_UserProfile, const struct FBPUniqueNetId& CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId, enum class EBlueprintAsyncResultSwitch CallFunc_GetSteamFriendAvatar_Result, class UTexture2D* CallFunc_GetSteamFriendAvatar_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, const struct FS_UserProfile& K2Node_MakeStruct_S_UserProfile_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "Load_Player_UserProfile");
Params::ABasePS_C_Load_Player_UserProfile_Params Parms{};
Parms.CallFunc_GetPlayerName_ReturnValue = CallFunc_GetPlayerName_ReturnValue;
Parms.K2Node_MakeStruct_S_UserProfile = K2Node_MakeStruct_S_UserProfile;
Parms.CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId = CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId;
Parms.CallFunc_GetSteamFriendAvatar_Result = CallFunc_GetSteamFriendAvatar_Result;
Parms.CallFunc_GetSteamFriendAvatar_ReturnValue = CallFunc_GetSteamFriendAvatar_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.K2Node_MakeStruct_S_UserProfile_1 = K2Node_MakeStruct_S_UserProfile_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BasePS.BasePS_C.Load_Player_ConnectionInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Client_ReadyStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FS_PlayerConnectionInfo K2Node_MakeStruct_S_PlayerConnectionInfo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FS_PlayerConnectionInfo K2Node_MakeStruct_S_PlayerConnectionInfo_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABasePS_C::Load_Player_ConnectionInfo(bool Client_ReadyStatus, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo_1, bool CallFunc_IsServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "Load_Player_ConnectionInfo");
Params::ABasePS_C_Load_Player_ConnectionInfo_Params Parms{};
Parms.Client_ReadyStatus = Client_ReadyStatus;
Parms.K2Node_MakeStruct_S_PlayerConnectionInfo = K2Node_MakeStruct_S_PlayerConnectionInfo;
Parms.K2Node_MakeStruct_S_PlayerConnectionInfo_1 = K2Node_MakeStruct_S_PlayerConnectionInfo_1;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BasePS.BasePS_C.SR_Update_Player_UserProfile
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FS_UserProfile Player_UserProfile (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash)
void ABasePS_C::SR_Update_Player_UserProfile(const struct FS_UserProfile& Player_UserProfile)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "SR_Update_Player_UserProfile");
Params::ABasePS_C_SR_Update_Player_UserProfile_Params Parms{};
Parms.Player_UserProfile = Player_UserProfile;
UObject::ProcessEvent(Func, &Parms);
}
// Function BasePS.BasePS_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABasePS_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BasePS.BasePS_C.OC_Init
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABasePS_C::OC_Init()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "OC_Init");
UObject::ProcessEvent(Func, nullptr);
}
// Function BasePS.BasePS_C.SR_Update_Player_ConnectionInfo
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FS_PlayerConnectionInfo Player_ConnectionInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABasePS_C::SR_Update_Player_ConnectionInfo(const struct FS_PlayerConnectionInfo& Player_ConnectionInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "SR_Update_Player_ConnectionInfo");
Params::ABasePS_C_SR_Update_Player_ConnectionInfo_Params Parms{};
Parms.Player_ConnectionInfo = Player_ConnectionInfo;
UObject::ProcessEvent(Func, &Parms);
}
// Function BasePS.BasePS_C.SR_LoadHeadset
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class E_HeadsetType HeadsetType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABasePS_C::SR_LoadHeadset(enum class E_HeadsetType HeadsetType, int32 PlayerId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "SR_LoadHeadset");
Params::ABasePS_C_SR_LoadHeadset_Params Parms{};
Parms.HeadsetType = HeadsetType;
Parms.PlayerId = PlayerId;
UObject::ProcessEvent(Func, &Parms);
}
// Function BasePS.BasePS_C.ExecuteUbergraph_BasePS
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FBPUniqueNetId CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId (None)
// class FString CallFunc_UniqueNetIdToString_String (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// struct FS_UserProfile K2Node_CustomEvent_Player_UserProfile (ZeroConstructor, ContainsInstancedReference, HasGetValueTypeHash)
// struct FS_PlayerConnectionInfo K2Node_CustomEvent_Player_ConnectionInfo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class E_HeadsetType K2Node_CustomEvent_HeadsetType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 K2Node_CustomEvent_PlayerId (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
void ABasePS_C::ExecuteUbergraph_BasePS(int32 EntryPoint, const struct FBPUniqueNetId& CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId, const class FString& CallFunc_UniqueNetIdToString_String, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const struct FS_UserProfile& K2Node_CustomEvent_Player_UserProfile, const struct FS_PlayerConnectionInfo& K2Node_CustomEvent_Player_ConnectionInfo, enum class E_HeadsetType K2Node_CustomEvent_HeadsetType, int32 K2Node_CustomEvent_PlayerId, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess, const class FString& CallFunc_Concat_StrStr_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BasePS_C", "ExecuteUbergraph_BasePS");
Params::ABasePS_C_ExecuteUbergraph_BasePS_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId = CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId;
Parms.CallFunc_UniqueNetIdToString_String = CallFunc_UniqueNetIdToString_String;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.K2Node_CustomEvent_Player_UserProfile = K2Node_CustomEvent_Player_UserProfile;
Parms.K2Node_CustomEvent_Player_ConnectionInfo = K2Node_CustomEvent_Player_ConnectionInfo;
Parms.K2Node_CustomEvent_HeadsetType = K2Node_CustomEvent_HeadsetType;
Parms.K2Node_CustomEvent_PlayerId = K2Node_CustomEvent_PlayerId;
Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue;
Parms.CallFunc_GetEnumeratorUserFriendlyName_ReturnValue = CallFunc_GetEnumeratorUserFriendlyName_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_My_Game_Instance = K2Node_DynamicCast_AsBP_My_Game_Instance;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
}